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authorClyne Sullivan <tullivan99@gmail.com>2016-03-08 08:42:20 -0500
committerClyne Sullivan <tullivan99@gmail.com>2016-03-08 08:42:20 -0500
commit82c75b0a97eba2f78206d3b97d47eaa580a82f0c (patch)
tree90116b676fc5b8cef16fbea8b07c4951dd645ea4 /main.cpp
parent02419534e3a0753abc74d8d15b1dc8ac0e3b31a7 (diff)
world lighting fixed
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp13
1 files changed, 1 insertions, 12 deletions
diff --git a/main.cpp b/main.cpp
index af962db..1ff97ca 100644
--- a/main.cpp
+++ b/main.cpp
@@ -128,16 +128,6 @@ ThreadPool pool(10);
GLuint colorIndex;
-/*
- * initEverything
- *
- * Before the main loop, things like the player, entities, and worlds should
- * be created. This game has not reached the point that these can be scripted
- * or programmed, so this function substitues for that. It is defined in
- * src/gameplay.cpp.
- *
-*/
-
/**
* TODO
*/
@@ -205,11 +195,10 @@ void render(void);
void mainLoop(void);
-
-
/*******************************************************************************
* MAIN ************************************************************************
*******************************************************************************/
+
int main(int argc, char *argv[]){
(void)argc;
(void)argv;