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authorClyne Sullivan <tullivan99@gmail.com>2015-12-16 07:27:06 -0500
committerClyne Sullivan <tullivan99@gmail.com>2015-12-16 07:27:06 -0500
commita83d037394f37403918b62fdc0083d4b84ea02db (patch)
tree4fd40f383a600d94552e2e7122fe243363831016 /src/gameplay.cpp
parent7b1908e2bc2531de0b7e5ec81ab09b50ae14263f (diff)
music/merge
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 0ee6055..d3dd03a 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -133,7 +133,6 @@ void initEverything(void){
//playerSpawnHill->addMob(MS_TRIGGER,player->loc.x,0,story);
- //worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2);
//playerSpawnHill->addStructure(STRUCTURET,FOUNTAIN,(rand()%120*HLINE)+100*HLINE,100,test,iw);
//playerSpawnHill->addStructure(STRUCTURET,HOUSE2,(rand()%120*HLINE)+300*HLINE,100,test,iw);
@@ -142,6 +141,7 @@ void initEverything(void){
currentWorld = worldSpawnHill1;
+ worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2);
player = new Player();
player->spawn(200,100);