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authorClyne Sullivan <tullivan99@gmail.com>2015-10-26 08:50:18 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-10-26 08:50:18 -0400
commit69ce4512cae1b286a9807be03dfc295b6a4570f6 (patch)
tree56283d5d4fa9fd3d893ea3f93481a4e6d1c29c33 /src/gameplay.cpp
parente017c5cbc9f1cf357ca82593e5d2829dd7f729ce (diff)
parent0544b1c561540ee5c86f66b019b160e866acefb3 (diff)
bug fixes
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 77d0021..1de542d 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -83,6 +83,10 @@ void initEverything(void){
mob.push_back(new Mob(MS_RABBIT));
entity.push_back(mob.back());
mob.back()->spawn(200,100);
+
+ mob.push_back(new Mob(2));
+ entity.push_back(mob.back());
+ mob.back()->spawn(200,100);
/*
* Link all the entities that were just created to the initial world, and setup a test AI function.