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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-28 11:55:21 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-28 11:55:21 -0400
commit193af27884fc910b4ffa7212ec772894c03e36ee (patch)
treece3a10772b3af81815261a11959da6e715eaa96f /src/inventory.cpp
parenta3e3f43a51e4a8137dff779f38b358b5b8608e4e (diff)
Locked camera to world bounds and added basic mountain backdrop
Diffstat (limited to 'src/inventory.cpp')
-rw-r--r--src/inventory.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 1adcbab..2eb0087 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -86,10 +86,10 @@ int Inventory::takeItem(ITEM_ID id,unsigned char count){
void Inventory::draw(void){
unsigned int i=0;
float y=SCREEN_HEIGHT/2,xoff;
- ui::putText(player->loc.x-SCREEN_WIDTH/2,y,"Inventory:");
+ ui::putText(offset.x-SCREEN_WIDTH/2,y,"Inventory:");
while(item[i].count){
y-=HLINE*12;
- xoff=ui::putText(player->loc.x-SCREEN_WIDTH/2,y,"%d x ",item[i].count);
+ xoff=ui::putText(offset.x-SCREEN_WIDTH/2,y,"%d x ",item[i].count);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,ITEM_TEX[item[i].id-1]);
if(sel==i)glColor3ub(255,0,255);
@@ -101,7 +101,7 @@ void Inventory::draw(void){
glTexCoord2i(0,0);glVertex2i(xoff ,y+HLINE*10);
glEnd();
y-=ui::fontSize*1.15;
- ui::putText(player->loc.x-SCREEN_WIDTH/2,y,"%s",itemName[(unsigned)item[i].id]);
+ ui::putText(offset.x-SCREEN_WIDTH/2,y,"%s",itemName[(unsigned)item[i].id]);
glDisable(GL_TEXTURE_2D);
i++;
}