diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2016-04-11 08:46:43 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-04-11 08:46:43 -0400 |
commit | 5c48f10a46e470493328978d6ccee8722c743f31 (patch) | |
tree | fc01f93915327d1136b698d5e995c01c538828bd /src/ui.cpp | |
parent | 75a344b842d534830d7d420c7fd6fda6ad33e625 (diff) |
merchant revision
Diffstat (limited to 'src/ui.cpp')
-rw-r--r-- | src/ui.cpp | 145 |
1 files changed, 72 insertions, 73 deletions
@@ -65,8 +65,9 @@ static unsigned char fontColor[4] = {255,255,255,255}; static std::vector<std::pair<std::string,vec3>> dialogOptText; static std::string dialogBoxText; -static vec3 merchArrowLoc[2]; +static std::vector<vec3> merchArrowLoc ( 2, vec3 { 0, 0, 0 } ); static bool typeOutDone = true; +static bool typeOutSustain = false; /* * Menu-related objects @@ -95,6 +96,7 @@ Mix_Chunk *battleStart; Mix_Chunk *sanic; static GLuint pageTex = 0; +static bool pageTexReady = false; void Menu::gotoParent(){ if(parent == NULL){ @@ -264,13 +266,15 @@ namespace ui { } ftex = &ftex16; ftdat = &ftdat16; - } else if ( size == 24 ){ + fontSize = 16; + } else if ( size == 24 ) { if ( !ft24loaded ) { loadFontSize( fontSize = size, ftex24, ftdat24 ); ft24loaded = true; } ftex = &ftex24; ftdat = &ftdat24; + fontSize = 24; } } @@ -410,6 +414,14 @@ namespace ui { return width; } + /** + * Prevents typeOut from typing the next string it's given. + */ + + void dontTypeOut( void ) { + typeOutSustain = true; + } + /* * Draw a string in a typewriter-esque fashion. Each letter is rendered as calls are made * to this function. Passing a different string to the function will reset the counters. @@ -417,34 +429,30 @@ namespace ui { std::string ret; std::string typeOut( std::string str ) { - static unsigned int sinc, // Acts as a delayer for the space between each character. + static unsigned int tadv = TICKS_PER_SEC / 12; + static unsigned int tickk, linc=0, // Contains the number of letters that should be drawn. size=0; // Contains the full size of the current string. - /* - * Reset values if a new string is being passed. - */ - - if(strncmp(ret.c_str(),str.c_str(),linc-1)){ - ret.clear(); // Zero the buffer - size=str.size(); // Set the new target string size - linc=0; // Reset the incrementers - sinc=1; - typeOutDone = false; + // reset values if a new string is being passed. + if ( !linc || ret.substr( 0, linc ) != str.substr( 0, linc ) ) { + tickk = tickCount + tadv; + ret = str.substr( 0, 1 ); + size = str.size(); // Set the new target string size + linc = 1; // Reset the incrementers + if ( (typeOutDone = typeOutSustain) ) + typeOutSustain = false; } - /* - * Draw the next letter if necessary. - */ - - if(typeOutDone) + if ( typeOutDone ) return str; - else if(++sinc==2){ - sinc=0; - ret.append(str, linc, 1); + // Draw the next letter if necessary. + else if ( tickk <= tickCount ) { + tickk = tickCount + tadv; + ret += str[linc]; - if(linc<size) + if ( linc < size ) linc++; else typeOutDone = true; @@ -519,15 +527,11 @@ namespace ui { ret.clear(); } - void merchantBox(const char *name,Trade trade,const char *opt,bool passive,const char *text,...){ va_list dialogArgs; std::unique_ptr<char[]> printfbuf (new char[512]); dialogPassive = passive; - - std::cout << "Market Trading: " << trade.quantity[0] << " " << trade.item[0] << " for " << trade.quantity[1] << " " << trade.item[1] << std::endl; - merchTrade = trade; // clear the buffer @@ -575,24 +579,21 @@ namespace ui { * Wait for a dialog box to be dismissed. */ - void waitForDialog(void){ - do{ - //std::thread(dialogAdvance); - //mainLoop(); - }while(dialogBoxExists); + void waitForDialog ( void ) { + while ( dialogBoxExists ); } - void waitForCover(void){ - do{ + + void waitForCover ( void ) { + while ( fadeIntensity < 255 ) mainLoop(); - }while(fadeIntensity < 255); fadeIntensity = 255; } - void waitForNothing(unsigned int ms){ + + void waitForNothing ( unsigned int ms ) { unsigned int target = millis() + ms; - do{ - mainLoop(); - }while(millis() < target); + while ( millis() < target ); } + void importantText(const char *text,...){ va_list textArgs; char *printfbuf; @@ -632,11 +633,7 @@ namespace ui { void drawPage( std::string path ) { pageTex = Texture::loadTexture( path ); - std::cout<<"page set\n"; - } - - bool pageExists( void ) { - return pageTex; + pageTexReady = true; } void draw(void){ @@ -644,11 +641,8 @@ namespace ui { float x,y,tmp; std::string rtext; - if ( pageTex ) { - - std::cout<<"page draw\n"; - - glEnable( GL_TEXTURE_2D); + if ( pageTexReady ) { + glEnable( GL_TEXTURE_2D ); glBindTexture( GL_TEXTURE_2D, pageTex ); glBegin( GL_QUADS ); glTexCoord2i( 0, 0 ); glVertex2i( offset.x - 300, SCREEN_HEIGHT - 100 ); @@ -656,9 +650,9 @@ namespace ui { glTexCoord2i( 1, 1 ); glVertex2i( offset.x + 300, SCREEN_HEIGHT - 600 ); glTexCoord2i( 0, 1 ); glVertex2i( offset.x - 300, SCREEN_HEIGHT - 600 ); glEnd(); - glDisable( GL_TEXTURE_2D); + glDisable( GL_TEXTURE_2D ); - } else if (dialogBoxExists){ + } else if (dialogBoxExists) { rtext=typeOut(dialogBoxText); @@ -677,10 +671,11 @@ namespace ui { putStringCentered(offset.x,offset.y,rtext.c_str()); setFontSize(16); } - }else if(dialogMerchant){ + }else if ( dialogMerchant ) { x=offset.x-SCREEN_WIDTH/6; y=(offset.y+SCREEN_HEIGHT/2)-HLINE*8; + // draw the box border glColor3ub(255,255,255); glBegin(GL_LINE_STRIP); glVertex2f(x-1 ,y+1); @@ -690,6 +685,7 @@ namespace ui { glVertex2f(x - 1,y+1); glEnd(); + // draw the box glColor3ub(0,0,0); glRectf(x,y,x+SCREEN_WIDTH/3,y-SCREEN_HEIGHT*.6); @@ -757,12 +753,12 @@ namespace ui { setFontColor(255, 255, 255); // draw option + dialogOptText[i].second.y = y - SCREEN_HEIGHT / 2 - (fontSize + HLINE) * (i + 1); tmp = putStringCentered(offset.x, dialogOptText[i].second.y, dialogOptText[i].first); // get coordinate information on option dialogOptText[i].second.z = offset.x + tmp; dialogOptText[i].second.x = offset.x - tmp; - dialogOptText[i].second.y = y - SCREEN_HEIGHT / 2 - (fontSize + HLINE) * (i + 1); // make text yellow if the mouse hovers over the text if(mouse.x > dialogOptText[i].second.x && mouse.x < dialogOptText[i].second.z && @@ -792,7 +788,7 @@ namespace ui { glColor3ub(0,0,0); glRectf(x,y,x+SCREEN_WIDTH-HLINE*16,y-SCREEN_HEIGHT/4); - rtext=typeOut(dialogBoxText); + rtext = typeOut(dialogBoxText); putString(x+HLINE,y-fontSize-HLINE,rtext); @@ -813,8 +809,11 @@ namespace ui { setFontColor(255,255,255); } - if ( rtext != dialogBoxText ) - Mix_PlayChannel(1,dialogClick,0); + static unsigned int rtext_oldsize = 0; + if ( rtext_oldsize != rtext.size() ) { + if ( !isspace( rtext[(rtext_oldsize = rtext.size()) - 1] ) ) + Mix_PlayChannel( 1, dialogClick, 0 ); + } }if(!fadeIntensity){ vec2 hub = { @@ -1211,16 +1210,16 @@ namespace ui { unsigned char i; if ( pageTex ) { - std::cout<<"rip page\n"; glDeleteTextures( 1, &pageTex ); pageTex = 0; + pageTexReady = false; return; } - if(!typeOutDone){ + /*if(!typeOutDone){ typeOutDone = true; return; - } + }*/ for(i=0;i<dialogOptText.size();i++){ if(mouse.x > dialogOptText[i].second.x && @@ -1231,10 +1230,14 @@ namespace ui { goto EXIT; } } - if(dialogMerchant){ - for(i=0;i<2;i++){ + + if ( dialogMerchant ) { + for ( i = 0; i < merchArrowLoc.size(); i++ ) { + + // TODO neaten this if statement + if(((merchArrowLoc[i].x < merchArrowLoc[i].z) ? - (mouse.x > merchArrowLoc[i].x && mouse.x < merchArrowLoc[i].z) : + (mouse.x > merchArrowLoc[i].x && mouse.x < merchArrowLoc[i].z) : (mouse.x < merchArrowLoc[i].x && mouse.x > merchArrowLoc[i].z) && mouse.y > merchArrowLoc[i].y - 8 && mouse.y < merchArrowLoc[i].y + 8)){ merchOptChosen = i + 1; @@ -1288,11 +1291,6 @@ EXIT: break; case SDL_MOUSEBUTTONUP: - - // right click advances dialog - if ( ( e.button.button & SDL_BUTTON_RIGHT ) && (dialogBoxExists | pageTex) ) - dialogAdvance(); - if ( ig ) { ig->vel.x = (fr.x - mouse.x) / 50.0f; ig->vel.y = (fr.y - mouse.y) / 50.0f; @@ -1303,6 +1301,10 @@ EXIT: // mouse clicks case SDL_MOUSEBUTTONDOWN: + // right click advances dialog + if ( ( e.button.button & SDL_BUTTON_RIGHT ) && (dialogBoxExists | pageTexReady) ) + dialogAdvance(); + // left click uses item if ( ( e.button.button & SDL_BUTTON_LEFT ) && !dialogBoxExists ) player->inv->usingi = true; @@ -1405,8 +1407,8 @@ EXIT: currentWorld = ((Arena *)currentWorld)->exitArena( player ); if ( tmp != currentWorld ) toggleBlackFast(); - } else if( (tmp = currentWorld->goInsideStructure( player )) != currentWorld ) - currentWorld = tmp; + } else if ( (tmp = currentWorld->goInsideStructure( player )) != currentWorld ) + currentWorld = tmp; break; case SDLK_LSHIFT: if(debug){ @@ -1454,7 +1456,7 @@ EXIT: debug ^= true; break; case SDLK_z: - weather = WorldWeather::Snowy; + weather = WorldWeather::Rain; break; case SDLK_i: if ( isCurrentWorldIndoors() && Indoorp(currentWorld)->isFloorAbove( player ) ) { @@ -1517,9 +1519,6 @@ EXIT: static GLubyte* pixels; pixels = new GLubyte[ 3 * SCREEN_WIDTH * SCREEN_HEIGHT]; glReadPixels(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, pixels); - //static std::thread scr; - //scr = std::thread(takeScreenshot,pixels); - //scr.detach(); takeScreenshot(pixels); std::cout << "Took screenshot" << std::endl; @@ -1543,7 +1542,7 @@ EXIT: } } - // Flush preloaded AI functions if necessary + // Flush preloaded AI functions if necessary if ( !dialogBoxExists && AIpreaddr.size() ) { while ( !AIpreaddr.empty() ) { AIpreaddr.front()->addAIFunc( AIpreload.front(), false ); |