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authorClyne Sullivan <tullivan99@gmail.com>2015-10-26 08:50:18 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-10-26 08:50:18 -0400
commit69ce4512cae1b286a9807be03dfc295b6a4570f6 (patch)
tree56283d5d4fa9fd3d893ea3f93481a4e6d1c29c33 /main.cpp
parente017c5cbc9f1cf357ca82593e5d2829dd7f729ce (diff)
parent0544b1c561540ee5c86f66b019b160e866acefb3 (diff)
bug fixes
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/main.cpp b/main.cpp
index 8e67d8e..589d9df 100644
--- a/main.cpp
+++ b/main.cpp
@@ -50,6 +50,7 @@ SDL_GLContext mainGLContext = NULL;
*/
static GLuint bgImage;
+static GLuint bgFar;
/*
* gameRunning
@@ -367,6 +368,7 @@ int main(int argc, char *argv[]){
*/
bgImage=Texture::loadTexture("assets/bg.png");
+ bgFar = Texture::loadTexture("assets/bgfarMountains.png");
/*
* Load sprites used in the inventory menu. See src/inventory.cpp
@@ -553,7 +555,15 @@ void render(){
glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH*2,SCREEN_HEIGHT);
glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH*2,SCREEN_HEIGHT);
glEnd();
-
+
+ glBindTexture(GL_TEXTURE_2D, bgFar);
+ glColor4ub(255,255,255,155);
+ glBegin(GL_QUADS);
+ glTexCoord2i(0,1);glVertex2i(-SCREEN_WIDTH,0);
+ glTexCoord2i(1,1);glVertex2i( SCREEN_WIDTH,0);
+ glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH,391);
+ glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH,391);
+ glEnd();
glDisable(GL_TEXTURE_2D);
/*