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author | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-16 07:27:06 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-12-16 07:27:06 -0500 |
commit | a83d037394f37403918b62fdc0083d4b84ea02db (patch) | |
tree | 4fd40f383a600d94552e2e7122fe243363831016 /src/gameplay.cpp | |
parent | 7b1908e2bc2531de0b7e5ec81ab09b50ae14263f (diff) |
music/merge
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 0ee6055..d3dd03a 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -133,7 +133,6 @@ void initEverything(void){ //playerSpawnHill->addMob(MS_TRIGGER,player->loc.x,0,story); - //worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2); //playerSpawnHill->addStructure(STRUCTURET,FOUNTAIN,(rand()%120*HLINE)+100*HLINE,100,test,iw); //playerSpawnHill->addStructure(STRUCTURET,HOUSE2,(rand()%120*HLINE)+300*HLINE,100,test,iw); @@ -142,6 +141,7 @@ void initEverything(void){ currentWorld = worldSpawnHill1; + worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2); player = new Player(); player->spawn(200,100); |