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authorClyne Sullivan <tullivan99@gmail.com>2016-04-11 08:46:43 -0400
committerClyne Sullivan <tullivan99@gmail.com>2016-04-11 08:46:43 -0400
commit5c48f10a46e470493328978d6ccee8722c743f31 (patch)
treefc01f93915327d1136b698d5e995c01c538828bd /src/ui.cpp
parent75a344b842d534830d7d420c7fd6fda6ad33e625 (diff)
merchant revision
Diffstat (limited to 'src/ui.cpp')
-rw-r--r--src/ui.cpp145
1 files changed, 72 insertions, 73 deletions
diff --git a/src/ui.cpp b/src/ui.cpp
index c9f91ab..c102f52 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -65,8 +65,9 @@ static unsigned char fontColor[4] = {255,255,255,255};
static std::vector<std::pair<std::string,vec3>> dialogOptText;
static std::string dialogBoxText;
-static vec3 merchArrowLoc[2];
+static std::vector<vec3> merchArrowLoc ( 2, vec3 { 0, 0, 0 } );
static bool typeOutDone = true;
+static bool typeOutSustain = false;
/*
* Menu-related objects
@@ -95,6 +96,7 @@ Mix_Chunk *battleStart;
Mix_Chunk *sanic;
static GLuint pageTex = 0;
+static bool pageTexReady = false;
void Menu::gotoParent(){
if(parent == NULL){
@@ -264,13 +266,15 @@ namespace ui {
}
ftex = &ftex16;
ftdat = &ftdat16;
- } else if ( size == 24 ){
+ fontSize = 16;
+ } else if ( size == 24 ) {
if ( !ft24loaded ) {
loadFontSize( fontSize = size, ftex24, ftdat24 );
ft24loaded = true;
}
ftex = &ftex24;
ftdat = &ftdat24;
+ fontSize = 24;
}
}
@@ -410,6 +414,14 @@ namespace ui {
return width;
}
+ /**
+ * Prevents typeOut from typing the next string it's given.
+ */
+
+ void dontTypeOut( void ) {
+ typeOutSustain = true;
+ }
+
/*
* Draw a string in a typewriter-esque fashion. Each letter is rendered as calls are made
* to this function. Passing a different string to the function will reset the counters.
@@ -417,34 +429,30 @@ namespace ui {
std::string ret;
std::string typeOut( std::string str ) {
- static unsigned int sinc, // Acts as a delayer for the space between each character.
+ static unsigned int tadv = TICKS_PER_SEC / 12;
+ static unsigned int tickk,
linc=0, // Contains the number of letters that should be drawn.
size=0; // Contains the full size of the current string.
- /*
- * Reset values if a new string is being passed.
- */
-
- if(strncmp(ret.c_str(),str.c_str(),linc-1)){
- ret.clear(); // Zero the buffer
- size=str.size(); // Set the new target string size
- linc=0; // Reset the incrementers
- sinc=1;
- typeOutDone = false;
+ // reset values if a new string is being passed.
+ if ( !linc || ret.substr( 0, linc ) != str.substr( 0, linc ) ) {
+ tickk = tickCount + tadv;
+ ret = str.substr( 0, 1 );
+ size = str.size(); // Set the new target string size
+ linc = 1; // Reset the incrementers
+ if ( (typeOutDone = typeOutSustain) )
+ typeOutSustain = false;
}
- /*
- * Draw the next letter if necessary.
- */
-
- if(typeOutDone)
+ if ( typeOutDone )
return str;
- else if(++sinc==2){
- sinc=0;
- ret.append(str, linc, 1);
+ // Draw the next letter if necessary.
+ else if ( tickk <= tickCount ) {
+ tickk = tickCount + tadv;
+ ret += str[linc];
- if(linc<size)
+ if ( linc < size )
linc++;
else
typeOutDone = true;
@@ -519,15 +527,11 @@ namespace ui {
ret.clear();
}
-
void merchantBox(const char *name,Trade trade,const char *opt,bool passive,const char *text,...){
va_list dialogArgs;
std::unique_ptr<char[]> printfbuf (new char[512]);
dialogPassive = passive;
-
- std::cout << "Market Trading: " << trade.quantity[0] << " " << trade.item[0] << " for " << trade.quantity[1] << " " << trade.item[1] << std::endl;
-
merchTrade = trade;
// clear the buffer
@@ -575,24 +579,21 @@ namespace ui {
* Wait for a dialog box to be dismissed.
*/
- void waitForDialog(void){
- do{
- //std::thread(dialogAdvance);
- //mainLoop();
- }while(dialogBoxExists);
+ void waitForDialog ( void ) {
+ while ( dialogBoxExists );
}
- void waitForCover(void){
- do{
+
+ void waitForCover ( void ) {
+ while ( fadeIntensity < 255 )
mainLoop();
- }while(fadeIntensity < 255);
fadeIntensity = 255;
}
- void waitForNothing(unsigned int ms){
+
+ void waitForNothing ( unsigned int ms ) {
unsigned int target = millis() + ms;
- do{
- mainLoop();
- }while(millis() < target);
+ while ( millis() < target );
}
+
void importantText(const char *text,...){
va_list textArgs;
char *printfbuf;
@@ -632,11 +633,7 @@ namespace ui {
void drawPage( std::string path ) {
pageTex = Texture::loadTexture( path );
- std::cout<<"page set\n";
- }
-
- bool pageExists( void ) {
- return pageTex;
+ pageTexReady = true;
}
void draw(void){
@@ -644,11 +641,8 @@ namespace ui {
float x,y,tmp;
std::string rtext;
- if ( pageTex ) {
-
- std::cout<<"page draw\n";
-
- glEnable( GL_TEXTURE_2D);
+ if ( pageTexReady ) {
+ glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, pageTex );
glBegin( GL_QUADS );
glTexCoord2i( 0, 0 ); glVertex2i( offset.x - 300, SCREEN_HEIGHT - 100 );
@@ -656,9 +650,9 @@ namespace ui {
glTexCoord2i( 1, 1 ); glVertex2i( offset.x + 300, SCREEN_HEIGHT - 600 );
glTexCoord2i( 0, 1 ); glVertex2i( offset.x - 300, SCREEN_HEIGHT - 600 );
glEnd();
- glDisable( GL_TEXTURE_2D);
+ glDisable( GL_TEXTURE_2D );
- } else if (dialogBoxExists){
+ } else if (dialogBoxExists) {
rtext=typeOut(dialogBoxText);
@@ -677,10 +671,11 @@ namespace ui {
putStringCentered(offset.x,offset.y,rtext.c_str());
setFontSize(16);
}
- }else if(dialogMerchant){
+ }else if ( dialogMerchant ) {
x=offset.x-SCREEN_WIDTH/6;
y=(offset.y+SCREEN_HEIGHT/2)-HLINE*8;
+ // draw the box border
glColor3ub(255,255,255);
glBegin(GL_LINE_STRIP);
glVertex2f(x-1 ,y+1);
@@ -690,6 +685,7 @@ namespace ui {
glVertex2f(x - 1,y+1);
glEnd();
+ // draw the box
glColor3ub(0,0,0);
glRectf(x,y,x+SCREEN_WIDTH/3,y-SCREEN_HEIGHT*.6);
@@ -757,12 +753,12 @@ namespace ui {
setFontColor(255, 255, 255);
// draw option
+ dialogOptText[i].second.y = y - SCREEN_HEIGHT / 2 - (fontSize + HLINE) * (i + 1);
tmp = putStringCentered(offset.x, dialogOptText[i].second.y, dialogOptText[i].first);
// get coordinate information on option
dialogOptText[i].second.z = offset.x + tmp;
dialogOptText[i].second.x = offset.x - tmp;
- dialogOptText[i].second.y = y - SCREEN_HEIGHT / 2 - (fontSize + HLINE) * (i + 1);
// make text yellow if the mouse hovers over the text
if(mouse.x > dialogOptText[i].second.x && mouse.x < dialogOptText[i].second.z &&
@@ -792,7 +788,7 @@ namespace ui {
glColor3ub(0,0,0);
glRectf(x,y,x+SCREEN_WIDTH-HLINE*16,y-SCREEN_HEIGHT/4);
- rtext=typeOut(dialogBoxText);
+ rtext = typeOut(dialogBoxText);
putString(x+HLINE,y-fontSize-HLINE,rtext);
@@ -813,8 +809,11 @@ namespace ui {
setFontColor(255,255,255);
}
- if ( rtext != dialogBoxText )
- Mix_PlayChannel(1,dialogClick,0);
+ static unsigned int rtext_oldsize = 0;
+ if ( rtext_oldsize != rtext.size() ) {
+ if ( !isspace( rtext[(rtext_oldsize = rtext.size()) - 1] ) )
+ Mix_PlayChannel( 1, dialogClick, 0 );
+ }
}if(!fadeIntensity){
vec2 hub = {
@@ -1211,16 +1210,16 @@ namespace ui {
unsigned char i;
if ( pageTex ) {
- std::cout<<"rip page\n";
glDeleteTextures( 1, &pageTex );
pageTex = 0;
+ pageTexReady = false;
return;
}
- if(!typeOutDone){
+ /*if(!typeOutDone){
typeOutDone = true;
return;
- }
+ }*/
for(i=0;i<dialogOptText.size();i++){
if(mouse.x > dialogOptText[i].second.x &&
@@ -1231,10 +1230,14 @@ namespace ui {
goto EXIT;
}
}
- if(dialogMerchant){
- for(i=0;i<2;i++){
+
+ if ( dialogMerchant ) {
+ for ( i = 0; i < merchArrowLoc.size(); i++ ) {
+
+ // TODO neaten this if statement
+
if(((merchArrowLoc[i].x < merchArrowLoc[i].z) ?
- (mouse.x > merchArrowLoc[i].x && mouse.x < merchArrowLoc[i].z) :
+ (mouse.x > merchArrowLoc[i].x && mouse.x < merchArrowLoc[i].z) :
(mouse.x < merchArrowLoc[i].x && mouse.x > merchArrowLoc[i].z) &&
mouse.y > merchArrowLoc[i].y - 8 && mouse.y < merchArrowLoc[i].y + 8)){
merchOptChosen = i + 1;
@@ -1288,11 +1291,6 @@ EXIT:
break;
case SDL_MOUSEBUTTONUP:
-
- // right click advances dialog
- if ( ( e.button.button & SDL_BUTTON_RIGHT ) && (dialogBoxExists | pageTex) )
- dialogAdvance();
-
if ( ig ) {
ig->vel.x = (fr.x - mouse.x) / 50.0f;
ig->vel.y = (fr.y - mouse.y) / 50.0f;
@@ -1303,6 +1301,10 @@ EXIT:
// mouse clicks
case SDL_MOUSEBUTTONDOWN:
+ // right click advances dialog
+ if ( ( e.button.button & SDL_BUTTON_RIGHT ) && (dialogBoxExists | pageTexReady) )
+ dialogAdvance();
+
// left click uses item
if ( ( e.button.button & SDL_BUTTON_LEFT ) && !dialogBoxExists )
player->inv->usingi = true;
@@ -1405,8 +1407,8 @@ EXIT:
currentWorld = ((Arena *)currentWorld)->exitArena( player );
if ( tmp != currentWorld )
toggleBlackFast();
- } else if( (tmp = currentWorld->goInsideStructure( player )) != currentWorld )
- currentWorld = tmp;
+ } else if ( (tmp = currentWorld->goInsideStructure( player )) != currentWorld )
+ currentWorld = tmp;
break;
case SDLK_LSHIFT:
if(debug){
@@ -1454,7 +1456,7 @@ EXIT:
debug ^= true;
break;
case SDLK_z:
- weather = WorldWeather::Snowy;
+ weather = WorldWeather::Rain;
break;
case SDLK_i:
if ( isCurrentWorldIndoors() && Indoorp(currentWorld)->isFloorAbove( player ) ) {
@@ -1517,9 +1519,6 @@ EXIT:
static GLubyte* pixels;
pixels = new GLubyte[ 3 * SCREEN_WIDTH * SCREEN_HEIGHT];
glReadPixels(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, pixels);
- //static std::thread scr;
- //scr = std::thread(takeScreenshot,pixels);
- //scr.detach();
takeScreenshot(pixels);
std::cout << "Took screenshot" << std::endl;
@@ -1543,7 +1542,7 @@ EXIT:
}
}
- // Flush preloaded AI functions if necessary
+ // Flush preloaded AI functions if necessary
if ( !dialogBoxExists && AIpreaddr.size() ) {
while ( !AIpreaddr.empty() ) {
AIpreaddr.front()->addAIFunc( AIpreload.front(), false );