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authorAndy Belle-Isle <abelleisle@roadrunner.com>2015-09-14 21:20:01 -0400
committerAndy Belle-Isle <abelleisle@roadrunner.com>2015-09-14 21:20:09 -0400
commit45e83c53ee36d8999c00ebfc474d7ef3bb103c14 (patch)
tree8d801fa25cf2f72e144165054564329fa3d71c13 /src
parentb04891e13dcb33ee8ea26470deae440d0c664420 (diff)
Added mouse support, and debug
Added FPS display and deltaTime display
Diffstat (limited to 'src')
-rw-r--r--src/entities.cpp8
-rw-r--r--src/main.cpp17
2 files changed, 22 insertions, 3 deletions
diff --git a/src/entities.cpp b/src/entities.cpp
index e9e69ce..b418534 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -35,6 +35,10 @@ Player::Player(){
alive = true;
}
+void Player::interact(){
+
+}
+
NPC::NPC(){
width = HLINE * 8;
height = HLINE * 18;
@@ -45,6 +49,10 @@ NPC::NPC(){
canMove = true;
}
+void NPC::interact(){
+
+}
+
Structures::Structures(){
type = -1;
speed = 0;
diff --git a/src/main.cpp b/src/main.cpp
index f3e95ee..905e4cd 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -71,6 +71,7 @@ int main(int argc,char **argv){
glClearColor(.3,.5,.8,0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+ SDL_ShowCursor(SDL_DISABLE);
/**************************
**** GAMELOOP ****
@@ -113,7 +114,7 @@ int main(int argc,char **argv){
}
player.loc.x += (player.vel.x * player.speed) * deltaTime; //update the player's x based on
-// printf("%lf * %u\n",player.vel.y,deltaTime);
+ //printf("%lf * %u\n",player.vel.y,deltaTime);
player.loc.y += player.vel.y * deltaTime;
for(int i = 0; i < eAmt(entnpc); i++){
if(npc[i].alive == true){
@@ -122,6 +123,8 @@ int main(int argc,char **argv){
}
}
+ SDL_GetMouseState((int*)(&ui.mousex), (int*)(&ui.mousey));
+ ui.mousey = SCREEN_HEIGHT - ui.mousey;
render();
}
@@ -159,7 +162,6 @@ void render(){
/**************************
**** RENDER STUFF HERE ****
**************************/
-
currentWorld->draw(); // layers dont scale x correctly...
glColor3ub(120,30,30); //render the player
glRectf(player.loc.x, player.loc.y, player.loc.x + player.width, player.loc.y + player.height);
@@ -169,13 +171,20 @@ void render(){
glRectf(build.loc.x, build.loc.y, build.loc.x + build.width, build.loc.y + build.height);
///BWAHHHHHHHHHHHH
+ float d = deltaTime;
+ float fps = (1000 / d);
+
ui.setFontSize(16);
+ ui.putText(-.98 + player.loc.x, .94, "FPS: %1.0f",fps);
+ ui.putText(-.98 + player.loc.x, .88, "DT: %1.0f",d);
ui.putText(player.loc.x,player.loc.y-(HLINE*10),"(%+1.3f,%+1.3f)",player.loc.x,player.loc.y);
/**************************
**** CLOSE THE LOOP ****
**************************/
+ //DRAW MOUSE HERE!!!!!W
+
glPopMatrix(); //take the matrix(s) off the stack to pass them to the renderer
SDL_GL_SwapWindow(window); //give the stack to SDL to render it
}
@@ -188,6 +197,8 @@ void logic(){
else if(player.left)player.vel.x=-.00075;
else player.vel.x = 0;
+ std::cout << deltaTime << std::endl;
+
currentWorld->detect(&player.loc,&player.vel,player.width);
gw=currentWorld->getWidth();
if(player.loc.x+player.width>-1+gw){
@@ -211,7 +222,7 @@ void logic(){
for(int i = 0; i < eAmt(entnpc); i++){
if(npc[i].alive == true){
currentWorld->detect(&npc[i].loc,&npc[i].vel,npc[i].width);
- entnpc[i]->wander((grand()%91 + 1), &npc[i].vel);
+ entnpc[i]->wander((grand()%181 + 1), &npc[i].vel);
}
}
tickCount++;