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- planned ahead
~ set finish date for game engine: 3/31
+
+3/17/2016:
+==========
+
+ - cleaned up ui stuff (more std::strings)
+ - worlds load adjacent worlds for faster loading
+ - fixed world fall-through error
+ - (WIP) made ui options dynamic (boxes can have 'infinite' options)
+ - can scroll through inventory with mouse wheel
+ - added text transparency support
+
+3/18/2016:
+==========
+
+ - worked on keeping multiple-sizes fonts in memory (importantText lag)
+ - c++'d more ui stuff
+ - game can run on *BSD systems..
+ - fixed abort bug on exit
+ - added light that follows player