diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-09 08:21:08 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-09 08:21:08 -0500 |
commit | 996a2b90c40b078dabc9a435156a836b9693d0b1 (patch) | |
tree | 1e3b102a29893244114ffad85ffdb2f8be082db3 /src | |
parent | d2aa39603eb8a26142a0230188d2572fb0398af5 (diff) |
Did Shit
Diffstat (limited to 'src')
-rw-r--r-- | src/gameplay.cpp | 2 | ||||
-rw-r--r-- | src/inventory.cpp | 8 | ||||
-rw-r--r-- | src/ui.cpp | 3 |
3 files changed, 8 insertions, 5 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index f665b38..9eacf2a 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -64,7 +64,7 @@ void story(Mob *callee){ ui::waitForDialog(); ui::importantText("times."); ui::waitForDialog(); - ui::importantText("Clyne is quite satisfied."); + ui::importantText("Clyne is a faggot."); ui::waitForDialog(); callee->alive = false; } diff --git a/src/inventory.cpp b/src/inventory.cpp index c1595e8..8d8f958 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -10,6 +10,7 @@ static float hangle = 0.0f; static bool up = true; static float xc,yc; static vec2 itemLoc; +Mix_Chunk* swordSwing; static const Item item[ITEM_COUNT]= { #include "../config/items.h" @@ -23,6 +24,9 @@ void initInventorySprites(void){ for(i = 0;i < ITEM_COUNT;i++){ itemtex[i] = Texture::loadTexture(getItemTexturePath((ITEM_ID)i)); } + + swordSwing = Mix_LoadWAV("assets/sounds/shortSwing.wav"); + Mix_Volume(2,75); } char *getItemTexturePath(ITEM_ID id){ @@ -311,11 +315,11 @@ int Inventory::useItem(void){ switch(type){ case SWORD: if(!player->left){ - if(hangle==-15)up=true; + if(hangle==-15){up=true;Mix_PlayChannel(2,swordSwing,0);} if(up)hangle-=15; if(hangle<=-90)hangle=-14; }else{ - if(hangle==15)up=true; + if(hangle==15){up=true;Mix_PlayChannel(2,swordSwing,0);} if(up)hangle+=15; if(hangle>=90)hangle=14; } @@ -525,8 +525,7 @@ namespace ui { Mix_PlayChannel(1,dialogClick,0); } - }else if(!dialogImportant){ - + }else if(!dialogImportant && !fadeIntensity){ vec2 hub = { (SCREEN_WIDTH/2+offset.x)-fontSize*10, (offset.y+SCREEN_HEIGHT/2)-fontSize |