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@@ -22,6 +22,13 @@ End of November:
- work on GLSL shaders to replace the current 'fake' ones
- redesign what currently exists to match what is desired
+Summary:
+ Textures have been formalized, with a namespace and class for loading and using textures. The
+idea of a parallaxed background was applied, with up to four layers of tiled background material.
+Combinations of background layers were sorted and added to the World class with a World::setBackground()
+function. The inventory was created, with an animated inventory view based off of the player finished
+by the end of the month.
+
End of December:
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