diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-03-21 08:17:06 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-03-21 08:17:06 -0400 |
commit | 51c6e601c3d6451294506b72213244e3aee9822f (patch) | |
tree | ff811ba8bec3c207eacd126f6e5e3764abca8a70 /xml | |
parent | bbdc924d409f74594bd8c8b0d4bf55d5e5f32209 (diff) | |
parent | 8dae5eeac2c6254bb8288c0479c193ab185a312f (diff) |
Created currency and new inventory
Diffstat (limited to 'xml')
-rw-r--r-- | xml/playerSpawnHill1.xml | 28 | ||||
-rw-r--r-- | xml/playerSpawnHill1_Building1.xml | 12 | ||||
-rw-r--r-- | xml/playerSpawnHill2.xml | 4 |
3 files changed, 25 insertions, 19 deletions
diff --git a/xml/playerSpawnHill1.xml b/xml/playerSpawnHill1.xml index 2e8b2aa..86ee397 100644 --- a/xml/playerSpawnHill1.xml +++ b/xml/playerSpawnHill1.xml @@ -2,14 +2,20 @@ <World> <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/" /> <generation type="Random" width="500" /> - <link left="playerSpawnHill2.xml" /> - - <mob x="300" type="1" aggressive="true" /> - - <trigger x="-300" id="Test" /> - + <link right="playerSpawnHill2.xml" /> + <time>12000</time> + + <hill peakx="0" peaky="1000" width="50" /> + + <mob x="300" type="1" aggressive="false" /> + + <!--<trigger x="-300" id="Test" />--> + <npc name="Ralph" hasDialog="true" /> <npc name="Johnny" hasDialog="false" /> + + <page x="-200" id="assets/pages/gootaGoFast.png" /> + <village name="the Cranmore Tubing Park"> <structure type="0" x="-300" inside="playerSpawnHill1_Building1.xml"/> <structure type="5" x="-500" inside="playerSpawnHill1_Building1.xml"/> @@ -29,20 +35,20 @@ And it wasn't stormy. ...</Trigger> <Dialog name="Ralph"> - + <text id="0" nextid="1" > Hello there! My name is Ralph. </text> - + <text id="1" nextid="2" call="Johnny" callid="0" pause="true" > You should go talk to my friend Johnny. He's a pretty chill dude. </text> - + <text id="2" > Niice. <quest check="Your First Quest" fail="3" /> </text> - + <text id="3"> Go check out Johnny. He's cool. </text> @@ -56,7 +62,7 @@ And it wasn't stormy. Wood Sword,1 </quest> </text> - + <text id="1" nextid="1" pause="true" > Broooooooooooooo... </text> diff --git a/xml/playerSpawnHill1_Building1.xml b/xml/playerSpawnHill1_Building1.xml index 67695c7..f0c8a21 100644 --- a/xml/playerSpawnHill1_Building1.xml +++ b/xml/playerSpawnHill1_Building1.xml @@ -2,7 +2,7 @@ <IndoorWorld> <style background="1" bgm="assets/music/theme_jazz.wav" /> <generation type="Random" width="300" /> - + <npc name="Bob" hasDialog="true" /> </IndoorWorld> @@ -12,23 +12,23 @@ Hey. Have a Dank MayMay :) <give id="Dank MayMay" count="1" /> </text> - + <text id="1" nextid="2"> What? You want another Dank MayMay? </text> - + <text id="2" nextid="3" pause="true"> K. <give id="Dank MayMay" count="1" /> </text> - + <text id="3" nextid="4"> Well... I'm out of Dank MayMays. </text> - + <text id="4"> Have a sword though. <give id="Wood Sword" count="1" /> </text> - + </Dialog> diff --git a/xml/playerSpawnHill2.xml b/xml/playerSpawnHill2.xml index c46dad3..8d3d328 100644 --- a/xml/playerSpawnHill2.xml +++ b/xml/playerSpawnHill2.xml @@ -3,7 +3,7 @@ <style background="0" bgm="assets/music/embark.wav" folder="assets/style/rustic/"/> <generation type="Random" width="1000" /> <structure type="5" inside="playerSpawnHill1_Building1.xml"/> - - <link right="playerSpawnHill1.xml" /> + + <link left="playerSpawnHill1.xml" /> </World> |