diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-26 08:50:18 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-26 08:50:18 -0400 |
commit | 69ce4512cae1b286a9807be03dfc295b6a4570f6 (patch) | |
tree | 56283d5d4fa9fd3d893ea3f93481a4e6d1c29c33 /main.cpp | |
parent | e017c5cbc9f1cf357ca82593e5d2829dd7f729ce (diff) | |
parent | 0544b1c561540ee5c86f66b019b160e866acefb3 (diff) |
bug fixes
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
@@ -50,6 +50,7 @@ SDL_GLContext mainGLContext = NULL; */ static GLuint bgImage; +static GLuint bgFar; /* * gameRunning @@ -367,6 +368,7 @@ int main(int argc, char *argv[]){ */ bgImage=Texture::loadTexture("assets/bg.png"); + bgFar = Texture::loadTexture("assets/bgfarMountains.png"); /* * Load sprites used in the inventory menu. See src/inventory.cpp @@ -553,7 +555,15 @@ void render(){ glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH*2,SCREEN_HEIGHT); glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH*2,SCREEN_HEIGHT); glEnd(); - + + glBindTexture(GL_TEXTURE_2D, bgFar); + glColor4ub(255,255,255,155); + glBegin(GL_QUADS); + glTexCoord2i(0,1);glVertex2i(-SCREEN_WIDTH,0); + glTexCoord2i(1,1);glVertex2i( SCREEN_WIDTH,0); + glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH,391); + glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH,391); + glEnd(); glDisable(GL_TEXTURE_2D); /* |