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authordrumsetmonkey <abelleisle@roadrunner.com>2016-01-07 08:25:49 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-01-07 08:25:49 -0500
commitc7e3d72f0ef08cb9463cd8960bc29dad40e3bdcb (patch)
treed6bfde57916863ca9fd6fa2fbfae42338ae8e630 /src/inventory.cpp
parent0f379ae55e07d4e1e7904a3eb33b1c29c2177ec1 (diff)
parent1b2510a427cea42e6381d60f434b5fdec2b181b0 (diff)
Hey, that's pretty good lighting!
Diffstat (limited to 'src/inventory.cpp')
-rw-r--r--src/inventory.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp
index c0f4163..b6819d1 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -291,7 +291,8 @@ void itemDraw(Player *p,ITEM_ID id,ITEM_TYPE type){
default:
hangle = 0.0f;
}
-
+ glUseProgram(shaderProgram);
+ glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0);
glTranslatef(itemLoc.x,itemLoc.y,0);
glRotatef(hangle, 0.0f, 0.0f, 1.0f);
glTranslatef(-itemLoc.x,-itemLoc.y,0);
@@ -307,6 +308,7 @@ void itemDraw(Player *p,ITEM_ID id,ITEM_TYPE type){
glDisable(GL_TEXTURE_2D);
glTranslatef(player->loc.x*2,0,0);
glPopMatrix();
+ glUseProgram(0);
}
int Inventory::useItem(void){