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authordrumsetmonkey <abelleisle@roadrunner.com>2015-12-02 07:28:21 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-12-02 07:28:21 -0500
commitcedc826b4a71f7d00d55b7b1234c1019d3f6e96a (patch)
treeaea0e252837d6aa65ee5b3e7e753db13b85e7ff8 /src/gameplay.cpp
parent67ebafca971ecd4dcfde92bc64a838ba64c16e99 (diff)
Fixed item textures
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index cc9ae6a..a4fec88 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -76,8 +76,11 @@ void initEverything(void){
playerSpawnHill=new World();
playerSpawnHill->setBackground(BG_FOREST);
+<<<<<<< Updated upstream
playerSpawnHill->generateFunc(1280,playerSpawnHillFunc);
//playerSpawnHill->generate(1920);
+=======
+>>>>>>> Stashed changes
/*
* Setup the current world, making the player initially spawn in `test`.