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author | Clyne Sullivan <tullivan99@gmail.com> | 2017-05-06 22:10:34 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2017-05-06 22:10:34 -0400 |
commit | 70eced563f3ba4d98ed0a7952a81b69903ed1803 (patch) | |
tree | 66612356aeb22a4c2074cb19b30135db5cdd8722 /src/render.cpp | |
parent | d6dac7e8336b435c2f335aa824df0aedd63074c6 (diff) |
rendering improvements
Diffstat (limited to 'src/render.cpp')
-rw-r--r-- | src/render.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/render.cpp b/src/render.cpp index 935e609..5da74c8 100644 --- a/src/render.cpp +++ b/src/render.cpp @@ -86,7 +86,7 @@ void init(void) + reinterpret_cast<const char *>(glewGetErrorString(glewError))); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); // anti-aliasing - SDL_GL_SetSwapInterval(1); // v-sync + SDL_GL_SetSwapInterval(game::vsync); // v-sync SDL_ShowCursor(SDL_DISABLE); // hide the cursor glViewport(0, 0, game::SCREEN_WIDTH, game::SCREEN_HEIGHT); // pixel coordinates glEnable(GL_BLEND); // alpha enabling @@ -193,9 +193,8 @@ void render(const int& fps) } UISystem::render(); - - //ui::drawFade(); ui::draw(); + FontSystem::render(); WindowSystem::render(); } |