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authordrumsetmonkey <abelleisle@roadrunner.com>2016-04-13 07:41:31 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-04-13 07:41:31 -0400
commit51f57a9eb06cd0a4a967915ee60a323fc85fafba (patch)
tree3ac6459043382584ad4b35c78be4cb0717c8ddda /shader.frag
parenta3f1f1bff9b58d90a2b60405ca40728cdd836fa6 (diff)
parent03130c5bcec3c885a1be005c24e192dfb57f3fe5 (diff)
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'shader.frag')
-rw-r--r--shader.frag14
1 files changed, 0 insertions, 14 deletions
diff --git a/shader.frag b/shader.frag
deleted file mode 100644
index 55527a1..0000000
--- a/shader.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 120
-
-uniform vec2 lightLocation;
-uniform vec3 lightColor;
-uniform float lightStrength;
-uniform float screenHeight;
-
-void main(){
- float distance = length(lightLocation - gl_FragCoord.xy);
- float attenuation = lightStrength / distance;
- vec4 color = vec4(attenuation, attenuation, attenuation, (pow(attenuation, 3)) * vec4(lightColor, 2))+.5;
-
- gl_FragColor = color;
-}