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authorAndy Belle-Isle <abelleisle@roadrunner.com>2015-09-12 01:24:33 -0400
committerAndy Belle-Isle <abelleisle@roadrunner.com>2015-09-12 01:24:33 -0400
commit6a28f446c501f09153ca77eb22951de7bb144e18 (patch)
tree4cfff74de1469689602e4e3864a406be9acd7cc7 /src/Quest.cpp
parent3782c6ae9581063b3ed9e45467ce43f0b320bb19 (diff)
Fixed movement and did a SUPER BETA version of NPC's
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn)
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