diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2015-09-09 12:31:29 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-09-09 12:31:29 -0400 |
commit | af49aebdb758f5359bf5ebbc7a1b8ae94cdb9014 (patch) | |
tree | afd97968f702c5468583930396e26956f1e1e42e /src/windowClass.cpp | |
parent | 1f588ad63cfc0ddc87d58bee8234fe2f69628862 (diff) |
mhm
Diffstat (limited to 'src/windowClass.cpp')
-rw-r--r-- | src/windowClass.cpp | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/src/windowClass.cpp b/src/windowClass.cpp deleted file mode 100644 index e0e3840..0000000 --- a/src/windowClass.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#include <windowClass.h> - -void Window::setupRender(){ - glClearColor(0,0,0,0); //set the background color - -} - -void Window::render(){ - //a matrix is a blank canvas for the computer to draw on, the matrices are stored in a "stack" - //GL_PROJECTION has 2 matrices - //GL_MODELVIEW has 32 matrices - glMatrixMode(GL_PROJECTION); //set the matrix mode as projection so we can set the ortho size and the camera settings later on - glPushMatrix(); //push the matrix to the top of the matrix stack - glLoadIdentity(); //replace the entire matrix stack with the updated GL_PROJECTION mode - - glOrtho(0,SCREEN_WIDTH, 0,SCREEN_HEIGHT, -1,1); //set the the size of the screen - - glMatrixMode(GL_MODELVIEW); //set the matrix to modelview so we can draw objects - glPushMatrix(); //push the matrix to the top of the matrix stack - glLoadIdentity(); //replace the entire matrix stack with the updated GL_MODELVIEW mode - - glPushMatrix(); //basically here we put a blank canvas (new matrix) on the screen to draw on - glClear(GL_COLOR_BUFFER_BIT); //clear the matrix on the top of the stack - - /************************** - **** RENDER STUFF HERE **** - **************************/ - glColor3f(1.0f, 0.0f, 0.0f); //color to red - glRectf(0,0, 50,50); //draw a test rectangle - glColor3f(0.0f, 1.0f, 0.0f); //color to blue - glRectf(50,0, 100,50); //draw a test rectangle - glColor3f(0.0f, 0.0f, 1.0f); //color to green - glRectf(100,0,150,50); //draw a test rectangle - /************************** - **** CLOSE THE LOOP **** - **************************/ - - glPopMatrix(); //take the matrix(s) off the stack to pass them to the renderer - SDL_GL_SwapWindow(window); //give the stack to SDL to render it -}
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