diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-10 21:03:33 -0500 |
---|---|---|
committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-10 21:03:33 -0500 |
commit | 75a5569ed0d44494da379822aa5de519e4a4025b (patch) | |
tree | 1100ae214ad3a9eceac969d4796ef1ae825e8fb7 /src | |
parent | 5c7c99ac5fe1158adbdf0469fb36ddd153511f5d (diff) | |
parent | a0597ff41fb4be979f9dfd70ace8be98a737affb (diff) |
Work on player texture
Diffstat (limited to 'src')
-rw-r--r-- | src/common.cpp | 20 | ||||
-rw-r--r-- | src/entities.cpp | 215 | ||||
-rw-r--r-- | src/gameplay.cpp | 264 | ||||
-rw-r--r-- | src/inventory.cpp | 4 | ||||
-rwxr-xr-x | src/tinyxml2.cpp | 2466 | ||||
-rw-r--r-- | src/ui.cpp | 27 | ||||
-rw-r--r-- | src/world.cpp | 334 |
7 files changed, 3098 insertions, 232 deletions
diff --git a/src/common.cpp b/src/common.cpp index dbcef0b..8defd61 100644 --- a/src/common.cpp +++ b/src/common.cpp @@ -4,6 +4,13 @@ #include <chrono> #ifndef __WIN32__ +#include <sys/types.h> +#include <dirent.h> +#include <errno.h> +#include <vector> +#endif // __WIN32__ + +#ifndef __WIN32__ unsigned int millis(void){ std::chrono::system_clock::time_point now=std::chrono::system_clock::now(); @@ -57,3 +64,16 @@ void safeSetColorA(int r,int g,int b,int a){ if(a<0)a=0; glColor4ub(r,g,b,a); } + +int getdir(const char *dir, std::vector<std::string> &files){ + DIR *dp; + struct dirent *dirp; + if(!(dp = opendir(dir))){ + std::cout <<"Error ("<<errno<<") opening "<<dir<<std::endl; + return errno; + } + while((dirp = readdir(dp))) + files.push_back(std::string(dirp->d_name)); + closedir(dp); + return 0; +} diff --git a/src/entities.cpp b/src/entities.cpp index 3849040..2cb83a8 100644 --- a/src/entities.cpp +++ b/src/entities.cpp @@ -77,8 +77,8 @@ Player::Player(){ //sets all of the player specific traits on object creation subtype = 0; health = maxHealth = 100; speed = 1; - //tex = new Texturec(3, "assets/player1.png", "assets/player.png", "assets/player2.png"); - tex = new Texturec(3, "assets/maybeplayer.png", "assets/maybeplayer.png", "assets/maybeplayer.png"); + tex = new Texturec(3, "assets/player1.png", "assets/playerk.png", "assets/player2.png"); + //tex = new Texturec(3, "assets/maybeplayer.png", "assets/maybeplayer.png", "assets/maybeplayer.png"); inv = new Inventory(PLAYER_INV_SIZE); } Player::~Player(){ @@ -101,7 +101,7 @@ NPC::NPC(){ //sets all of the NPC specific traits on object creation tex = new Texturec(1,"assets/NPC.png"); inv = new Inventory(NPC_INV_SIZE); - randDialog = rand() % 12 - 1; + randDialog = 6;//rand() % 12 - 1; } NPC::~NPC(){ while(!aiFunc.empty()){ @@ -120,9 +120,12 @@ Structures::Structures(){ //sets the structure type near = false; tex = new Texturec(3,"assets/house1.png", "assets/house2.png", "assets/fountain1.png"); + ntex = new Texturec(1, "assets/house1N.png"); inWorld = NULL; name = NULL; + + inv = NULL; } Structures::~Structures(){ delete tex; @@ -153,7 +156,7 @@ Mob::Mob(int sub){ break; case MS_DOOR: width = HLINE * 12; - height = HLINE * 19; + height = HLINE * 20; tex = new Texturec(1,"assets/door.png"); break; case MS_PAGE: @@ -171,6 +174,19 @@ Mob::~Mob(){ delete[] name; } +Object::Object(){ + type = OBJECTT; + alive = true; + near = false; + width = 0; + height = 0; + + maxHealth = health = 1; + + tex = NULL; + inv = NULL; +} + Object::Object(ITEM_ID id, bool qo, const char *pd){ identifier = id; questObject = qo; @@ -187,6 +203,7 @@ Object::Object(ITEM_ID id, bool qo, const char *pd){ maxHealth = health = 1; tex = new Texturec(1,getItemTexturePath(id)); + inv = NULL; } Object::~Object(){ delete[] pickupDialog; @@ -194,9 +211,19 @@ Object::~Object(){ delete[] name; } +void Object::reloadTexture(void){ + if(tex) + delete tex; + + tex = new Texturec(1,getItemTexturePath(identifier)); + width = getItemWidth(identifier); + height = getItemHeight(identifier); +} + void Entity::draw(void){ //draws the entities glPushMatrix(); glColor3ub(255,255,255); + //glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); if(type==NPCT){ if(NPCp(this)->aiFunc.size()){ glColor3ub(255,255,0); @@ -223,23 +250,29 @@ void Entity::draw(void){ //draws the entities //currentWorld->addParticle(loc.x,loc.y-HLINE,HLINE,HLINE,0,0,{0.0f,.17f,0.0f},1000); if(up){ if(++texState==2)up=false; + glActiveTexture(GL_TEXTURE0); tex->bindNext(); }else{ if(!--texState)up=true; + glActiveTexture(GL_TEXTURE0); tex->bindPrev(); } } if(!ground){ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(0); }else if(vel.x){ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(texState); }else{ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(1); } break; case MOBT: switch(subtype){ case MS_RABBIT: + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(!ground); break; case MS_TRIGGER: @@ -249,6 +282,7 @@ void Entity::draw(void){ //draws the entities case MS_DOOR: case MS_PAGE: default: + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(0); break; } @@ -257,26 +291,39 @@ void Entity::draw(void){ //draws the entities for(auto &strt : currentWorld->build){ if(this == strt){ if(strt->bsubtype == HOUSE){ + glActiveTexture(GL_TEXTURE1); + ntex->bind(0); + //When rendering an objectwith this program. + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(0); + //glBindSampler(0, linearFiltering); + + }else if(strt->bsubtype == HOUSE2){ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(1); }else if(strt->bsubtype == FOUNTAIN){ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(2); } } } break; default: + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(0); break; } glColor3ub(255,255,255); + glUseProgram(shaderProgram); + glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); glBegin(GL_QUADS); glTexCoord2i(0,1);glVertex2i(loc.x, loc.y); glTexCoord2i(1,1);glVertex2i(loc.x + width, loc.y); glTexCoord2i(1,0);glVertex2i(loc.x + width, loc.y + height); glTexCoord2i(0,0);glVertex2i(loc.x, loc.y + height); glEnd(); + glUseProgram(0); NOPE: glDisable(GL_TEXTURE_2D); glMatrixMode(GL_MODELVIEW); @@ -341,7 +388,7 @@ const char *randomDialog[] = { "How much wood could a woodchuck chuck if a woodchuck could chuck wood?", "I don\'t think anyone has ever been able to climb up that hill.", "If you ever see a hole in the ground, watch out; it could mean the end for you.", - "Did you know this game has over 4000 lines of code? I didn\'t. I didn't even know I was in a game until now...", + "Did you know this game has over 5000 lines of code? I didn\'t. I didn't even know I was in a game until now...", "HELP MY CAPS LOCK IS STUCK", "You know, if anyone ever asked me who I wanted to be when I grow up, I would say Abby Ross.", "I want to have the wallpaper in our house changed. It doesn\'t really fit the environment.", @@ -490,3 +537,161 @@ void Mob::wander(int timeRun){ break; } } + +char *Entity::baseSave(void){ + static EntitySavePacket *esp; + esp = new EntitySavePacket(); + if(inv) + memcpy(&esp->isp,inv->save(),sizeof(InventorySavePacket)); + else + memset(&esp->isp,0,sizeof(InventorySavePacket)); + esp->loc = loc; + esp->vel = vel; + esp->width = width; + esp->height = height; + esp->speed = speed; + esp->health = health; + esp->maxHealth = maxHealth; + esp->subtype = subtype; + esp->ticksToUse = ticksToUse; + esp->randDialog = randDialog; + esp->ground = ground; + esp->near = near; + esp->canMove = canMove; + esp->right = right; + esp->left = left; + esp->alive = alive; + esp->hit = hit; + esp->type = type; + esp->gender = gender; + if(name){ + esp->nameSize = strlen(name) + 1; + strncpy(esp->name,name,32); + }else{ + esp->nameSize = 0; + strcpy(esp->name,"\0"); + } + return (char *)esp; +} + +void Entity::baseLoad(char *e){ + EntitySavePacket *esp = (EntitySavePacket *)e; + if(esp->nameSize > 1) + inv->load(&esp->isp); + loc = esp->loc; + vel = esp->vel; + width = esp->width; + height = esp->height; + speed = esp->speed; + health = esp->health; + maxHealth = esp->maxHealth; + subtype = esp->subtype; + ticksToUse = esp->ticksToUse; + randDialog = esp->randDialog; + ground = esp->ground; + near = esp->near; + canMove = esp->canMove; + right = esp->right; + left = esp->left; + alive = esp->alive; + hit = esp->hit; + type = esp->type; + gender = esp->gender; + if(esp->nameSize){ + name = new char[esp->nameSize+1]; + strcpy(name,esp->name); + }else{ + name = new char[4]; + strncpy(name,"\0\0\0\0",4); + } +} + +char *NPC::save(unsigned int *size){ + static char *buf,*esp; + buf = new char[(*size = sizeof(EntitySavePacket) /*+ aiFunc.size() * sizeof(int(*)(NPC *))*/)]; + memcpy(buf,(esp = baseSave()),sizeof(EntitySavePacket)); + delete[] esp; + //memcpy(buf+sizeof(EntitySavePacket),aiFunc.data(),aiFunc.size() * sizeof(int(*)(NPC *))); + return buf; +} + +void NPC::load(unsigned int size,char *b){ + //unsigned int size2,i; + //int (*func)(NPC *); + baseLoad(b); + size--; + /*if(size > sizeof(EntitySavePacket)){ + size2 = (size - sizeof(EntitySavePacket)) / sizeof(int(*)(NPC *)); + std::cout<<size<<" "<<sizeof(EntitySavePacket)<<" "<<sizeof(int(*)(NPC *))<<" = "<<size2<<std::endl; + aiFunc.reserve(size2); + if(aiFunc.max_size() < size2){ + std::cout<<"what"<<std::endl; + abort(); + } + for(i=0;i<size2;i++){ + + aiFunc.push_back( + } + memcpy(aiFunc.data(),b+sizeof(EntitySavePacket),size2 * sizeof(int(*)(NPC *))); + //aiFunc.erase(aiFunc.begin()); + std::cout<<aiFunc.size()<<std::endl; + }*/ +} + +char *Structures::save(void){ + static StructuresSavePacket *ssp; + char *esp; + ssp = new StructuresSavePacket(); + esp = baseSave(); + memcpy(&ssp->esp,esp,sizeof(EntitySavePacket)); + delete[] esp; + ssp->inWorld = inWorld; + ssp->inside = inside; + ssp->bsubtype = bsubtype; + return (char *)ssp; +} + +void Structures::load(char *s){ + StructuresSavePacket *ssp = (StructuresSavePacket *)s; + baseLoad((char *)&ssp->esp); + inWorld = ssp->inWorld; + inside = ssp->inside; + bsubtype = ssp->bsubtype; +} + +char *Object::save(void){ + static ObjectSavePacket *osp; + char *esp; + osp = new ObjectSavePacket(); + memcpy(&osp->esp,(esp = baseSave()),sizeof(EntitySavePacket)); + delete[] esp; + osp->identifier = identifier; + osp->questObject = questObject; + strncpy(osp->pickupDialog,pickupDialog,256); + return (char *)osp; +} + +void Object::load(char *buf){ + ObjectSavePacket *osp = (ObjectSavePacket *)buf; + baseLoad((char *)&osp->esp); + identifier = osp->identifier; + questObject = osp->questObject; + pickupDialog = new char[256]; + strcpy(pickupDialog,osp->pickupDialog); +} + +char *Mob::save(void){ + static MobSavePacket *msp; + char *esp; + msp = new MobSavePacket(); + memcpy(&msp->esp,(esp = baseSave()),sizeof(MobSavePacket)); + delete[] esp; + msp->init_y = init_y; + return (char *)msp; +} + +void Mob::load(char *m){ + MobSavePacket *msp = (MobSavePacket *)m; + baseLoad((char *)&msp->esp); + init_y = msp->init_y; +} diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 5184136..10de69d 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -3,98 +3,12 @@ #include <world.h> #include <ui.h> -extern World *currentWorld; -extern Player *player; - -/* - * int (npc*) - * - * dialog - * wait... - * - * switch optchosen - * - * qh.assign - * addAIFunc? - * - * return 1 = repeat - */ - -void story(Mob *callee){ - player->vel.x = 0; - Mix_FadeOutMusic(0); - ui::importantText("It was a dark and stormy night..."); - ui::waitForDialog(); - callee->alive = false; -} - -/* - * Gens - */ - -float gen_worldSpawnHill1(float x){ - return (float)(pow(2,(-x+200)/5) + GEN_MIN); -} - -float gen_worldSpawnHill3(float x){ - float tmp = 60*atan(-(x/30-20))+GEN_MIN*2; - return tmp>GEN_MIN?tmp:GEN_MIN; -} - -/* - * Thing-thangs - */ - -void worldSpawnHill1_hillBlock(Mob *callee){ - player->vel.x = 0; - player->loc.x = callee->loc.x + callee->width; - ui::dialogBox(player->name,NULL,false,"This hill seems to steep to climb up..."); - callee->alive = true; -} - -static Arena *a; -void worldSpawnHill2_infoSprint(Mob *callee){ - - ui::dialogBox(player->name,":Sure:Nah",false,"This page would like to take you somewhere."); - ui::waitForDialog(); - switch(ui::dialogOptChosen){ - case 1: - ui::dialogBox(player->name,NULL,true,"Cool."); - callee->alive = false; - a = new Arena(currentWorld,player); - a->setBackground(BG_FOREST); - a->setBGM("assets/music/embark.wav"); - ui::toggleWhiteFast(); - ui::waitForCover(); - currentWorld = a; - ui::toggleWhiteFast(); - break; - case 2: - default: - ui::dialogBox(player->name,NULL,false,"Okay then."); - break; - } - - //ui::dialogBox("B-) ",NULL,true,"Press \'Shift\' to run!"); -} +#include <tinyxml2.h> -int worldSpawnHill2_Quest2(NPC *callee){ - ui::dialogBox(callee->name,NULL,false,"Yo."); - ui::waitForDialog(); - return 0; -} +using namespace tinyxml2; -int worldSpawnHill2_Quest1(NPC *callee){ - ui::dialogBox(callee->name,":Cool.",false,"Did you know that I\'m the coolest NPC in the world?"); - ui::waitForDialog(); - if(ui::dialogOptChosen == 1){ - ui::dialogBox(callee->name,NULL,false,"Yeah, it is."); - currentWorld->getAvailableNPC()->addAIFunc(worldSpawnHill2_Quest2,true); - ui::waitForDialog(); - return 0; - } - return 1; -} +extern World *currentWorld; +extern Player *player; /* * new world @@ -109,72 +23,135 @@ int worldSpawnHill2_Quest1(NPC *callee){ * World definitions */ -static World *worldSpawnHill1; -static World *worldSpawnHill2; -static World *worldSpawnHill3; - -static IndoorWorld *worldSpawnHill2_Building1; - /* * initEverything() start */ -void destroyEverything(void); -void initEverything(void){ - - worldSpawnHill1 = new World(); - worldSpawnHill1->generateFunc(400,gen_worldSpawnHill1); - worldSpawnHill1->setBackground(BG_FOREST); - worldSpawnHill1->setBGM("assets/music/embark.wav"); - worldSpawnHill1->addMob(MS_TRIGGER,0,0,worldSpawnHill1_hillBlock); - - worldSpawnHill2 = new World(); - worldSpawnHill2->generate(700); - worldSpawnHill2->setBackground(BG_FOREST); - worldSpawnHill2->setBGM("assets/music/ozone.wav"); - worldSpawnHill2->addMob(MS_PAGE,-400,0,worldSpawnHill2_infoSprint); - - worldSpawnHill3 = new World(); - worldSpawnHill3->generateFunc(1000,gen_worldSpawnHill3); - worldSpawnHill3->setBackground(BG_FOREST); - worldSpawnHill3->setBGM("assets/music/embark.wav"); - //worldSpawnHill3->addMob(MS_TRIGGER,-500,0,worldSpawnHill3_itemGet); - //worldSpawnHill3->addMob(MS_TRIGGER,0,0,worldSpawnHill3_itemSee); - worldSpawnHill3->addObject(FLASHLIGHT,false,"",-200,300); - //worldSpawnHill3->addMob(MS_TRIGGER,400,0,worldSpawnHill3_leave); - - worldSpawnHill3->addHole(800,1000); - - worldSpawnHill1->toRight = worldSpawnHill2; - worldSpawnHill2->toLeft = worldSpawnHill1; - worldSpawnHill2->toRight = worldSpawnHill3; - worldSpawnHill3->toLeft = worldSpawnHill2; - - /* - * Spawn some entities. - */ - - //playerSpawnHill->addMob(MS_TRIGGER,player->loc.x,0,story); +typedef struct { + World *ptr; + char *file; +} WorldXML; - //playerSpawnHill->addStructure(STRUCTURET,FOUNTAIN,(rand()%120*HLINE)+100*HLINE,100,test,iw); - //playerSpawnHill->addStructure(STRUCTURET,HOUSE2,(rand()%120*HLINE)+300*HLINE,100,test,iw); - //playerSpawnHill->addVillage(5,1,4,STRUCTURET,rand()%500+120,(float)200,playerSpawnHill,iw); - //playerSpawnHill->addMob(MS_TRIGGER,-1300,0,CUTSCENEEE);*/ +typedef struct { + NPC *npc; + unsigned int index; +} NPCDialog; +std::vector<NPCDialog> npcd; +std::vector<WorldXML> earthxml; +std::vector<World *> earth; - worldSpawnHill2_Building1 = new IndoorWorld(); - worldSpawnHill2_Building1->generate(300); - worldSpawnHill2_Building1->setBackground(BG_WOODHOUSE); - worldSpawnHill2_Building1->setBGM("assets/music/theme_jazz.wav"); +int commonAIFunc(NPC *speaker){ + XMLDocument xml; + XMLElement *exml; + unsigned int idx; + + for(auto &n : npcd){ + if(n.npc == speaker){ + idx = n.index; + break; + } + } + + for(auto &e : earthxml){ + if(e.ptr == currentWorld){ + xml.LoadFile(e.file); + exml = xml.FirstChildElement("Dialog")->FirstChildElement(); + + do{ + if(!strcmp(exml->Name(),"text")){ + if(!strcmp(exml->Attribute("name"),speaker->name) && exml->UnsignedAttribute("id") == idx){ + ui::dialogBox(speaker->name,"",false,exml->GetText()); + ui::waitForDialog(); + if(exml->QueryUnsignedAttribute("nextid",&idx) == XML_NO_ERROR){ + for(auto &n : npcd){ + if(n.npc == speaker){ + n.index = idx; + break; + } + } + return 1; + } + return 0; + } + } + exml = exml->NextSiblingElement(); + }while(exml); + } + } + return 0; +} - worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill2_Building1); - worldSpawnHill2->getAvailableNPC()->addAIFunc(worldSpawnHill2_Quest1,false); +void destroyEverything(void); +void initEverything(void){ + const char *name; + std::vector<std::string> xmlFiles; + static char *file; + bool dialog; + XMLDocument xml; + XMLElement *wxml; + + if(getdir("./xml/",xmlFiles)){ + std::cout<<"Error reading XML files!!!1"<<std::endl; + abort(); + } + + for(auto x : xmlFiles){ + if(strncmp(x.c_str(),".",1) && strncmp(x.c_str(),"..",2)){ + file = new char[5 + x.size()]; + strncpy(file,"xml/",4); + strcpy(file+4,x.c_str()); + xml.LoadFile(file); + + wxml = xml.FirstChildElement("World")->FirstChildElement(); + + earth.push_back(new World()); + + do{ + name = wxml->Name(); + + if(!strcmp(name,"style")){ + earth.back()->setBackground((WORLD_BG_TYPE)wxml->UnsignedAttribute("background")); + earth.back()->setBGM(wxml->Attribute("bgm")); + }else if(!strcmp(name,"generation")){ + if(!strcmp(wxml->Attribute("type"),"Random")){ + earth.back()->generate(wxml->UnsignedAttribute("width")); + } + }else if(!strcmp(name,"mob")){ + earth.back()->addMob(wxml->UnsignedAttribute("type"),wxml->FloatAttribute("x"),wxml->FloatAttribute("y")); + }else if(!strcmp(name,"npc")){ + earth.back()->addNPC(wxml->FloatAttribute("x"),wxml->FloatAttribute("y")); + if(wxml->Attribute("name")){ + delete[] earth.back()->npc.back()->name; + earth.back()->npc.back()->name = new char[strlen(wxml->Attribute("name"))+1]; + strcpy(earth.back()->npc.back()->name,wxml->Attribute("name")); + } + dialog = false; + if(wxml->QueryBoolAttribute("hasDialog",&dialog) == XML_NO_ERROR && dialog){ + for(auto &ex : earthxml){ + if(ex.ptr == earth.back()) + goto SKIP; + } + earthxml.push_back((WorldXML){earth.back(),new char[64]}); + strcpy(earthxml.back().file,file); +SKIP: + earth.back()->npc.back()->addAIFunc(commonAIFunc,false); + npcd.push_back((NPCDialog){earth.back()->npc.back(),0}); + } + } + + wxml = wxml->NextSiblingElement(); + }while(wxml); + + delete[] file; + } + } player = new Player(); player->spawn(200,100); - currentWorld = worldSpawnHill1; + currentWorld = earth.front(); currentWorld->bgmPlay(NULL); atexit(destroyEverything); } @@ -183,6 +160,7 @@ extern std::vector<int (*)(NPC *)> AIpreload; extern std::vector<NPC *> AIpreaddr; void destroyEverything(void){ + while(!AIpreload.empty()) AIpreload.pop_back(); while(!AIpreaddr.empty()) diff --git a/src/inventory.cpp b/src/inventory.cpp index c0f4163..b6819d1 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -291,7 +291,8 @@ void itemDraw(Player *p,ITEM_ID id,ITEM_TYPE type){ default: hangle = 0.0f; } - + glUseProgram(shaderProgram); + glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); glTranslatef(itemLoc.x,itemLoc.y,0); glRotatef(hangle, 0.0f, 0.0f, 1.0f); glTranslatef(-itemLoc.x,-itemLoc.y,0); @@ -307,6 +308,7 @@ void itemDraw(Player *p,ITEM_ID id,ITEM_TYPE type){ glDisable(GL_TEXTURE_2D); glTranslatef(player->loc.x*2,0,0); glPopMatrix(); + glUseProgram(0); } int Inventory::useItem(void){ diff --git a/src/tinyxml2.cpp b/src/tinyxml2.cpp new file mode 100755 index 0000000..c4ea7cd --- /dev/null +++ b/src/tinyxml2.cpp @@ -0,0 +1,2466 @@ +/*
+Original code by Lee Thomason (www.grinninglizard.com)
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+
+#include "tinyxml2.h"
+
+#include <new> // yes, this one new style header, is in the Android SDK.
+#if defined(ANDROID_NDK) || defined(__QNXNTO__)
+# include <stddef.h>
+# include <stdarg.h>
+#else
+# include <cstddef>
+# include <cstdarg>
+#endif
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1400 ) && (!defined WINCE)
+ // Microsoft Visual Studio, version 2005 and higher. Not WinCE.
+ /*int _snprintf_s(
+ char *buffer,
+ size_t sizeOfBuffer,
+ size_t count,
+ const char *format [,
+ argument] ...
+ );*/
+ static inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... )
+ {
+ va_list va;
+ va_start( va, format );
+ int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
+ va_end( va );
+ return result;
+ }
+
+ static inline int TIXML_VSNPRINTF( char* buffer, size_t size, const char* format, va_list va )
+ {
+ int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
+ return result;
+ }
+
+ #define TIXML_VSCPRINTF _vscprintf
+ #define TIXML_SSCANF sscanf_s
+#elif defined _MSC_VER
+ // Microsoft Visual Studio 2003 and earlier or WinCE
+ #define TIXML_SNPRINTF _snprintf
+ #define TIXML_VSNPRINTF _vsnprintf
+ #define TIXML_SSCANF sscanf
+ #if (_MSC_VER < 1400 ) && (!defined WINCE)
+ // Microsoft Visual Studio 2003 and not WinCE.
+ #define TIXML_VSCPRINTF _vscprintf // VS2003's C runtime has this, but VC6 C runtime or WinCE SDK doesn't have.
+ #else
+ // Microsoft Visual Studio 2003 and earlier or WinCE.
+ static inline int TIXML_VSCPRINTF( const char* format, va_list va )
+ {
+ int len = 512;
+ for (;;) {
+ len = len*2;
+ char* str = new char[len]();
+ const int required = _vsnprintf(str, len, format, va);
+ delete[] str;
+ if ( required != -1 ) {
+ TIXMLASSERT( required >= 0 );
+ len = required;
+ break;
+ }
+ }
+ TIXMLASSERT( len >= 0 );
+ return len;
+ }
+ #endif
+#else
+ // GCC version 3 and higher
+ //#warning( "Using sn* functions." )
+ #define TIXML_SNPRINTF snprintf
+ #define TIXML_VSNPRINTF vsnprintf
+ static inline int TIXML_VSCPRINTF( const char* format, va_list va )
+ {
+ int len = vsnprintf( 0, 0, format, va );
+ TIXMLASSERT( len >= 0 );
+ return len;
+ }
+ #define TIXML_SSCANF sscanf
+#endif
+
+
+static const char LINE_FEED = (char)0x0a; // all line endings are normalized to LF
+static const char LF = LINE_FEED;
+static const char CARRIAGE_RETURN = (char)0x0d; // CR gets filtered out
+static const char CR = CARRIAGE_RETURN;
+static const char SINGLE_QUOTE = '\'';
+static const char DOUBLE_QUOTE = '\"';
+
+// Bunch of unicode info at:
+// http://www.unicode.org/faq/utf_bom.html
+// ef bb bf (Microsoft "lead bytes") - designates UTF-8
+
+static const unsigned char TIXML_UTF_LEAD_0 = 0xefU;
+static const unsigned char TIXML_UTF_LEAD_1 = 0xbbU;
+static const unsigned char TIXML_UTF_LEAD_2 = 0xbfU;
+
+namespace tinyxml2
+{
+
+struct Entity {
+ const char* pattern;
+ int length;
+ char value;
+};
+
+static const int NUM_ENTITIES = 5;
+static const Entity entities[NUM_ENTITIES] = {
+ { "quot", 4, DOUBLE_QUOTE },
+ { "amp", 3, '&' },
+ { "apos", 4, SINGLE_QUOTE },
+ { "lt", 2, '<' },
+ { "gt", 2, '>' }
+};
+
+
+StrPair::~StrPair()
+{
+ Reset();
+}
+
+
+void StrPair::TransferTo( StrPair* other )
+{
+ if ( this == other ) {
+ return;
+ }
+ // This in effect implements the assignment operator by "moving"
+ // ownership (as in auto_ptr).
+
+ TIXMLASSERT( other->_flags == 0 );
+ TIXMLASSERT( other->_start == 0 );
+ TIXMLASSERT( other->_end == 0 );
+
+ other->Reset();
+
+ other->_flags = _flags;
+ other->_start = _start;
+ other->_end = _end;
+
+ _flags = 0;
+ _start = 0;
+ _end = 0;
+}
+
+void StrPair::Reset()
+{
+ if ( _flags & NEEDS_DELETE ) {
+ delete [] _start;
+ }
+ _flags = 0;
+ _start = 0;
+ _end = 0;
+}
+
+
+void StrPair::SetStr( const char* str, int flags )
+{
+ TIXMLASSERT( str );
+ Reset();
+ size_t len = strlen( str );
+ TIXMLASSERT( _start == 0 );
+ _start = new char[ len+1 ];
+ memcpy( _start, str, len+1 );
+ _end = _start + len;
+ _flags = flags | NEEDS_DELETE;
+}
+
+
+char* StrPair::ParseText( char* p, const char* endTag, int strFlags )
+{
+ TIXMLASSERT( endTag && *endTag );
+
+ char* start = p;
+ char endChar = *endTag;
+ size_t length = strlen( endTag );
+
+ // Inner loop of text parsing.
+ while ( *p ) {
+ if ( *p == endChar && strncmp( p, endTag, length ) == 0 ) {
+ Set( start, p, strFlags );
+ return p + length;
+ }
+ ++p;
+ }
+ return 0;
+}
+
+
+char* StrPair::ParseName( char* p )
+{
+ if ( !p || !(*p) ) {
+ return 0;
+ }
+ if ( !XMLUtil::IsNameStartChar( *p ) ) {
+ return 0;
+ }
+
+ char* const start = p;
+ ++p;
+ while ( *p && XMLUtil::IsNameChar( *p ) ) {
+ ++p;
+ }
+
+ Set( start, p, 0 );
+ return p;
+}
+
+
+void StrPair::CollapseWhitespace()
+{
+ // Adjusting _start would cause undefined behavior on delete[]
+ TIXMLASSERT( ( _flags & NEEDS_DELETE ) == 0 );
+ // Trim leading space.
+ _start = XMLUtil::SkipWhiteSpace( _start );
+
+ if ( *_start ) {
+ char* p = _start; // the read pointer
+ char* q = _start; // the write pointer
+
+ while( *p ) {
+ if ( XMLUtil::IsWhiteSpace( *p )) {
+ p = XMLUtil::SkipWhiteSpace( p );
+ if ( *p == 0 ) {
+ break; // don't write to q; this trims the trailing space.
+ }
+ *q = ' ';
+ ++q;
+ }
+ *q = *p;
+ ++q;
+ ++p;
+ }
+ *q = 0;
+ }
+}
+
+
+const char* StrPair::GetStr()
+{
+ TIXMLASSERT( _start );
+ TIXMLASSERT( _end );
+ if ( _flags & NEEDS_FLUSH ) {
+ *_end = 0;
+ _flags ^= NEEDS_FLUSH;
+
+ if ( _flags ) {
+ char* p = _start; // the read pointer
+ char* q = _start; // the write pointer
+
+ while( p < _end ) {
+ if ( (_flags & NEEDS_NEWLINE_NORMALIZATION) && *p == CR ) {
+ // CR-LF pair becomes LF
+ // CR alone becomes LF
+ // LF-CR becomes LF
+ if ( *(p+1) == LF ) {
+ p += 2;
+ }
+ else {
+ ++p;
+ }
+ *q++ = LF;
+ }
+ else if ( (_flags & NEEDS_NEWLINE_NORMALIZATION) && *p == LF ) {
+ if ( *(p+1) == CR ) {
+ p += 2;
+ }
+ else {
+ ++p;
+ }
+ *q++ = LF;
+ }
+ else if ( (_flags & NEEDS_ENTITY_PROCESSING) && *p == '&' ) {
+ // Entities handled by tinyXML2:
+ // - special entities in the entity table [in/out]
+ // - numeric character reference [in]
+ // 中 or 中
+
+ if ( *(p+1) == '#' ) {
+ const int buflen = 10;
+ char buf[buflen] = { 0 };
+ int len = 0;
+ char* adjusted = const_cast<char*>( XMLUtil::GetCharacterRef( p, buf, &len ) );
+ if ( adjusted == 0 ) {
+ *q = *p;
+ ++p;
+ ++q;
+ }
+ else {
+ TIXMLASSERT( 0 <= len && len <= buflen );
+ TIXMLASSERT( q + len <= adjusted );
+ p = adjusted;
+ memcpy( q, buf, len );
+ q += len;
+ }
+ }
+ else {
+ bool entityFound = false;
+ for( int i = 0; i < NUM_ENTITIES; ++i ) {
+ const Entity& entity = entities[i];
+ if ( strncmp( p + 1, entity.pattern, entity.length ) == 0
+ && *( p + entity.length + 1 ) == ';' ) {
+ // Found an entity - convert.
+ *q = entity.value;
+ ++q;
+ p += entity.length + 2;
+ entityFound = true;
+ break;
+ }
+ }
+ if ( !entityFound ) {
+ // fixme: treat as error?
+ ++p;
+ ++q;
+ }
+ }
+ }
+ else {
+ *q = *p;
+ ++p;
+ ++q;
+ }
+ }
+ *q = 0;
+ }
+ // The loop below has plenty going on, and this
+ // is a less useful mode. Break it out.
+ if ( _flags & NEEDS_WHITESPACE_COLLAPSING ) {
+ CollapseWhitespace();
+ }
+ _flags = (_flags & NEEDS_DELETE);
+ }
+ TIXMLASSERT( _start );
+ return _start;
+}
+
+
+
+
+// --------- XMLUtil ----------- //
+
+const char* XMLUtil::ReadBOM( const char* p, bool* bom )
+{
+ TIXMLASSERT( p );
+ TIXMLASSERT( bom );
+ *bom = false;
+ const unsigned char* pu = reinterpret_cast<const unsigned char*>(p);
+ // Check for BOM:
+ if ( *(pu+0) == TIXML_UTF_LEAD_0
+ && *(pu+1) == TIXML_UTF_LEAD_1
+ && *(pu+2) == TIXML_UTF_LEAD_2 ) {
+ *bom = true;
+ p += 3;
+ }
+ TIXMLASSERT( p );
+ return p;
+}
+
+
+void XMLUtil::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length )
+{
+ const unsigned long BYTE_MASK = 0xBF;
+ const unsigned long BYTE_MARK = 0x80;
+ const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
+
+ if (input < 0x80) {
+ *length = 1;
+ }
+ else if ( input < 0x800 ) {
+ *length = 2;
+ }
+ else if ( input < 0x10000 ) {
+ *length = 3;
+ }
+ else if ( input < 0x200000 ) {
+ *length = 4;
+ }
+ else {
+ *length = 0; // This code won't convert this correctly anyway.
+ return;
+ }
+
+ output += *length;
+
+ // Scary scary fall throughs.
+ switch (*length) {
+ case 4:
+ --output;
+ *output = (char)((input | BYTE_MARK) & BYTE_MASK);
+ input >>= 6;
+ case 3:
+ --output;
+ *output = (char)((input | BYTE_MARK) & BYTE_MASK);
+ input >>= 6;
+ case 2:
+ --output;
+ *output = (char)((input | BYTE_MARK) & BYTE_MASK);
+ input >>= 6;
+ case 1:
+ --output;
+ *output = (char)(input | FIRST_BYTE_MARK[*length]);
+ break;
+ default:
+ TIXMLASSERT( false );
+ }
+}
+
+
+const char* XMLUtil::GetCharacterRef( const char* p, char* value, int* length )
+{
+ // Presume an entity, and pull it out.
+ *length = 0;
+
+ if ( *(p+1) == '#' && *(p+2) ) {
+ unsigned long ucs = 0;
+ TIXMLASSERT( sizeof( ucs ) >= 4 );
+ ptrdiff_t delta = 0;
+ unsigned mult = 1;
+ static const char SEMICOLON = ';';
+
+ if ( *(p+2) == 'x' ) {
+ // Hexadecimal.
+ const char* q = p+3;
+ if ( !(*q) ) {
+ return 0;
+ }
+
+ q = strchr( q, SEMICOLON );
+
+ if ( !q ) {
+ return 0;
+ }
+ TIXMLASSERT( *q == SEMICOLON );
+
+ delta = q-p;
+ --q;
+
+ while ( *q != 'x' ) {
+ unsigned int digit = 0;
+
+ if ( *q >= '0' && *q <= '9' ) {
+ digit = *q - '0';
+ }
+ else if ( *q >= 'a' && *q <= 'f' ) {
+ digit = *q - 'a' + 10;
+ }
+ else if ( *q >= 'A' && *q <= 'F' ) {
+ digit = *q - 'A' + 10;
+ }
+ else {
+ return 0;
+ }
+ TIXMLASSERT( digit >= 0 && digit < 16);
+ TIXMLASSERT( digit == 0 || mult <= UINT_MAX / digit );
+ const unsigned int digitScaled = mult * digit;
+ TIXMLASSERT( ucs <= ULONG_MAX - digitScaled );
+ ucs += digitScaled;
+ TIXMLASSERT( mult <= UINT_MAX / 16 );
+ mult *= 16;
+ --q;
+ }
+ }
+ else {
+ // Decimal.
+ const char* q = p+2;
+ if ( !(*q) ) {
+ return 0;
+ }
+
+ q = strchr( q, SEMICOLON );
+
+ if ( !q ) {
+ return 0;
+ }
+ TIXMLASSERT( *q == SEMICOLON );
+
+ delta = q-p;
+ --q;
+
+ while ( *q != '#' ) {
+ if ( *q >= '0' && *q <= '9' ) {
+ const unsigned int digit = *q - '0';
+ TIXMLASSERT( digit >= 0 && digit < 10);
+ TIXMLASSERT( digit == 0 || mult <= UINT_MAX / digit );
+ const unsigned int digitScaled = mult * digit;
+ TIXMLASSERT( ucs <= ULONG_MAX - digitScaled );
+ ucs += digitScaled;
+ }
+ else {
+ return 0;
+ }
+ TIXMLASSERT( mult <= UINT_MAX / 10 );
+ mult *= 10;
+ --q;
+ }
+ }
+ // convert the UCS to UTF-8
+ ConvertUTF32ToUTF8( ucs, value, length );
+ return p + delta + 1;
+ }
+ return p+1;
+}
+
+
+void XMLUtil::ToStr( int v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%d", v );
+}
+
+
+void XMLUtil::ToStr( unsigned v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%u", v );
+}
+
+
+void XMLUtil::ToStr( bool v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%d", v ? 1 : 0 );
+}
+
+/*
+ ToStr() of a number is a very tricky topic.
+ https://github.com/leethomason/tinyxml2/issues/106
+*/
+void XMLUtil::ToStr( float v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%.8g", v );
+}
+
+
+void XMLUtil::ToStr( double v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%.17g", v );
+}
+
+
+bool XMLUtil::ToInt( const char* str, int* value )
+{
+ if ( TIXML_SSCANF( str, "%d", value ) == 1 ) {
+ return true;
+ }
+ return false;
+}
+
+bool XMLUtil::ToUnsigned( const char* str, unsigned *value )
+{
+ if ( TIXML_SSCANF( str, "%u", value ) == 1 ) {
+ return true;
+ }
+ return false;
+}
+
+bool XMLUtil::ToBool( const char* str, bool* value )
+{
+ int ival = 0;
+ if ( ToInt( str, &ival )) {
+ *value = (ival==0) ? false : true;
+ return true;
+ }
+ if ( StringEqual( str, "true" ) ) {
+ *value = true;
+ return true;
+ }
+ else if ( StringEqual( str, "false" ) ) {
+ *value = false;
+ return true;
+ }
+ return false;
+}
+
+
+bool XMLUtil::ToFloat( const char* str, float* value )
+{
+ if ( TIXML_SSCANF( str, "%f", value ) == 1 ) {
+ return true;
+ }
+ return false;
+}
+
+bool XMLUtil::ToDouble( const char* str, double* value )
+{
+ if ( TIXML_SSCANF( str, "%lf", value ) == 1 ) {
+ return true;
+ }
+ return false;
+}
+
+
+char* XMLDocument::Identify( char* p, XMLNode** node )
+{
+ TIXMLASSERT( node );
+ TIXMLASSERT( p );
+ char* const start = p;
+ p = XMLUtil::SkipWhiteSpace( p );
+ if( !*p ) {
+ *node = 0;
+ TIXMLASSERT( p );
+ return p;
+ }
+
+ // These strings define the matching patterns:
+ static const char* xmlHeader = { "<?" };
+ static const char* commentHeader = { "<!--" };
+ static const char* cdataHeader = { "<![CDATA[" };
+ static const char* dtdHeader = { "<!" };
+ static const char* elementHeader = { "<" }; // and a header for everything else; check last.
+
+ static const int xmlHeaderLen = 2;
+ static const int commentHeaderLen = 4;
+ static const int cdataHeaderLen = 9;
+ static const int dtdHeaderLen = 2;
+ static const int elementHeaderLen = 1;
+
+ TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLUnknown ) ); // use same memory pool
+ TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLDeclaration ) ); // use same memory pool
+ XMLNode* returnNode = 0;
+ if ( XMLUtil::StringEqual( p, xmlHeader, xmlHeaderLen ) ) {
+ TIXMLASSERT( sizeof( XMLDeclaration ) == _commentPool.ItemSize() );
+ returnNode = new (_commentPool.Alloc()) XMLDeclaration( this );
+ returnNode->_memPool = &_commentPool;
+ p += xmlHeaderLen;
+ }
+ else if ( XMLUtil::StringEqual( p, commentHeader, commentHeaderLen ) ) {
+ TIXMLASSERT( sizeof( XMLComment ) == _commentPool.ItemSize() );
+ returnNode = new (_commentPool.Alloc()) XMLComment( this );
+ returnNode->_memPool = &_commentPool;
+ p += commentHeaderLen;
+ }
+ else if ( XMLUtil::StringEqual( p, cdataHeader, cdataHeaderLen ) ) {
+ TIXMLASSERT( sizeof( XMLText ) == _textPool.ItemSize() );
+ XMLText* text = new (_textPool.Alloc()) XMLText( this );
+ returnNode = text;
+ returnNode->_memPool = &_textPool;
+ p += cdataHeaderLen;
+ text->SetCData( true );
+ }
+ else if ( XMLUtil::StringEqual( p, dtdHeader, dtdHeaderLen ) ) {
+ TIXMLASSERT( sizeof( XMLUnknown ) == _commentPool.ItemSize() );
+ returnNode = new (_commentPool.Alloc()) XMLUnknown( this );
+ returnNode->_memPool = &_commentPool;
+ p += dtdHeaderLen;
+ }
+ else if ( XMLUtil::StringEqual( p, elementHeader, elementHeaderLen ) ) {
+ TIXMLASSERT( sizeof( XMLElement ) == _elementPool.ItemSize() );
+ returnNode = new (_elementPool.Alloc()) XMLElement( this );
+ returnNode->_memPool = &_elementPool;
+ p += elementHeaderLen;
+ }
+ else {
+ TIXMLASSERT( sizeof( XMLText ) == _textPool.ItemSize() );
+ returnNode = new (_textPool.Alloc()) XMLText( this );
+ returnNode->_memPool = &_textPool;
+ p = start; // Back it up, all the text counts.
+ }
+
+ TIXMLASSERT( returnNode );
+ TIXMLASSERT( p );
+ *node = returnNode;
+ return p;
+}
+
+
+bool XMLDocument::Accept( XMLVisitor* visitor ) const
+{
+ TIXMLASSERT( visitor );
+ if ( visitor->VisitEnter( *this ) ) {
+ for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() ) {
+ if ( !node->Accept( visitor ) ) {
+ break;
+ }
+ }
+ }
+ return visitor->VisitExit( *this );
+}
+
+
+// --------- XMLNode ----------- //
+
+XMLNode::XMLNode( XMLDocument* doc ) :
+ _document( doc ),
+ _parent( 0 ),
+ _firstChild( 0 ), _lastChild( 0 ),
+ _prev( 0 ), _next( 0 ),
+ _memPool( 0 )
+{
+}
+
+
+XMLNode::~XMLNode()
+{
+ DeleteChildren();
+ if ( _parent ) {
+ _parent->Unlink( this );
+ }
+}
+
+const char* XMLNode::Value() const
+{
+ // Catch an edge case: XMLDocuments don't have a a Value. Carefully return nullptr.
+ if ( this->ToDocument() )
+ return 0;
+ return _value.GetStr();
+}
+
+void XMLNode::SetValue( const char* str, bool staticMem )
+{
+ if ( staticMem ) {
+ _value.SetInternedStr( str );
+ }
+ else {
+ _value.SetStr( str );
+ }
+}
+
+
+void XMLNode::DeleteChildren()
+{
+ while( _firstChild ) {
+ TIXMLASSERT( _lastChild );
+ TIXMLASSERT( _firstChild->_document == _document );
+ XMLNode* node = _firstChild;
+ Unlink( node );
+
+ DeleteNode( node );
+ }
+ _firstChild = _lastChild = 0;
+}
+
+
+void XMLNode::Unlink( XMLNode* child )
+{
+ TIXMLASSERT( child );
+ TIXMLASSERT( child->_document == _document );
+ TIXMLASSERT( child->_parent == this );
+ if ( child == _firstChild ) {
+ _firstChild = _firstChild->_next;
+ }
+ if ( child == _lastChild ) {
+ _lastChild = _lastChild->_prev;
+ }
+
+ if ( child->_prev ) {
+ child->_prev->_next = child->_next;
+ }
+ if ( child->_next ) {
+ child->_next->_prev = child->_prev;
+ }
+ child->_parent = 0;
+}
+
+
+void XMLNode::DeleteChild( XMLNode* node )
+{
+ TIXMLASSERT( node );
+ TIXMLASSERT( node->_document == _document );
+ TIXMLASSERT( node->_parent == this );
+ Unlink( node );
+ DeleteNode( node );
+}
+
+
+XMLNode* XMLNode::InsertEndChild( XMLNode* addThis )
+{
+ TIXMLASSERT( addThis );
+ if ( addThis->_document != _document ) {
+ TIXMLASSERT( false );
+ return 0;
+ }
+ InsertChildPreamble( addThis );
+
+ if ( _lastChild ) {
+ TIXMLASSERT( _firstChild );
+ TIXMLASSERT( _lastChild->_next == 0 );
+ _lastChild->_next = addThis;
+ addThis->_prev = _lastChild;
+ _lastChild = addThis;
+
+ addThis->_next = 0;
+ }
+ else {
+ TIXMLASSERT( _firstChild == 0 );
+ _firstChild = _lastChild = addThis;
+
+ addThis->_prev = 0;
+ addThis->_next = 0;
+ }
+ addThis->_parent = this;
+ return addThis;
+}
+
+
+XMLNode* XMLNode::InsertFirstChild( XMLNode* addThis )
+{
+ TIXMLASSERT( addThis );
+ if ( addThis->_document != _document ) {
+ TIXMLASSERT( false );
+ return 0;
+ }
+ InsertChildPreamble( addThis );
+
+ if ( _firstChild ) {
+ TIXMLASSERT( _lastChild );
+ TIXMLASSERT( _firstChild->_prev == 0 );
+
+ _firstChild->_prev = addThis;
+ addThis->_next = _firstChild;
+ _firstChild = addThis;
+
+ addThis->_prev = 0;
+ }
+ else {
+ TIXMLASSERT( _lastChild == 0 );
+ _firstChild = _lastChild = addThis;
+
+ addThis->_prev = 0;
+ addThis->_next = 0;
+ }
+ addThis->_parent = this;
+ return addThis;
+}
+
+
+XMLNode* XMLNode::InsertAfterChild( XMLNode* afterThis, XMLNode* addThis )
+{
+ TIXMLASSERT( addThis );
+ if ( addThis->_document != _document ) {
+ TIXMLASSERT( false );
+ return 0;
+ }
+
+ TIXMLASSERT( afterThis );
+
+ if ( afterThis->_parent != this ) {
+ TIXMLASSERT( false );
+ return 0;
+ }
+
+ if ( afterThis->_next == 0 ) {
+ // The last node or the only node.
+ return InsertEndChild( addThis );
+ }
+ InsertChildPreamble( addThis );
+ addThis->_prev = afterThis;
+ addThis->_next = afterThis->_next;
+ afterThis->_next->_prev = addThis;
+ afterThis->_next = addThis;
+ addThis->_parent = this;
+ return addThis;
+}
+
+
+
+
+const XMLElement* XMLNode::FirstChildElement( const char* name ) const
+{
+ for( const XMLNode* node = _firstChild; node; node = node->_next ) {
+ const XMLElement* element = node->ToElement();
+ if ( element ) {
+ if ( !name || XMLUtil::StringEqual( element->Name(), name ) ) {
+ return element;
+ }
+ }
+ }
+ return 0;
+}
+
+
+const XMLElement* XMLNode::LastChildElement( const char* name ) const
+{
+ for( const XMLNode* node = _lastChild; node; node = node->_prev ) {
+ const XMLElement* element = node->ToElement();
+ if ( element ) {
+ if ( !name || XMLUtil::StringEqual( element->Name(), name ) ) {
+ return element;
+ }
+ }
+ }
+ return 0;
+}
+
+
+const XMLElement* XMLNode::NextSiblingElement( const char* name ) const
+{
+ for( const XMLNode* node = _next; node; node = node->_next ) {
+ const XMLElement* element = node->ToElement();
+ if ( element
+ && (!name || XMLUtil::StringEqual( name, element->Name() ))) {
+ return element;
+ }
+ }
+ return 0;
+}
+
+
+const XMLElement* XMLNode::PreviousSiblingElement( const char* name ) const
+{
+ for( const XMLNode* node = _prev; node; node = node->_prev ) {
+ const XMLElement* element = node->ToElement();
+ if ( element
+ && (!name || XMLUtil::StringEqual( name, element->Name() ))) {
+ return element;
+ }
+ }
+ return 0;
+}
+
+
+char* XMLNode::ParseDeep( char* p, StrPair* parentEnd )
+{
+ // This is a recursive method, but thinking about it "at the current level"
+ // it is a pretty simple flat list:
+ // <foo/>
+ // <!-- comment -->
+ //
+ // With a special case:
+ // <foo>
+ // </foo>
+ // <!-- comment -->
+ //
+ // Where the closing element (/foo) *must* be the next thing after the opening
+ // element, and the names must match. BUT the tricky bit is that the closing
+ // element will be read by the child.
+ //
+ // 'endTag' is the end tag for this node, it is returned by a call to a child.
+ // 'parentEnd' is the end tag for the parent, which is filled in and returned.
+
+ while( p && *p ) {
+ XMLNode* node = 0;
+
+ p = _document->Identify( p, &node );
+ if ( node == 0 ) {
+ break;
+ }
+
+ StrPair endTag;
+ p = node->ParseDeep( p, &endTag );
+ if ( !p ) {
+ DeleteNode( node );
+ if ( !_document->Error() ) {
+ _document->SetError( XML_ERROR_PARSING, 0, 0 );
+ }
+ break;
+ }
+
+ XMLDeclaration* decl = node->ToDeclaration();
+ if ( decl ) {
+ // A declaration can only be the first child of a document.
+ // Set error, if document already has children.
+ if ( !_document->NoChildren() ) {
+ _document->SetError( XML_ERROR_PARSING_DECLARATION, decl->Value(), 0);
+ DeleteNode( decl );
+ break;
+ }
+ }
+
+ XMLElement* ele = node->ToElement();
+ if ( ele ) {
+ // We read the end tag. Return it to the parent.
+ if ( ele->ClosingType() == XMLElement::CLOSING ) {
+ if ( parentEnd ) {
+ ele->_value.TransferTo( parentEnd );
+ }
+ node->_memPool->SetTracked(); // created and then immediately deleted.
+ DeleteNode( node );
+ return p;
+ }
+
+ // Handle an end tag returned to this level.
+ // And handle a bunch of annoying errors.
+ bool mismatch = false;
+ if ( endTag.Empty() ) {
+ if ( ele->ClosingType() == XMLElement::OPEN ) {
+ mismatch = true;
+ }
+ }
+ else {
+ if ( ele->ClosingType() != XMLElement::OPEN ) {
+ mismatch = true;
+ }
+ else if ( !XMLUtil::StringEqual( endTag.GetStr(), ele->Name() ) ) {
+ mismatch = true;
+ }
+ }
+ if ( mismatch ) {
+ _document->SetError( XML_ERROR_MISMATCHED_ELEMENT, ele->Name(), 0 );
+ DeleteNode( node );
+ break;
+ }
+ }
+ InsertEndChild( node );
+ }
+ return 0;
+}
+
+void XMLNode::DeleteNode( XMLNode* node )
+{
+ if ( node == 0 ) {
+ return;
+ }
+ MemPool* pool = node->_memPool;
+ node->~XMLNode();
+ pool->Free( node );
+}
+
+void XMLNode::InsertChildPreamble( XMLNode* insertThis ) const
+{
+ TIXMLASSERT( insertThis );
+ TIXMLASSERT( insertThis->_document == _document );
+
+ if ( insertThis->_parent )
+ insertThis->_parent->Unlink( insertThis );
+ else
+ insertThis->_memPool->SetTracked();
+}
+
+// --------- XMLText ---------- //
+char* XMLText::ParseDeep( char* p, StrPair* )
+{
+ const char* start = p;
+ if ( this->CData() ) {
+ p = _value.ParseText( p, "]]>", StrPair::NEEDS_NEWLINE_NORMALIZATION );
+ if ( !p ) {
+ _document->SetError( XML_ERROR_PARSING_CDATA, start, 0 );
+ }
+ return p;
+ }
+ else {
+ int flags = _document->ProcessEntities() ? StrPair::TEXT_ELEMENT : StrPair::TEXT_ELEMENT_LEAVE_ENTITIES;
+ if ( _document->WhitespaceMode() == COLLAPSE_WHITESPACE ) {
+ flags |= StrPair::NEEDS_WHITESPACE_COLLAPSING;
+ }
+
+ p = _value.ParseText( p, "<", flags );
+ if ( p && *p ) {
+ return p-1;
+ }
+ if ( !p ) {
+ _document->SetError( XML_ERROR_PARSING_TEXT, start, 0 );
+ }
+ }
+ return 0;
+}
+
+
+XMLNode* XMLText::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = _document;
+ }
+ XMLText* text = doc->NewText( Value() ); // fixme: this will always allocate memory. Intern?
+ text->SetCData( this->CData() );
+ return text;
+}
+
+
+bool XMLText::ShallowEqual( const XMLNode* compare ) const
+{
+ const XMLText* text = compare->ToText();
+ return ( text && XMLUtil::StringEqual( text->Value(), Value() ) );
+}
+
+
+bool XMLText::Accept( XMLVisitor* visitor ) const
+{
+ TIXMLASSERT( visitor );
+ return visitor->Visit( *this );
+}
+
+
+// --------- XMLComment ---------- //
+
+XMLComment::XMLComment( XMLDocument* doc ) : XMLNode( doc )
+{
+}
+
+
+XMLComment::~XMLComment()
+{
+}
+
+
+char* XMLComment::ParseDeep( char* p, StrPair* )
+{
+ // Comment parses as text.
+ const char* start = p;
+ p = _value.ParseText( p, "-->", StrPair::COMMENT );
+ if ( p == 0 ) {
+ _document->SetError( XML_ERROR_PARSING_COMMENT, start, 0 );
+ }
+ return p;
+}
+
+
+XMLNode* XMLComment::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = _document;
+ }
+ XMLComment* comment = doc->NewComment( Value() ); // fixme: this will always allocate memory. Intern?
+ return comment;
+}
+
+
+bool XMLComment::ShallowEqual( const XMLNode* compare ) const
+{
+ TIXMLASSERT( compare );
+ const XMLComment* comment = compare->ToComment();
+ return ( comment && XMLUtil::StringEqual( comment->Value(), Value() ));
+}
+
+
+bool XMLComment::Accept( XMLVisitor* visitor ) const
+{
+ TIXMLASSERT( visitor );
+ return visitor->Visit( *this );
+}
+
+
+// --------- XMLDeclaration ---------- //
+
+XMLDeclaration::XMLDeclaration( XMLDocument* doc ) : XMLNode( doc )
+{
+}
+
+
+XMLDeclaration::~XMLDeclaration()
+{
+ //printf( "~XMLDeclaration\n" );
+}
+
+
+char* XMLDeclaration::ParseDeep( char* p, StrPair* )
+{
+ // Declaration parses as text.
+ const char* start = p;
+ p = _value.ParseText( p, "?>", StrPair::NEEDS_NEWLINE_NORMALIZATION );
+ if ( p == 0 ) {
+ _document->SetError( XML_ERROR_PARSING_DECLARATION, start, 0 );
+ }
+ return p;
+}
+
+
+XMLNode* XMLDeclaration::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = _document;
+ }
+ XMLDeclaration* dec = doc->NewDeclaration( Value() ); // fixme: this will always allocate memory. Intern?
+ return dec;
+}
+
+
+bool XMLDeclaration::ShallowEqual( const XMLNode* compare ) const
+{
+ TIXMLASSERT( compare );
+ const XMLDeclaration* declaration = compare->ToDeclaration();
+ return ( declaration && XMLUtil::StringEqual( declaration->Value(), Value() ));
+}
+
+
+
+bool XMLDeclaration::Accept( XMLVisitor* visitor ) const
+{
+ TIXMLASSERT( visitor );
+ return visitor->Visit( *this );
+}
+
+// --------- XMLUnknown ---------- //
+
+XMLUnknown::XMLUnknown( XMLDocument* doc ) : XMLNode( doc )
+{
+}
+
+
+XMLUnknown::~XMLUnknown()
+{
+}
+
+
+char* XMLUnknown::ParseDeep( char* p, StrPair* )
+{
+ // Unknown parses as text.
+ const char* start = p;
+
+ p = _value.ParseText( p, ">", StrPair::NEEDS_NEWLINE_NORMALIZATION );
+ if ( !p ) {
+ _document->SetError( XML_ERROR_PARSING_UNKNOWN, start, 0 );
+ }
+ return p;
+}
+
+
+XMLNode* XMLUnknown::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = _document;
+ }
+ XMLUnknown* text = doc->NewUnknown( Value() ); // fixme: this will always allocate memory. Intern?
+ return text;
+}
+
+
+bool XMLUnknown::ShallowEqual( const XMLNode* compare ) const
+{
+ TIXMLASSERT( compare );
+ const XMLUnknown* unknown = compare->ToUnknown();
+ return ( unknown && XMLUtil::StringEqual( unknown->Value(), Value() ));
+}
+
+
+bool XMLUnknown::Accept( XMLVisitor* visitor ) const
+{
+ TIXMLASSERT( visitor );
+ return visitor->Visit( *this );
+}
+
+// --------- XMLAttribute ---------- //
+
+const char* XMLAttribute::Name() const
+{
+ return _name.GetStr();
+}
+
+const char* XMLAttribute::Value() const
+{
+ return _value.GetStr();
+}
+
+char* XMLAttribute::ParseDeep( char* p, bool processEntities )
+{
+ // Parse using the name rules: bug fix, was using ParseText before
+ p = _name.ParseName( p );
+ if ( !p || !*p ) {
+ return 0;
+ }
+
+ // Skip white space before =
+ p = XMLUtil::SkipWhiteSpace( p );
+ if ( *p != '=' ) {
+ return 0;
+ }
+
+ ++p; // move up to opening quote
+ p = XMLUtil::SkipWhiteSpace( p );
+ if ( *p != '\"' && *p != '\'' ) {
+ return 0;
+ }
+
+ char endTag[2] = { *p, 0 };
+ ++p; // move past opening quote
+
+ p = _value.ParseText( p, endTag, processEntities ? StrPair::ATTRIBUTE_VALUE : StrPair::ATTRIBUTE_VALUE_LEAVE_ENTITIES );
+ return p;
+}
+
+
+void XMLAttribute::SetName( const char* n )
+{
+ _name.SetStr( n );
+}
+
+
+XMLError XMLAttribute::QueryIntValue( int* value ) const
+{
+ if ( XMLUtil::ToInt( Value(), value )) {
+ return XML_NO_ERROR;
+ }
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+XMLError XMLAttribute::QueryUnsignedValue( unsigned int* value ) const
+{
+ if ( XMLUtil::ToUnsigned( Value(), value )) {
+ return XML_NO_ERROR;
+ }
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+XMLError XMLAttribute::QueryBoolValue( bool* value ) const
+{
+ if ( XMLUtil::ToBool( Value(), value )) {
+ return XML_NO_ERROR;
+ }
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+XMLError XMLAttribute::QueryFloatValue( float* value ) const
+{
+ if ( XMLUtil::ToFloat( Value(), value )) {
+ return XML_NO_ERROR;
+ }
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+XMLError XMLAttribute::QueryDoubleValue( double* value ) const
+{
+ if ( XMLUtil::ToDouble( Value(), value )) {
+ return XML_NO_ERROR;
+ }
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+void XMLAttribute::SetAttribute( const char* v )
+{
+ _value.SetStr( v );
+}
+
+
+void XMLAttribute::SetAttribute( int v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ _value.SetStr( buf );
+}
+
+
+void XMLAttribute::SetAttribute( unsigned v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ _value.SetStr( buf );
+}
+
+
+void XMLAttribute::SetAttribute( bool v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ _value.SetStr( buf );
+}
+
+void XMLAttribute::SetAttribute( double v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ _value.SetStr( buf );
+}
+
+void XMLAttribute::SetAttribute( float v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ _value.SetStr( buf );
+}
+
+
+// --------- XMLElement ---------- //
+XMLElement::XMLElement( XMLDocument* doc ) : XMLNode( doc ),
+ _closingType( 0 ),
+ _rootAttribute( 0 )
+{
+}
+
+
+XMLElement::~XMLElement()
+{
+ while( _rootAttribute ) {
+ XMLAttribute* next = _rootAttribute->_next;
+ DeleteAttribute( _rootAttribute );
+ _rootAttribute = next;
+ }
+}
+
+
+const XMLAttribute* XMLElement::FindAttribute( const char* name ) const
+{
+ for( XMLAttribute* a = _rootAttribute; a; a = a->_next ) {
+ if ( XMLUtil::StringEqual( a->Name(), name ) ) {
+ return a;
+ }
+ }
+ return 0;
+}
+
+
+const char* XMLElement::Attribute( const char* name, const char* value ) const
+{
+ const XMLAttribute* a = FindAttribute( name );
+ if ( !a ) {
+ return 0;
+ }
+ if ( !value || XMLUtil::StringEqual( a->Value(), value )) {
+ return a->Value();
+ }
+ return 0;
+}
+
+
+const char* XMLElement::GetText() const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ return FirstChild()->Value();
+ }
+ return 0;
+}
+
+
+void XMLElement::SetText( const char* inText )
+{
+ if ( FirstChild() && FirstChild()->ToText() )
+ FirstChild()->SetValue( inText );
+ else {
+ XMLText* theText = GetDocument()->NewText( inText );
+ InsertFirstChild( theText );
+ }
+}
+
+
+void XMLElement::SetText( int v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ SetText( buf );
+}
+
+
+void XMLElement::SetText( unsigned v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ SetText( buf );
+}
+
+
+void XMLElement::SetText( bool v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ SetText( buf );
+}
+
+
+void XMLElement::SetText( float v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ SetText( buf );
+}
+
+
+void XMLElement::SetText( double v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ SetText( buf );
+}
+
+
+XMLError XMLElement::QueryIntText( int* ival ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->Value();
+ if ( XMLUtil::ToInt( t, ival ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+XMLError XMLElement::QueryUnsignedText( unsigned* uval ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->Value();
+ if ( XMLUtil::ToUnsigned( t, uval ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+XMLError XMLElement::QueryBoolText( bool* bval ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->Value();
+ if ( XMLUtil::ToBool( t, bval ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+XMLError XMLElement::QueryDoubleText( double* dval ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->Value();
+ if ( XMLUtil::ToDouble( t, dval ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+XMLError XMLElement::QueryFloatText( float* fval ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->Value();
+ if ( XMLUtil::ToFloat( t, fval ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+
+XMLAttribute* XMLElement::FindOrCreateAttribute( const char* name )
+{
+ XMLAttribute* last = 0;
+ XMLAttribute* attrib = 0;
+ for( attrib = _rootAttribute;
+ attrib;
+ last = attrib, attrib = attrib->_next ) {
+ if ( XMLUtil::StringEqual( attrib->Name(), name ) ) {
+ break;
+ }
+ }
+ if ( !attrib ) {
+ TIXMLASSERT( sizeof( XMLAttribute ) == _document->_attributePool.ItemSize() );
+ attrib = new (_document->_attributePool.Alloc() ) XMLAttribute();
+ attrib->_memPool = &_document->_attributePool;
+ if ( last ) {
+ last->_next = attrib;
+ }
+ else {
+ _rootAttribute = attrib;
+ }
+ attrib->SetName( name );
+ attrib->_memPool->SetTracked(); // always created and linked.
+ }
+ return attrib;
+}
+
+
+void XMLElement::DeleteAttribute( const char* name )
+{
+ XMLAttribute* prev = 0;
+ for( XMLAttribute* a=_rootAttribute; a; a=a->_next ) {
+ if ( XMLUtil::StringEqual( name, a->Name() ) ) {
+ if ( prev ) {
+ prev->_next = a->_next;
+ }
+ else {
+ _rootAttribute = a->_next;
+ }
+ DeleteAttribute( a );
+ break;
+ }
+ prev = a;
+ }
+}
+
+
+char* XMLElement::ParseAttributes( char* p )
+{
+ const char* start = p;
+ XMLAttribute* prevAttribute = 0;
+
+ // Read the attributes.
+ while( p ) {
+ p = XMLUtil::SkipWhiteSpace( p );
+ if ( !(*p) ) {
+ _document->SetError( XML_ERROR_PARSING_ELEMENT, start, Name() );
+ return 0;
+ }
+
+ // attribute.
+ if (XMLUtil::IsNameStartChar( *p ) ) {
+ TIXMLASSERT( sizeof( XMLAttribute ) == _document->_attributePool.ItemSize() );
+ XMLAttribute* attrib = new (_document->_attributePool.Alloc() ) XMLAttribute();
+ attrib->_memPool = &_document->_attributePool;
+ attrib->_memPool->SetTracked();
+
+ p = attrib->ParseDeep( p, _document->ProcessEntities() );
+ if ( !p || Attribute( attrib->Name() ) ) {
+ DeleteAttribute( attrib );
+ _document->SetError( XML_ERROR_PARSING_ATTRIBUTE, start, p );
+ return 0;
+ }
+ // There is a minor bug here: if the attribute in the source xml
+ // document is duplicated, it will not be detected and the
+ // attribute will be doubly added. However, tracking the 'prevAttribute'
+ // avoids re-scanning the attribute list. Preferring performance for
+ // now, may reconsider in the future.
+ if ( prevAttribute ) {
+ prevAttribute->_next = attrib;
+ }
+ else {
+ _rootAttribute = attrib;
+ }
+ prevAttribute = attrib;
+ }
+ // end of the tag
+ else if ( *p == '>' ) {
+ ++p;
+ break;
+ }
+ // end of the tag
+ else if ( *p == '/' && *(p+1) == '>' ) {
+ _closingType = CLOSED;
+ return p+2; // done; sealed element.
+ }
+ else {
+ _document->SetError( XML_ERROR_PARSING_ELEMENT, start, p );
+ return 0;
+ }
+ }
+ return p;
+}
+
+void XMLElement::DeleteAttribute( XMLAttribute* attribute )
+{
+ if ( attribute == 0 ) {
+ return;
+ }
+ MemPool* pool = attribute->_memPool;
+ attribute->~XMLAttribute();
+ pool->Free( attribute );
+}
+
+//
+// <ele></ele>
+// <ele>foo<b>bar</b></ele>
+//
+char* XMLElement::ParseDeep( char* p, StrPair* strPair )
+{
+ // Read the element name.
+ p = XMLUtil::SkipWhiteSpace( p );
+
+ // The closing element is the </element> form. It is
+ // parsed just like a regular element then deleted from
+ // the DOM.
+ if ( *p == '/' ) {
+ _closingType = CLOSING;
+ ++p;
+ }
+
+ p = _value.ParseName( p );
+ if ( _value.Empty() ) {
+ return 0;
+ }
+
+ p = ParseAttributes( p );
+ if ( !p || !*p || _closingType ) {
+ return p;
+ }
+
+ p = XMLNode::ParseDeep( p, strPair );
+ return p;
+}
+
+
+
+XMLNode* XMLElement::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = _document;
+ }
+ XMLElement* element = doc->NewElement( Value() ); // fixme: this will always allocate memory. Intern?
+ for( const XMLAttribute* a=FirstAttribute(); a; a=a->Next() ) {
+ element->SetAttribute( a->Name(), a->Value() ); // fixme: this will always allocate memory. Intern?
+ }
+ return element;
+}
+
+
+bool XMLElement::ShallowEqual( const XMLNode* compare ) const
+{
+ TIXMLASSERT( compare );
+ const XMLElement* other = compare->ToElement();
+ if ( other && XMLUtil::StringEqual( other->Name(), Name() )) {
+
+ const XMLAttribute* a=FirstAttribute();
+ const XMLAttribute* b=other->FirstAttribute();
+
+ while ( a && b ) {
+ if ( !XMLUtil::StringEqual( a->Value(), b->Value() ) ) {
+ return false;
+ }
+ a = a->Next();
+ b = b->Next();
+ }
+ if ( a || b ) {
+ // different count
+ return false;
+ }
+ return true;
+ }
+ return false;
+}
+
+
+bool XMLElement::Accept( XMLVisitor* visitor ) const
+{
+ TIXMLASSERT( visitor );
+ if ( visitor->VisitEnter( *this, _rootAttribute ) ) {
+ for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() ) {
+ if ( !node->Accept( visitor ) ) {
+ break;
+ }
+ }
+ }
+ return visitor->VisitExit( *this );
+}
+
+
+// --------- XMLDocument ----------- //
+
+// Warning: List must match 'enum XMLError'
+const char* XMLDocument::_errorNames[XML_ERROR_COUNT] = {
+ "XML_SUCCESS",
+ "XML_NO_ATTRIBUTE",
+ "XML_WRONG_ATTRIBUTE_TYPE",
+ "XML_ERROR_FILE_NOT_FOUND",
+ "XML_ERROR_FILE_COULD_NOT_BE_OPENED",
+ "XML_ERROR_FILE_READ_ERROR",
+ "XML_ERROR_ELEMENT_MISMATCH",
+ "XML_ERROR_PARSING_ELEMENT",
+ "XML_ERROR_PARSING_ATTRIBUTE",
+ "XML_ERROR_IDENTIFYING_TAG",
+ "XML_ERROR_PARSING_TEXT",
+ "XML_ERROR_PARSING_CDATA",
+ "XML_ERROR_PARSING_COMMENT",
+ "XML_ERROR_PARSING_DECLARATION",
+ "XML_ERROR_PARSING_UNKNOWN",
+ "XML_ERROR_EMPTY_DOCUMENT",
+ "XML_ERROR_MISMATCHED_ELEMENT",
+ "XML_ERROR_PARSING",
+ "XML_CAN_NOT_CONVERT_TEXT",
+ "XML_NO_TEXT_NODE"
+};
+
+
+XMLDocument::XMLDocument( bool processEntities, Whitespace whitespace ) :
+ XMLNode( 0 ),
+ _writeBOM( false ),
+ _processEntities( processEntities ),
+ _errorID( XML_NO_ERROR ),
+ _whitespace( whitespace ),
+ _errorStr1( 0 ),
+ _errorStr2( 0 ),
+ _charBuffer( 0 )
+{
+ // avoid VC++ C4355 warning about 'this' in initializer list (C4355 is off by default in VS2012+)
+ _document = this;
+}
+
+
+XMLDocument::~XMLDocument()
+{
+ Clear();
+}
+
+
+void XMLDocument::Clear()
+{
+ DeleteChildren();
+
+#ifdef DEBUG
+ const bool hadError = Error();
+#endif
+ _errorID = XML_NO_ERROR;
+ _errorStr1 = 0;
+ _errorStr2 = 0;
+
+ delete [] _charBuffer;
+ _charBuffer = 0;
+
+#if 0
+ _textPool.Trace( "text" );
+ _elementPool.Trace( "element" );
+ _commentPool.Trace( "comment" );
+ _attributePool.Trace( "attribute" );
+#endif
+
+#ifdef DEBUG
+ if ( !hadError ) {
+ TIXMLASSERT( _elementPool.CurrentAllocs() == _elementPool.Untracked() );
+ TIXMLASSERT( _attributePool.CurrentAllocs() == _attributePool.Untracked() );
+ TIXMLASSERT( _textPool.CurrentAllocs() == _textPool.Untracked() );
+ TIXMLASSERT( _commentPool.CurrentAllocs() == _commentPool.Untracked() );
+ }
+#endif
+}
+
+
+XMLElement* XMLDocument::NewElement( const char* name )
+{
+ TIXMLASSERT( sizeof( XMLElement ) == _elementPool.ItemSize() );
+ XMLElement* ele = new (_elementPool.Alloc()) XMLElement( this );
+ ele->_memPool = &_elementPool;
+ ele->SetName( name );
+ return ele;
+}
+
+
+XMLComment* XMLDocument::NewComment( const char* str )
+{
+ TIXMLASSERT( sizeof( XMLComment ) == _commentPool.ItemSize() );
+ XMLComment* comment = new (_commentPool.Alloc()) XMLComment( this );
+ comment->_memPool = &_commentPool;
+ comment->SetValue( str );
+ return comment;
+}
+
+
+XMLText* XMLDocument::NewText( const char* str )
+{
+ TIXMLASSERT( sizeof( XMLText ) == _textPool.ItemSize() );
+ XMLText* text = new (_textPool.Alloc()) XMLText( this );
+ text->_memPool = &_textPool;
+ text->SetValue( str );
+ return text;
+}
+
+
+XMLDeclaration* XMLDocument::NewDeclaration( const char* str )
+{
+ TIXMLASSERT( sizeof( XMLDeclaration ) == _commentPool.ItemSize() );
+ XMLDeclaration* dec = new (_commentPool.Alloc()) XMLDeclaration( this );
+ dec->_memPool = &_commentPool;
+ dec->SetValue( str ? str : "xml version=\"1.0\" encoding=\"UTF-8\"" );
+ return dec;
+}
+
+
+XMLUnknown* XMLDocument::NewUnknown( const char* str )
+{
+ TIXMLASSERT( sizeof( XMLUnknown ) == _commentPool.ItemSize() );
+ XMLUnknown* unk = new (_commentPool.Alloc()) XMLUnknown( this );
+ unk->_memPool = &_commentPool;
+ unk->SetValue( str );
+ return unk;
+}
+
+static FILE* callfopen( const char* filepath, const char* mode )
+{
+ TIXMLASSERT( filepath );
+ TIXMLASSERT( mode );
+#if defined(_MSC_VER) && (_MSC_VER >= 1400 ) && (!defined WINCE)
+ FILE* fp = 0;
+ errno_t err = fopen_s( &fp, filepath, mode );
+ if ( err ) {
+ return 0;
+ }
+#else
+ FILE* fp = fopen( filepath, mode );
+#endif
+ return fp;
+}
+
+void XMLDocument::DeleteNode( XMLNode* node ) {
+ TIXMLASSERT( node );
+ TIXMLASSERT(node->_document == this );
+ if (node->_parent) {
+ node->_parent->DeleteChild( node );
+ }
+ else {
+ // Isn't in the tree.
+ // Use the parent delete.
+ // Also, we need to mark it tracked: we 'know'
+ // it was never used.
+ node->_memPool->SetTracked();
+ // Call the static XMLNode version:
+ XMLNode::DeleteNode(node);
+ }
+}
+
+
+XMLError XMLDocument::LoadFile( const char* filename )
+{
+ Clear();
+ FILE* fp = callfopen( filename, "rb" );
+ if ( !fp ) {
+ SetError( XML_ERROR_FILE_NOT_FOUND, filename, 0 );
+ return _errorID;
+ }
+ LoadFile( fp );
+ fclose( fp );
+ return _errorID;
+}
+
+// This is likely overengineered template art to have a check that unsigned long value incremented
+// by one still fits into size_t. If size_t type is larger than unsigned long type
+// (x86_64-w64-mingw32 target) then the check is redundant and gcc and clang emit
+// -Wtype-limits warning. This piece makes the compiler select code with a check when a check
+// is useful and code with no check when a check is redundant depending on how size_t and unsigned long
+// types sizes relate to each other.
+template
+<bool = (sizeof(unsigned long) >= sizeof(size_t))>
+struct LongFitsIntoSizeTMinusOne {
+ static bool Fits( unsigned long value )
+ {
+ return value < (size_t)-1;
+ }
+};
+
+template <>
+bool LongFitsIntoSizeTMinusOne<false>::Fits( unsigned long /*value*/ )
+{
+ return true;
+}
+
+XMLError XMLDocument::LoadFile( FILE* fp )
+{
+ Clear();
+
+ fseek( fp, 0, SEEK_SET );
+ if ( fgetc( fp ) == EOF && ferror( fp ) != 0 ) {
+ SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
+ return _errorID;
+ }
+
+ fseek( fp, 0, SEEK_END );
+ const long filelength = ftell( fp );
+ fseek( fp, 0, SEEK_SET );
+ if ( filelength == -1L ) {
+ SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
+ return _errorID;
+ }
+
+ if ( !LongFitsIntoSizeTMinusOne<>::Fits( filelength ) ) {
+ // Cannot handle files which won't fit in buffer together with null terminator
+ SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
+ return _errorID;
+ }
+
+ if ( filelength == 0 ) {
+ SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
+ return _errorID;
+ }
+
+ const size_t size = filelength;
+ TIXMLASSERT( _charBuffer == 0 );
+ _charBuffer = new char[size+1];
+ size_t read = fread( _charBuffer, 1, size, fp );
+ if ( read != size ) {
+ SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
+ return _errorID;
+ }
+
+ _charBuffer[size] = 0;
+
+ Parse();
+ return _errorID;
+}
+
+
+XMLError XMLDocument::SaveFile( const char* filename, bool compact )
+{
+ FILE* fp = callfopen( filename, "w" );
+ if ( !fp ) {
+ SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, filename, 0 );
+ return _errorID;
+ }
+ SaveFile(fp, compact);
+ fclose( fp );
+ return _errorID;
+}
+
+
+XMLError XMLDocument::SaveFile( FILE* fp, bool compact )
+{
+ // Clear any error from the last save, otherwise it will get reported
+ // for *this* call.
+ SetError( XML_NO_ERROR, 0, 0 );
+ XMLPrinter stream( fp, compact );
+ Print( &stream );
+ return _errorID;
+}
+
+
+XMLError XMLDocument::Parse( const char* p, size_t len )
+{
+ Clear();
+
+ if ( len == 0 || !p || !*p ) {
+ SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
+ return _errorID;
+ }
+ if ( len == (size_t)(-1) ) {
+ len = strlen( p );
+ }
+ TIXMLASSERT( _charBuffer == 0 );
+ _charBuffer = new char[ len+1 ];
+ memcpy( _charBuffer, p, len );
+ _charBuffer[len] = 0;
+
+ Parse();
+ if ( Error() ) {
+ // clean up now essentially dangling memory.
+ // and the parse fail can put objects in the
+ // pools that are dead and inaccessible.
+ DeleteChildren();
+ _elementPool.Clear();
+ _attributePool.Clear();
+ _textPool.Clear();
+ _commentPool.Clear();
+ }
+ return _errorID;
+}
+
+
+void XMLDocument::Print( XMLPrinter* streamer ) const
+{
+ if ( streamer ) {
+ Accept( streamer );
+ }
+ else {
+ XMLPrinter stdoutStreamer( stdout );
+ Accept( &stdoutStreamer );
+ }
+}
+
+
+void XMLDocument::SetError( XMLError error, const char* str1, const char* str2 )
+{
+ TIXMLASSERT( error >= 0 && error < XML_ERROR_COUNT );
+ _errorID = error;
+ _errorStr1 = str1;
+ _errorStr2 = str2;
+}
+
+const char* XMLDocument::ErrorName() const
+{
+ TIXMLASSERT( _errorID >= 0 && _errorID < XML_ERROR_COUNT );
+ const char* errorName = _errorNames[_errorID];
+ TIXMLASSERT( errorName && errorName[0] );
+ return errorName;
+}
+
+void XMLDocument::PrintError() const
+{
+ if ( Error() ) {
+ static const int LEN = 20;
+ char buf1[LEN] = { 0 };
+ char buf2[LEN] = { 0 };
+
+ if ( _errorStr1 ) {
+ TIXML_SNPRINTF( buf1, LEN, "%s", _errorStr1 );
+ }
+ if ( _errorStr2 ) {
+ TIXML_SNPRINTF( buf2, LEN, "%s", _errorStr2 );
+ }
+
+ // Should check INT_MIN <= _errorID && _errorId <= INT_MAX, but that
+ // causes a clang "always true" -Wtautological-constant-out-of-range-compare warning
+ TIXMLASSERT( 0 <= _errorID && XML_ERROR_COUNT - 1 <= INT_MAX );
+ printf( "XMLDocument error id=%d '%s' str1=%s str2=%s\n",
+ static_cast<int>( _errorID ), ErrorName(), buf1, buf2 );
+ }
+}
+
+void XMLDocument::Parse()
+{
+ TIXMLASSERT( NoChildren() ); // Clear() must have been called previously
+ TIXMLASSERT( _charBuffer );
+ char* p = _charBuffer;
+ p = XMLUtil::SkipWhiteSpace( p );
+ p = const_cast<char*>( XMLUtil::ReadBOM( p, &_writeBOM ) );
+ if ( !*p ) {
+ SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
+ return;
+ }
+ ParseDeep(p, 0 );
+}
+
+XMLPrinter::XMLPrinter( FILE* file, bool compact, int depth ) :
+ _elementJustOpened( false ),
+ _firstElement( true ),
+ _fp( file ),
+ _depth( depth ),
+ _textDepth( -1 ),
+ _processEntities( true ),
+ _compactMode( compact )
+{
+ for( int i=0; i<ENTITY_RANGE; ++i ) {
+ _entityFlag[i] = false;
+ _restrictedEntityFlag[i] = false;
+ }
+ for( int i=0; i<NUM_ENTITIES; ++i ) {
+ const char entityValue = entities[i].value;
+ TIXMLASSERT( 0 <= entityValue && entityValue < ENTITY_RANGE );
+ _entityFlag[ (unsigned char)entityValue ] = true;
+ }
+ _restrictedEntityFlag[(unsigned char)'&'] = true;
+ _restrictedEntityFlag[(unsigned char)'<'] = true;
+ _restrictedEntityFlag[(unsigned char)'>'] = true; // not required, but consistency is nice
+ _buffer.Push( 0 );
+}
+
+
+void XMLPrinter::Print( const char* format, ... )
+{
+ va_list va;
+ va_start( va, format );
+
+ if ( _fp ) {
+ vfprintf( _fp, format, va );
+ }
+ else {
+ const int len = TIXML_VSCPRINTF( format, va );
+ // Close out and re-start the va-args
+ va_end( va );
+ TIXMLASSERT( len >= 0 );
+ va_start( va, format );
+ TIXMLASSERT( _buffer.Size() > 0 && _buffer[_buffer.Size() - 1] == 0 );
+ char* p = _buffer.PushArr( len ) - 1; // back up over the null terminator.
+ TIXML_VSNPRINTF( p, len+1, format, va );
+ }
+ va_end( va );
+}
+
+
+void XMLPrinter::PrintSpace( int depth )
+{
+ for( int i=0; i<depth; ++i ) {
+ Print( " " );
+ }
+}
+
+
+void XMLPrinter::PrintString( const char* p, bool restricted )
+{
+ // Look for runs of bytes between entities to print.
+ const char* q = p;
+
+ if ( _processEntities ) {
+ const bool* flag = restricted ? _restrictedEntityFlag : _entityFlag;
+ while ( *q ) {
+ TIXMLASSERT( p <= q );
+ // Remember, char is sometimes signed. (How many times has that bitten me?)
+ if ( *q > 0 && *q < ENTITY_RANGE ) {
+ // Check for entities. If one is found, flush
+ // the stream up until the entity, write the
+ // entity, and keep looking.
+ if ( flag[(unsigned char)(*q)] ) {
+ while ( p < q ) {
+ const size_t delta = q - p;
+ // %.*s accepts type int as "precision"
+ const int toPrint = ( INT_MAX < delta ) ? INT_MAX : (int)delta;
+ Print( "%.*s", toPrint, p );
+ p += toPrint;
+ }
+ bool entityPatternPrinted = false;
+ for( int i=0; i<NUM_ENTITIES; ++i ) {
+ if ( entities[i].value == *q ) {
+ Print( "&%s;", entities[i].pattern );
+ entityPatternPrinted = true;
+ break;
+ }
+ }
+ if ( !entityPatternPrinted ) {
+ // TIXMLASSERT( entityPatternPrinted ) causes gcc -Wunused-but-set-variable in release
+ TIXMLASSERT( false );
+ }
+ ++p;
+ }
+ }
+ ++q;
+ TIXMLASSERT( p <= q );
+ }
+ }
+ // Flush the remaining string. This will be the entire
+ // string if an entity wasn't found.
+ TIXMLASSERT( p <= q );
+ if ( !_processEntities || ( p < q ) ) {
+ Print( "%s", p );
+ }
+}
+
+
+void XMLPrinter::PushHeader( bool writeBOM, bool writeDec )
+{
+ if ( writeBOM ) {
+ static const unsigned char bom[] = { TIXML_UTF_LEAD_0, TIXML_UTF_LEAD_1, TIXML_UTF_LEAD_2, 0 };
+ Print( "%s", bom );
+ }
+ if ( writeDec ) {
+ PushDeclaration( "xml version=\"1.0\"" );
+ }
+}
+
+
+void XMLPrinter::OpenElement( const char* name, bool compactMode )
+{
+ SealElementIfJustOpened();
+ _stack.Push( name );
+
+ if ( _textDepth < 0 && !_firstElement && !compactMode ) {
+ Print( "\n" );
+ }
+ if ( !compactMode ) {
+ PrintSpace( _depth );
+ }
+
+ Print( "<%s", name );
+ _elementJustOpened = true;
+ _firstElement = false;
+ ++_depth;
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, const char* value )
+{
+ TIXMLASSERT( _elementJustOpened );
+ Print( " %s=\"", name );
+ PrintString( value, false );
+ Print( "\"" );
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, int v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ PushAttribute( name, buf );
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, unsigned v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ PushAttribute( name, buf );
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, bool v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ PushAttribute( name, buf );
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, double v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ PushAttribute( name, buf );
+}
+
+
+void XMLPrinter::CloseElement( bool compactMode )
+{
+ --_depth;
+ const char* name = _stack.Pop();
+
+ if ( _elementJustOpened ) {
+ Print( "/>" );
+ }
+ else {
+ if ( _textDepth < 0 && !compactMode) {
+ Print( "\n" );
+ PrintSpace( _depth );
+ }
+ Print( "</%s>", name );
+ }
+
+ if ( _textDepth == _depth ) {
+ _textDepth = -1;
+ }
+ if ( _depth == 0 && !compactMode) {
+ Print( "\n" );
+ }
+ _elementJustOpened = false;
+}
+
+
+void XMLPrinter::SealElementIfJustOpened()
+{
+ if ( !_elementJustOpened ) {
+ return;
+ }
+ _elementJustOpened = false;
+ Print( ">" );
+}
+
+
+void XMLPrinter::PushText( const char* text, bool cdata )
+{
+ _textDepth = _depth-1;
+
+ SealElementIfJustOpened();
+ if ( cdata ) {
+ Print( "<![CDATA[%s]]>", text );
+ }
+ else {
+ PrintString( text, true );
+ }
+}
+
+void XMLPrinter::PushText( int value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushText( unsigned value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushText( bool value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushText( float value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushText( double value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushComment( const char* comment )
+{
+ SealElementIfJustOpened();
+ if ( _textDepth < 0 && !_firstElement && !_compactMode) {
+ Print( "\n" );
+ PrintSpace( _depth );
+ }
+ _firstElement = false;
+ Print( "<!--%s-->", comment );
+}
+
+
+void XMLPrinter::PushDeclaration( const char* value )
+{
+ SealElementIfJustOpened();
+ if ( _textDepth < 0 && !_firstElement && !_compactMode) {
+ Print( "\n" );
+ PrintSpace( _depth );
+ }
+ _firstElement = false;
+ Print( "<?%s?>", value );
+}
+
+
+void XMLPrinter::PushUnknown( const char* value )
+{
+ SealElementIfJustOpened();
+ if ( _textDepth < 0 && !_firstElement && !_compactMode) {
+ Print( "\n" );
+ PrintSpace( _depth );
+ }
+ _firstElement = false;
+ Print( "<!%s>", value );
+}
+
+
+bool XMLPrinter::VisitEnter( const XMLDocument& doc )
+{
+ _processEntities = doc.ProcessEntities();
+ if ( doc.HasBOM() ) {
+ PushHeader( true, false );
+ }
+ return true;
+}
+
+
+bool XMLPrinter::VisitEnter( const XMLElement& element, const XMLAttribute* attribute )
+{
+ const XMLElement* parentElem = 0;
+ if ( element.Parent() ) {
+ parentElem = element.Parent()->ToElement();
+ }
+ const bool compactMode = parentElem ? CompactMode( *parentElem ) : _compactMode;
+ OpenElement( element.Name(), compactMode );
+ while ( attribute ) {
+ PushAttribute( attribute->Name(), attribute->Value() );
+ attribute = attribute->Next();
+ }
+ return true;
+}
+
+
+bool XMLPrinter::VisitExit( const XMLElement& element )
+{
+ CloseElement( CompactMode(element) );
+ return true;
+}
+
+
+bool XMLPrinter::Visit( const XMLText& text )
+{
+ PushText( text.Value(), text.CData() );
+ return true;
+}
+
+
+bool XMLPrinter::Visit( const XMLComment& comment )
+{
+ PushComment( comment.Value() );
+ return true;
+}
+
+bool XMLPrinter::Visit( const XMLDeclaration& declaration )
+{
+ PushDeclaration( declaration.Value() );
+ return true;
+}
+
+
+bool XMLPrinter::Visit( const XMLUnknown& unknown )
+{
+ PushUnknown( unknown.Value() );
+ return true;
+}
+
+} // namespace tinyxml2
+
@@ -95,6 +95,8 @@ namespace ui { bool dialogImportant = false; unsigned char dialogOptChosen = 0; + unsigned int textWrapLimit = 110; + /* * Current font size. Changing this WILL NOT change the font size, see setFontSize() for * actual font size changing. @@ -266,10 +268,17 @@ namespace ui { */ do{ - if(s[i]=='\n'){ // Handle newlines + if(i && ((i / 110.0) == (i / 110))){ yo-=fontSize*1.05; xo=x; - }else if(s[i]==' '){ // Handle spaces + if(s[i] == ' ') + i++; + } + if(s[i] == '\n' || s[i] == '\r' || s[i] == '\t'){ + /*if(s[i] == '\n'){ + yo-=fontSize*1.05; + xo=x; + */}else if(s[i]==' '){ // Handle spaces xo+=fontSize/2; }else if(s[i]=='\b'){ // Handle backspaces? xo-=add.x; @@ -308,12 +317,13 @@ namespace ui { * Draw a string in a typewriter-esque fashion. Each letter is rendered as calls are made * to this function. Passing a different string to the function will reset the counters. */ - + + static char *ret = NULL; char *typeOut(char *str){ static unsigned int sinc, // Acts as a delayer for the space between each character. linc=0, // Contains the number of letters that should be drawn. size=0; // Contains the full size of the current string. - static char *ret = NULL; + //static char *ret = NULL; /* * Create a well-sized buffer if we haven't yet. @@ -453,6 +463,8 @@ namespace ui { dialogBoxExists = true; dialogImportant = false; + if(ret) + ret[0] = '\0'; } void waitForDialog(void){ do{ @@ -557,7 +569,7 @@ namespace ui { hub.y-=fontSize*1.15; glRectf(hub.x, hub.y, - hub.x+(player->health/player->maxHealth)*130, + hub.x+(player->health/player->maxHealth?player->maxHealth:1)*130, hub.y+12); } @@ -667,7 +679,6 @@ DONE: memcpy(&player->loc,&tmppos,sizeof(vec2)); currentWorld = tmp; toggleBlackFast(); - dialogBoxExists = false; } } break; @@ -689,7 +700,6 @@ DONE: memcpy(&player->loc,&tmppos,sizeof(vec2)); currentWorld = tmp; toggleBlackFast(); - dialogBoxExists = false; } } break; @@ -805,6 +815,9 @@ DONE: case SDLK_RIGHT: player->inv->sel++; break; + case SDLK_f: + player->light^=true; + break; default: break; } diff --git a/src/world.cpp b/src/world.cpp index 5663086..fea0e3e 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -33,6 +33,8 @@ const char *bgPaths[2][7]={ NULL} }; +Texturec *grassT; + const float bgDraw[3][3]={ {100,240,.6 }, {150,250,.4 }, @@ -50,6 +52,7 @@ float worldGetYBase(World *w){ } void World::setBackground(WORLD_BG_TYPE bgt){ + bgType = bgt; switch(bgt){ case BG_FOREST: bgTex = new Texturec(7,bgPaths[0]); @@ -60,12 +63,126 @@ void World::setBackground(WORLD_BG_TYPE bgt){ } } -void World::save(FILE *s){ - fclose(s); +void World::save(std::ofstream *o){ + static unsigned int size2; + unsigned int size,i; + size_t bgms = strlen(bgm) + 1; + char *bufptr; + + o->write((char *)&lineCount, sizeof(unsigned int)); + o->write((char *)line ,lineCount * sizeof(struct line_t)); + o->write("GG" ,2 * sizeof(char)); + o->write((char *)star ,100 * sizeof(vec2)); + o->write((char *)&bgType , sizeof(WORLD_BG_TYPE)); + o->write((char *)&bgms , sizeof(size_t)); + o->write(bgm ,strlen(bgm)+1); + o->write("NO" ,2 * sizeof(char)); + size = npc.size(); + o->write((char *)&size,sizeof(unsigned int)); + for(i=0;i<size;i++){ + bufptr = npc[i]->save(&size2); + o->write((char *)&size2,sizeof(unsigned int)); + o->write(bufptr,size2); + delete[] bufptr; + } + size = build.size(); + o->write((char *)&size,sizeof(unsigned int)); + for(i=0;i<size;i++){ + bufptr = build[i]->save(); + o->write(bufptr,sizeof(StructuresSavePacket)); + delete[] bufptr; + } + size = object.size(); + o->write((char *)&size,sizeof(unsigned int)); + for(i=0;i<size;i++){ + bufptr = object[i]->save(); + o->write(bufptr,sizeof(ObjectSavePacket)); + delete[] bufptr; + } + size = mob.size(); + o->write((char *)&size,sizeof(unsigned int)); + for(i=0;i<size;i++){ + bufptr = mob[i]->save(); + o->write(bufptr,sizeof(MobSavePacket)); + delete[] bufptr; + } } -void World::load(FILE *s){ - fclose(s); +void World::load(std::ifstream *i){ + unsigned int size,size2,j; + size_t bgms; + char sig[2],*buf; + + i->read((char *)&lineCount,sizeof(unsigned int)); + + line = new struct line_t[lineCount]; + i->read((char *)line,lineCount * sizeof(struct line_t)); + + i->read(sig,2 * sizeof(char)); + if(strncmp(sig,"GG",2)){ + std::cout<<"world.dat corrupt: GG"<<std::endl; + exit(EXIT_FAILURE); + } + + x_start = 0 - getWidth(this) / 2; + + i->read((char *)star,100 * sizeof(vec2)); + i->read((char *)&bgType,sizeof(WORLD_BG_TYPE)); + + i->read((char *)&bgms,sizeof(size_t)); + bgm = new char[bgms]; + i->read(bgm,bgms); + setBGM(bgm); + + i->read(sig,2 * sizeof(char)); + if(strncmp(sig,"NO",2)){ + std::cout<<"world.dat corrupt: NO"<<std::endl; + exit(EXIT_FAILURE); + } + + i->read((char *)&size,sizeof(unsigned int)); + for(j=0;j<size;j++){ + i->read((char *)&size2,sizeof(unsigned int)); + buf = new char[size2]; + i->read(buf,size2); + npc.push_back(new NPC()); + npc.back()->load(size2,buf); + entity.push_back(npc.back()); + delete[] buf; + } + + static StructuresSavePacket *ssp; + ssp = new StructuresSavePacket(); + i->read((char *)&size,sizeof(unsigned int)); + for(j=0;j<size;j++){ + i->read((char *)ssp,sizeof(StructuresSavePacket)); + build.push_back(new Structures()); + build.back()->load((char *)ssp); + entity.push_back(build.back()); + } + delete ssp; + + static ObjectSavePacket *osp; + osp = new ObjectSavePacket(); + i->read((char *)&size,sizeof(unsigned int)); + for(j=0;j<size;j++){ + i->read((char *)osp,sizeof(ObjectSavePacket)); + object.push_back(new Object()); + object.back()->load((char *)osp); + object.back()->reloadTexture(); + entity.push_back(object.back()); + } + delete osp; + + static MobSavePacket *msp; + msp = new MobSavePacket(); + i->read((char *)&size,sizeof(unsigned int)); + for(j=0;j<size;j++){ + i->read((char *)msp,sizeof(MobSavePacket)); + mob.push_back(new Mob(0)); + mob.back()->load((char *)msp); + entity.push_back(mob.back()); + } } World::World(void){ @@ -88,6 +205,7 @@ World::World(void){ star = new vec2[100]; memset(star,0,100 * sizeof(vec2)); + grassT = new Texturec(1,"assets/grass.png"); } void World::deleteEntities(void){ @@ -383,27 +501,24 @@ LLLOOP: width = (-x_start) << 1; glEnable(GL_TEXTURE_2D); - + bgTex->bind(0); safeSetColorA(255,255,255,255 - worldShade * 4); - glBegin(GL_QUADS); glTexCoord2i(0,0);glVertex2i( cx_start,SCREEN_HEIGHT); glTexCoord2i(1,0);glVertex2i(-cx_start,SCREEN_HEIGHT); glTexCoord2i(1,1);glVertex2i(-cx_start,0); glTexCoord2i(0,1);glVertex2i( cx_start,0); glEnd(); - + bgTex->bindNext(); - safeSetColorA(255,255,255,worldShade * 4); - + safeSetColorA(255,255,255,worldShade * 4); glBegin(GL_QUADS); glTexCoord2i(0,0);glVertex2i( cx_start,SCREEN_HEIGHT); glTexCoord2i(1,0);glVertex2i(-cx_start,SCREEN_HEIGHT); glTexCoord2i(1,1);glVertex2i(-cx_start,0); glTexCoord2i(0,1);glVertex2i( cx_start,0); glEnd(); - glDisable(GL_TEXTURE_2D); /* @@ -426,13 +541,13 @@ LLLOOP: } } + glEnable(GL_TEXTURE_2D); /* * Draw the mountains. */ - bgTex->bindNext(); safeSetColorA(150-bgshade,150-bgshade,150-bgshade,220); @@ -551,79 +666,114 @@ LOOP2: bool hey=false; glEnable(GL_TEXTURE_2D); + glActiveTexture(GL_TEXTURE0); bgTex->bindNext(); + + GLfloat pointArray[light.size()][2]; + for(uint w = 0; w < light.size(); w++){ + pointArray[w][0] = light[w].loc.x - offset.x; + pointArray[w][1] = light[w].loc.y; + } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //for the s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //for the t direction + glUseProgram(shaderProgram); + glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); + glUniform1f(glGetUniformLocation(shaderProgram, "amb"), float(shade+50.0f)/100.0f); + if(p->light){ + glUniform1i(glGetUniformLocation(shaderProgram, "numLight"), 1); + glUniform2f(glGetUniformLocation(shaderProgram, "lightLocation"), p->loc.x - offset.x+SCREEN_WIDTH/2, p->loc.y); + glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1.0f,1.0f,1.0f); + }else if(!light.size()){ + glUniform1i(glGetUniformLocation(shaderProgram, "numLight"), 0); + }else{ + glUniform1i(glGetUniformLocation(shaderProgram, "numLight"), light.size()); + glUniform2fv(glGetUniformLocation(shaderProgram, "lightLocation"), light.size(), (GLfloat *)&pointArray); + glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1.0f,1.0f,1.0f); + } + glBegin(GL_QUADS); - for(i=is;i<(unsigned)ie-GEN_INC;i++){ - cline[i].y+=(yoff-DRAW_Y_OFFSET); // Add the y offset - if(!cline[i].y){ - cline[i].y=base; - hey=true; - glColor4ub(0,0,0,255); - }else - safeSetColorA(150+shade*2,150+shade*2,150+shade*2,255); - glTexCoord2i(0,0);glVertex2i(cx_start+i*HLINE ,cline[i].y-GRASS_HEIGHT); - glTexCoord2i(1,0);glVertex2i(cx_start+i*HLINE+HLINE,cline[i].y-GRASS_HEIGHT); - glTexCoord2i(1,(int)(cline[i].y/64)+cline[i].color);glVertex2i(cx_start+i*HLINE+HLINE,0); - glTexCoord2i(0,(int)(cline[i].y/64)+cline[i].color);glVertex2i(cx_start+i*HLINE ,0); - cline[i].y-=(yoff-DRAW_Y_OFFSET); // Restore the line's y value - if(hey){ - hey=false; - cline[i].y=0; - } + for(i=is;i<(unsigned)ie-GEN_INC;i++){ + cline[i].y+=(yoff-DRAW_Y_OFFSET); // Add the y offset + if(!cline[i].y){ + cline[i].y=base; + hey=true; + glColor4ub(0,0,0,255); + }else safeSetColorA(150+shade*2,150+shade*2,150+shade*2,255); + glTexCoord2i(0,0);glVertex2i(cx_start+i*HLINE ,cline[i].y-GRASS_HEIGHT); + glTexCoord2i(1,0);glVertex2i(cx_start+i*HLINE+HLINE,cline[i].y-GRASS_HEIGHT); + glTexCoord2i(1,(int)(cline[i].y/64)+cline[i].color);glVertex2i(cx_start+i*HLINE+HLINE,0); + glTexCoord2i(0,(int)(cline[i].y/64)+cline[i].color);glVertex2i(cx_start+i*HLINE ,0); + cline[i].y-=(yoff-DRAW_Y_OFFSET); // Restore the line's y value + if(hey){ + hey=false; + cline[i].y=0; } + } glEnd(); + glUseProgram(0); glDisable(GL_TEXTURE_2D); - /* * Draw grass on every line. */ float cgh[2]; - glBegin(GL_QUADS); - for(i=is;i<(unsigned)ie-GEN_INC;i++){ - - /* - * Load the current line's grass values - */ - - if(cline[i].y)memcpy(cgh,cline[i].gh,2*sizeof(float)); - else memset(cgh,0 ,2*sizeof(float)); - - - - /* - * Flatten the grass if the player is standing on it. - */ - - if(!cline[i].gs){ - cgh[0]/=4; - cgh[1]/=4; - } - - /* - * Actually draw the grass. - */ - - cline[i].y+=(yoff-DRAW_Y_OFFSET); - - safeSetColor(shade,100+shade*1.5,shade); - - glVertex2i(cx_start+i*HLINE ,cline[i].y+cgh[0]); - glVertex2i(cx_start+i*HLINE+HLINE/2,cline[i].y+cgh[0]); - glVertex2i(cx_start+i*HLINE+HLINE/2,cline[i].y-GRASS_HEIGHT); - glVertex2i(cx_start+i*HLINE ,cline[i].y-GRASS_HEIGHT); - - glVertex2i(cx_start+i*HLINE+HLINE/2,cline[i].y+cgh[1]); - glVertex2i(cx_start+i*HLINE+HLINE ,cline[i].y+cgh[1]); - glVertex2i(cx_start+i*HLINE+HLINE ,cline[i].y-GRASS_HEIGHT); - glVertex2i(cx_start+i*HLINE+HLINE/2,cline[i].y-GRASS_HEIGHT); - - cline[i].y-=(yoff-DRAW_Y_OFFSET); + + glEnable(GL_TEXTURE_2D); + glActiveTexture(GL_TEXTURE0); + grassT->bind(0); + glUseProgram(shaderProgram); + glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //for the s direction + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //for the t direction + //glBegin(GL_QUADS); + + for(i=is;i<(unsigned)ie-GEN_INC;i++){ + + /* + * Load the current line's grass values + */ + + if(cline[i].y)memcpy(cgh,cline[i].gh,2*sizeof(float)); + else memset(cgh,0 ,2*sizeof(float)); + + + + /* + * Flatten the grass if the player is standing on it. + */ + + if(!cline[i].gs){ + cgh[0]/=4; + cgh[1]/=4; } - glEnd(); - + + /* + * Actually draw the grass. + */ + + cline[i].y+=(yoff-DRAW_Y_OFFSET); + safeSetColorA(255,255,255,255); + glBegin(GL_QUADS); + glTexCoord2i(0,0);glVertex2i(cx_start+i*HLINE ,cline[i].y+cgh[0]); + glTexCoord2i(1,0);glVertex2i(cx_start+i*HLINE+HLINE/2,cline[i].y+cgh[0]); + glTexCoord2i(1,1);glVertex2i(cx_start+i*HLINE+HLINE/2,cline[i].y-GRASS_HEIGHT); + glTexCoord2i(0,1);glVertex2i(cx_start+i*HLINE ,cline[i].y-GRASS_HEIGHT); + glEnd(); + + glBegin(GL_QUADS); + glTexCoord2i(0,0);glVertex2i(cx_start+i*HLINE+HLINE/2,cline[i].y+cgh[1]); + glTexCoord2i(1,0);glVertex2i(cx_start+i*HLINE+HLINE ,cline[i].y+cgh[1]); + glTexCoord2i(1,1);glVertex2i(cx_start+i*HLINE+HLINE ,cline[i].y-GRASS_HEIGHT); + glTexCoord2i(0,1);glVertex2i(cx_start+i*HLINE+HLINE/2,cline[i].y-GRASS_HEIGHT); + glEnd(); + + cline[i].y-=(yoff-DRAW_Y_OFFSET); + } + //glEnd(); + glUseProgram(0); + glDisable(GL_TEXTURE_2D); + + /* * Draw non-structure entities. */ @@ -913,16 +1063,20 @@ void World::addStructure(_TYPE t,BUILD_SUB sub, float x,float y,World *inside){ entity.push_back(build.back()); } -void World::addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside){ +void World::addVillage(int bCount, int npcMin, int npcMax,_TYPE t,World *inside){ std::cout << npcMin << ", " << npcMax << std::endl; - int xwasd; + //int xwasd; for(int i = 0; i < bCount; i++){ - xwasd = (rand()%(int)x+1000*HLINE); + addStructure(t,HOUSE,x_start + (i * 300),100,inside); + /*std::cout<<"1\n"; HERE: + xwasd = (rand()%(int)x+1000*HLINE); for(auto &bu : build){ if(xwasd > bu->loc.x && xwasd < bu->loc.x+bu->width)goto HERE; } - addStructure(t,HOUSE,xwasd,y,outside); + std::cout<<"2\n"; + addStructure(t,HOUSE,xwasd,y,inside); + std::cout<<"3\n";*/ } } void World::addMob(int t,float x,float y){ @@ -959,6 +1113,12 @@ void World::addParticle(float x, float y, float w, float h, float vx, float vy, particles.back()->canMove = true; } +void World::addLight(vec2 loc, Color color){ + light.push_back(Light()); + light.back().loc = loc; + light.back().color = color; +} + /*void World::removeObject(Object i){ object.delete[](i); }*/ @@ -1111,6 +1271,25 @@ void IndoorWorld::draw(Player *p){ */ glEnable(GL_TEXTURE_2D); + GLfloat pointArray[light.size()][2]; + for(uint w = 0; w < light.size(); w++){ + pointArray[w][0] = light[w].loc.x - offset.x; + pointArray[w][1] = light[w].loc.y; + } + glUseProgram(shaderProgram); + glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); + glUniform1f(glGetUniformLocation(shaderProgram, "amb"), 0.0f); + if(p->light){ + glUniform1i(glGetUniformLocation(shaderProgram, "numLight"), 1); + glUniform2f(glGetUniformLocation(shaderProgram, "lightLocation"), p->loc.x - offset.x+SCREEN_WIDTH/2, p->loc.y); + glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1.0f,1.0f,1.0f); + }else if(!light.size()){ + glUniform1i(glGetUniformLocation(shaderProgram, "numLight"), 0); + }else{ + glUniform1i(glGetUniformLocation(shaderProgram, "numLight"), light.size()); + glUniform2fv(glGetUniformLocation(shaderProgram, "lightLocation"), light.size(), (GLfloat *)&pointArray); + glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1.0f,1.0f,1.0f); + } bgTex->bind(0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //for the s direction @@ -1126,6 +1305,7 @@ void IndoorWorld::draw(Player *p){ //} glEnd(); + glUseProgram(0); glDisable(GL_TEXTURE_2D); /* @@ -1146,7 +1326,8 @@ void IndoorWorld::draw(Player *p){ /* * Draw the ground. */ - + glUseProgram(shaderProgram); + glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); glBegin(GL_QUADS); for(;i < ie - GEN_INC;i++){ safeSetColor(150,100,50); @@ -1158,6 +1339,7 @@ void IndoorWorld::draw(Player *p){ glVertex2i(x ,line[i].y - 50); } glEnd(); + glUseProgram(0); /* * Draw all entities. |