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-<div class="title">IndoorWorld Member List</div> </div>
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-<p>This is the complete list of members for <a class="el" href="classIndoorWorld.html">IndoorWorld</a>, including all inherited members.</p>
-<table class="directory">
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addHole</b>(unsigned int start, unsigned int end) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>addLayer</b>(unsigned int width) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addMob</b>(int t, float x, float y) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>addMob</b>(int t, float x, float y, void(*hey)(Mob *)) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addNPC</b>(float x, float y) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>addObject</b>(ITEM_ID, bool, const char *, float, float) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addStructure</b>(_TYPE t, float x, float y, World *outside, World *inside) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>behind</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>bgm</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>bgmObj</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>bgmPlay</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>bgmStop</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>bgTex</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>build</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classWorld.html#a1c1e6ea7fd0d84660d2791a256aba382">deleteEntities</a>(void)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>detect</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>draw</b>(Player *p) (defined in <a class="el" href="classIndoorWorld.html">IndoorWorld</a>)</td><td class="entry"><a class="el" href="classIndoorWorld.html">IndoorWorld</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>entity</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>generate</b>(unsigned int width) (defined in <a class="el" href="classIndoorWorld.html">IndoorWorld</a>)</td><td class="entry"><a class="el" href="classIndoorWorld.html">IndoorWorld</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>generateFunc</b>(unsigned int width, float(*func)(float)) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getTheWidth</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>goInsideStructure</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>goWorldBack</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>goWorldFront</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>goWorldLeft</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>goWorldRight</b>(Player *p) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IndoorWorld</b>(void) (defined in <a class="el" href="classIndoorWorld.html">IndoorWorld</a>)</td><td class="entry"><a class="el" href="classIndoorWorld.html">IndoorWorld</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>infront</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classWorld.html#afd9945f6ede5eabc3ff9243ce2b31247">line</a></td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr><td class="entry"><a class="el" href="classWorld.html#a432e07fd7f7504aaa6ff29408afe0678">lineCount</a></td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>load</b>(FILE *) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>mob</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>npc</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>object</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>outside</b> (defined in <a class="el" href="classIndoorWorld.html">IndoorWorld</a>)</td><td class="entry"><a class="el" href="classIndoorWorld.html">IndoorWorld</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>save</b>(FILE *) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setBackground</b>(WORLD_BG_TYPE bgt) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>setBGM</b>(const char *path) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classWorld.html#a0af69654347b29787877b77020fa0a5a">singleDetect</a>(Entity *e)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr><td class="entry"><a class="el" href="classWorld.html#a4f8b12f8eda220060ec01c0e9a6b9325">star</a></td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>toLeft</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>toRight</b> (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>update</b>(Player *p, unsigned int delta) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>World</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classWorld.html#a645767ccf316a9b4469db773ac111ae4">x_start</a></td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr bgcolor="#f0f0f0"><td class="entry"><b>~IndoorWorld</b>(void) (defined in <a class="el" href="classIndoorWorld.html">IndoorWorld</a>)</td><td class="entry"><a class="el" href="classIndoorWorld.html">IndoorWorld</a></td><td class="entry"></td></tr>
- <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~World</b>(void) (defined in <a class="el" href="classWorld.html">World</a>)</td><td class="entry"><a class="el" href="classWorld.html">World</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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