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author | Andy Belle-Isle <abelleisle@roadrunner.com> | 2015-09-12 01:24:33 -0400 |
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committer | Andy Belle-Isle <abelleisle@roadrunner.com> | 2015-09-12 01:24:33 -0400 |
commit | 6a28f446c501f09153ca77eb22951de7bb144e18 (patch) | |
tree | 4cfff74de1469689602e4e3864a406be9acd7cc7 /src/Quest.cpp | |
parent | 3782c6ae9581063b3ed9e45467ce43f0b320bb19 (diff) |
Fixed movement and did a SUPER BETA version of NPC's
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it
runs in a separate thread and does calculations at the same time as the
main thread, a bunch of the data was getting messed up during the loop,
so it was just easiest to remove it. (Just refresh the world a lot to
see a village house spawn)
Diffstat (limited to 'src/Quest.cpp')
0 files changed, 0 insertions, 0 deletions