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authordrumsetmonkey <abelleisle@roadrunner.com>2015-12-01 07:29:47 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-12-01 07:29:47 -0500
commit813f30f8d7e4db971fbb9aab429b489e884ad2e9 (patch)
tree706a0dc14485acfb7cb711f20c98f821465f8fe3 /src/gameplay.cpp
parentaf22d85f9a417a94ea75db1878219f8baeba8b73 (diff)
parent80bc1b24bcf6862a7fbd3223a3d6988ce4e389e0 (diff)
Merge branch 'master' of http://github.com/tcsullivan/gamedev
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 2fd7424..eadd668 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -91,6 +91,9 @@ void CUTSCENEEE(void){
float playerSpawnHillFunc(float x){
return (float)(pow(2,(-x+200)/5) + 80);
}
+
+void destroyEverything(void);
+
void initEverything(void){
unsigned int i;
@@ -153,9 +156,11 @@ void initEverything(void){
currentWorld->addObject(SWORD_WOOD, 650,200);
currentWorld->addObject(FLASHLIGHT, true, "This looks important, do you want to pick it up?",700,200);
*/
- /*
- * Link all the entities that were just created to the initial world, and setup a test AI function.
- */
currentWorld->npc[0]->addAIFunc(giveTestQuest,false);
+ atexit(destroyEverything);
+}
+
+void destroyEverything(void){
+ //delete currentWorld;
}