diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-09-29 08:08:08 -0400 |
---|---|---|
committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-09-29 08:08:08 -0400 |
commit | b195f57a6ad36f795c9a03e525357e5df246f26f (patch) | |
tree | c1ebee302d2402a63b357d9abf5c5404d3d38779 /src/ui.cpp | |
parent | 34e2794d647447f6ddb29419abbe2f44593ba1fa (diff) |
Fixed extra entity, added mouse square, added quests class
Diffstat (limited to 'src/ui.cpp')
-rw-r--r-- | src/ui.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -165,6 +165,7 @@ namespace ui { if(SDL_KEY==SDLK_i)currentWorld=currentWorld->goWorldBack(player); // Go back a layer if possible if(SDL_KEY==SDLK_k)currentWorld=currentWorld->goWorldFront(player); // Go forward a layer if possible if(SDL_KEY==SDLK_F3)debug^=true; + if(SDL_KEY==SDLK_LSHIFT)player->speed = 3; // TEMPORARY UNTIL MOUSE if(SDL_KEY==SDLK_t){ @@ -181,6 +182,8 @@ namespace ui { case SDL_KEYUP: if(SDL_KEY==SDLK_a)player->vel.x=0; // Stop the player if movement keys are released if(SDL_KEY==SDLK_d)player->vel.x=0; + if(SDL_KEY==SDLK_LSHIFT)player->speed = 1; + break; default: break; |