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authorClyne Sullivan <tullivan99@gmail.com>2015-11-04 08:53:26 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-11-04 08:53:26 -0500
commitb934c2d6ad99b2dc183c11e8cbb2ecc3fe375700 (patch)
tree97eb2c186f2a4bae99f6b945eb55a40ecfcc0550 /shader.frag
parent69701af0cdd9b5cb41fff7ac7b1265c71506b7da (diff)
parentb3c87a7b30a7faf0f4366a01ed7e9b07b60370d0 (diff)
ortho binds to y
Diffstat (limited to 'shader.frag')
-rw-r--r--shader.frag8
1 files changed, 1 insertions, 7 deletions
diff --git a/shader.frag b/shader.frag
index 857c6b9..55527a1 100644
--- a/shader.frag
+++ b/shader.frag
@@ -5,16 +5,10 @@ uniform vec3 lightColor;
uniform float lightStrength;
uniform float screenHeight;
-uniform vec2 rayStart;
-uniform vec2 rayEnd;
-
-uniform sampler2D tex;
-uniform vec2 resolution;
-
void main(){
float distance = length(lightLocation - gl_FragCoord.xy);
float attenuation = lightStrength / distance;
- vec4 color = vec4(0, 0, 0, 0.8f - pow(attenuation, 3)) * vec4(lightColor, 1);
+ vec4 color = vec4(attenuation, attenuation, attenuation, (pow(attenuation, 3)) * vec4(lightColor, 2))+.5;
gl_FragColor = color;
}