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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-23 08:44:55 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-23 08:44:55 -0400
commit0b5a24d5c3ea48c748cfa28ae258cd65187f9bf1 (patch)
tree5258af77ab83aac298229253fb011f1858962118 /src/gameplay.cpp
parent19ba40a368b06c38365fe861b6de9403044096a7 (diff)
Worked on the new texture library
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 3b9b819..f9d2578 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -51,8 +51,8 @@ void initEverything(void){
iw->generate(200);
build[0]->inside=iw;
- entity.push_back(new Mob()); //create a new entity of NPC type
- mob.push_back(Mob()); //create new NPC
+ entity.push_back(new Mob(1)); //create a new entity of NPC type
+ mob.push_back(Mob(1)); //create new NPC
entity[entity.size()] = &mob[mob.size()-1]; //set the new entity to have the same traits as an NPC
entity[entity.size()-1]->spawn(200,100); //sets the position of the villager around the village
entity.pop_back();