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authorClyne Sullivan <tullivan99@gmail.com>2016-01-07 08:37:49 -0500
committerClyne Sullivan <tullivan99@gmail.com>2016-01-07 08:37:49 -0500
commit81cf23371b94baf608c98d0dd248acfbbd5d2c70 (patch)
tree42282b56ce04e17fcc3f61d6b356b6ac72250915 /src/gameplay.cpp
parentcdd792bc8ba7337e7bd3a9d0b4141c63f17fb9a8 (diff)
parente043a2432c4dacce56a308948188482fb230ff33 (diff)
merge
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 5b9f509..e8436e7 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -178,10 +178,12 @@ void initEverything(void){
worldSpawnHill2_Building1->setBGM("assets/music/theme_jazz.wav");
worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill2_Building1);
+ worldSpawnHill2->addLight({300,100},{1.0f,1.0f,1.0f});
worldSpawnHill2->getAvailableNPC()->addAIFunc(worldSpawnHill2_Quest1,false);
worldFirstVillage->addVillage(5,0,0,STRUCTURET,worldSpawnHill2_Building1);
+ //worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2);
player = new Player();
player->spawn(200,100);