diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-22 11:52:29 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-22 11:52:29 -0400 |
commit | 19ba40a368b06c38365fe861b6de9403044096a7 (patch) | |
tree | 2b062700490bae48d6e756d2138a1e2fd7c37a3b /main.cpp | |
parent | c99d7fb5e5c047709ccd4823e39ccb16c153eecb (diff) |
Converted all of the entities to the new texture library
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -659,7 +659,7 @@ void logic(){ * click detection is done as well for NPC/player interaction. * */ - std::cout << "Game Loop: "<< loops << std::endl; + //std::cout << "Game Loop: "<< loops << std::endl; for(int i=0;i<=entity.size();i++){ |