diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2017-04-29 18:28:28 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2017-04-29 18:28:28 -0400 |
commit | 40d164ea3d8437cd5a06a06d5b89bd938d3dd906 (patch) | |
tree | ec22853ca9a18706a3318ea9d16464d9a36a7419 /main.cpp | |
parent | 18380eb2e6443c2736b4958b01e7ba2fe2cfa318 (diff) |
no more getSystem
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -117,9 +117,9 @@ int main(int argc, char *argv[]) ///////////////////////////// - game::engine.getSystem<InventorySystem>()->add("Hunters Bow", 1); - game::engine.getSystem<InventorySystem>()->add("Wood Sword", 1); - game::engine.getSystem<InventorySystem>()->add("Arrow", 198); + InventorySystem::add("Hunters Bow", 1); + InventorySystem::add("Wood Sword", 1); + InventorySystem::add("Arrow", 198); std::list<SDL_Event> eventQueue; @@ -188,8 +188,8 @@ int main(int argc, char *argv[]) unloadTextures(); - game::engine.getSystem<WorldSystem>()->die(); - game::engine.getSystem<WindowSystem>()->die(); + WorldSystem::die(); + WindowSystem::die(); return 0; // Calls everything passed to atexit } |