diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-21 08:49:20 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-10-21 08:49:20 -0400 |
commit | 11b1b0c29b3911c04a7d784ac9c0c352851be2c9 (patch) | |
tree | 71a5fc7e56ed8f0f35d56f6dc692a333041b4bae /src/ui.cpp | |
parent | 826e653d45160ceb7c6b8faa2cf44a6af409c2ba (diff) |
documentation part 3
Diffstat (limited to 'src/ui.cpp')
-rw-r--r-- | src/ui.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -1,7 +1,4 @@ #include <ui.h> -#include <world.h> // World-switching stuff -#include <ft2build.h> // FreeType stuff -#include FT_FREETYPE_H #define SDL_KEY e.key.keysym.sym // Keeps the code neater :) @@ -11,6 +8,8 @@ extern World *currentWorld; // should/must also be defined in main.cpp extern std::vector<int (*)(NPC *)> AIpreload; // see entities.cpp extern std::vector<void *> AIpreaddr; // +extern bool gameRunning; + static FT_Library ftl; // Variables for the FreeType library and stuff static FT_Face ftf; static GLuint ftex; |