diff options
author | Andy <drumsetmonkey@gmail.com> | 2016-11-30 07:39:55 -0500 |
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committer | Andy <drumsetmonkey@gmail.com> | 2016-11-30 07:39:55 -0500 |
commit | e06726a9e933ffa4195878fd784cecb1a66ca20a (patch) | |
tree | 0e4720bf8f8e34724ef03c50c6f2e961b260b7d5 /src/engine.cpp | |
parent | 1c5b4e5a0ad8b7a65fef3df48ed50f96a4b865c7 (diff) | |
parent | ddac347ea12637bdc63a1b126a393d6e35313204 (diff) |
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 4b156f3..7c9a404 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -20,7 +20,7 @@ void Engine::init(void) { systems.add<WindowSystem>(); systems.add<RenderSystem>(); systems.add<InputSystem>(); - systems.add<InventorySystem>(); + //systems.add<InventorySystem>(); systems.add<WorldSystem>(); systems.add<PlayerSystem>(); @@ -39,7 +39,7 @@ void Engine::render(entityx::TimeDelta dt) { systems.update<RenderSystem>(dt); systems.update<WindowSystem>(dt); - systems.update<InventorySystem>(dt); + //systems.update<InventorySystem>(dt); ui::fadeUpdate(); } |