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authordrumsetmonkey <abelleisle@roadrunner.com>2016-03-21 08:17:06 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-03-21 08:17:06 -0400
commit51c6e601c3d6451294506b72213244e3aee9822f (patch)
treeff811ba8bec3c207eacd126f6e5e3764abca8a70 /xml
parentbbdc924d409f74594bd8c8b0d4bf55d5e5f32209 (diff)
parent8dae5eeac2c6254bb8288c0479c193ab185a312f (diff)
Created currency and new inventory
Diffstat (limited to 'xml')
-rw-r--r--xml/playerSpawnHill1.xml28
-rw-r--r--xml/playerSpawnHill1_Building1.xml12
-rw-r--r--xml/playerSpawnHill2.xml4
3 files changed, 25 insertions, 19 deletions
diff --git a/xml/playerSpawnHill1.xml b/xml/playerSpawnHill1.xml
index 2e8b2aa..86ee397 100644
--- a/xml/playerSpawnHill1.xml
+++ b/xml/playerSpawnHill1.xml
@@ -2,14 +2,20 @@
<World>
<style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/" />
<generation type="Random" width="500" />
- <link left="playerSpawnHill2.xml" />
-
- <mob x="300" type="1" aggressive="true" />
-
- <trigger x="-300" id="Test" />
-
+ <link right="playerSpawnHill2.xml" />
+ <time>12000</time>
+
+ <hill peakx="0" peaky="1000" width="50" />
+
+ <mob x="300" type="1" aggressive="false" />
+
+ <!--<trigger x="-300" id="Test" />-->
+
<npc name="Ralph" hasDialog="true" />
<npc name="Johnny" hasDialog="false" />
+
+ <page x="-200" id="assets/pages/gootaGoFast.png" />
+
<village name="the Cranmore Tubing Park">
<structure type="0" x="-300" inside="playerSpawnHill1_Building1.xml"/>
<structure type="5" x="-500" inside="playerSpawnHill1_Building1.xml"/>
@@ -29,20 +35,20 @@ And it wasn't stormy.
...</Trigger>
<Dialog name="Ralph">
-
+
<text id="0" nextid="1" >
Hello there! My name is Ralph.
</text>
-
+
<text id="1" nextid="2" call="Johnny" callid="0" pause="true" >
You should go talk to my friend Johnny. He's a pretty chill dude.
</text>
-
+
<text id="2" >
Niice.
<quest check="Your First Quest" fail="3" />
</text>
-
+
<text id="3">
Go check out Johnny. He's cool.
</text>
@@ -56,7 +62,7 @@ And it wasn't stormy.
Wood Sword,1
</quest>
</text>
-
+
<text id="1" nextid="1" pause="true" >
Broooooooooooooo...
</text>
diff --git a/xml/playerSpawnHill1_Building1.xml b/xml/playerSpawnHill1_Building1.xml
index 67695c7..f0c8a21 100644
--- a/xml/playerSpawnHill1_Building1.xml
+++ b/xml/playerSpawnHill1_Building1.xml
@@ -2,7 +2,7 @@
<IndoorWorld>
<style background="1" bgm="assets/music/theme_jazz.wav" />
<generation type="Random" width="300" />
-
+
<npc name="Bob" hasDialog="true" />
</IndoorWorld>
@@ -12,23 +12,23 @@
Hey. Have a Dank MayMay :)
<give id="Dank MayMay" count="1" />
</text>
-
+
<text id="1" nextid="2">
What? You want another Dank MayMay?
</text>
-
+
<text id="2" nextid="3" pause="true">
K.
<give id="Dank MayMay" count="1" />
</text>
-
+
<text id="3" nextid="4">
Well... I'm out of Dank MayMays.
</text>
-
+
<text id="4">
Have a sword though.
<give id="Wood Sword" count="1" />
</text>
-
+
</Dialog>
diff --git a/xml/playerSpawnHill2.xml b/xml/playerSpawnHill2.xml
index c46dad3..8d3d328 100644
--- a/xml/playerSpawnHill2.xml
+++ b/xml/playerSpawnHill2.xml
@@ -3,7 +3,7 @@
<style background="0" bgm="assets/music/embark.wav" folder="assets/style/rustic/"/>
<generation type="Random" width="1000" />
<structure type="5" inside="playerSpawnHill1_Building1.xml"/>
-
- <link right="playerSpawnHill1.xml" />
+
+ <link left="playerSpawnHill1.xml" />
</World>