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diff --git a/doc/html/common_8h_source.html b/doc/html/common_8h_source.html deleted file mode 100644 index 31086d2..0000000 --- a/doc/html/common_8h_source.html +++ /dev/null @@ -1,235 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> -<html xmlns="http://www.w3.org/1999/xhtml"> -<head> -<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> -<meta http-equiv="X-UA-Compatible" content="IE=9"/> -<meta name="generator" content="Doxygen 1.8.9.1"/> -<title>gamedev: include/common.h Source File</title> -<link href="tabs.css" rel="stylesheet" type="text/css"/> -<script type="text/javascript" src="jquery.js"></script> -<script type="text/javascript" src="dynsections.js"></script> -<link href="search/search.css" rel="stylesheet" type="text/css"/> -<script type="text/javascript" src="search/searchdata.js"></script> -<script type="text/javascript" src="search/search.js"></script> -<script 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class="MSearchBoxInactive"> - <span class="left"> - <img id="MSearchSelect" src="search/mag_sel.png" - onmouseover="return searchBox.OnSearchSelectShow()" - onmouseout="return searchBox.OnSearchSelectHide()" - alt=""/> - <input type="text" id="MSearchField" value="Search" accesskey="S" - onfocus="searchBox.OnSearchFieldFocus(true)" - onblur="searchBox.OnSearchFieldFocus(false)" - onkeyup="searchBox.OnSearchFieldChange(event)"/> - </span><span class="right"> - <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> - </span> - </div> - </li> - </ul> - </div> - <div id="navrow2" class="tabs2"> - <ul class="tablist"> - <li><a href="files.html"><span>File List</span></a></li> - <li><a href="globals.html"><span>File Members</span></a></li> - </ul> - </div> -<!-- window showing the filter options --> -<div id="MSearchSelectWindow" - onmouseover="return searchBox.OnSearchSelectShow()" - onmouseout="return searchBox.OnSearchSelectHide()" - onkeydown="return searchBox.OnSearchSelectKey(event)"> -</div> - -<!-- iframe showing the search results (closed by default) --> -<div id="MSearchResultsWindow"> -<iframe src="javascript:void(0)" frameborder="0" - name="MSearchResults" id="MSearchResults"> -</iframe> -</div> - -<div id="nav-path" class="navpath"> - <ul> -<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li> </ul> -</div> -</div><!-- top --> -<div class="header"> - <div class="headertitle"> -<div class="title">common.h</div> </div> -</div><!--header--> -<div class="contents"> -<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef COMMON_H</span></div> -<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define COMMON_H</span></div> -<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div> -<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * Include basic C/C++ facilities</span></div> -<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> </div> -<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include <iostream></span></div> -<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include <cstdlib></span></div> -<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#include <vector></span></div> -<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include <math.h></span></div> -<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include <thread></span></div> -<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div> -<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * Include GLEW and the SDL 2 headers</span></div> -<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> </div> -<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#define GLEW_STATIC</span></div> -<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include <GL/glew.h></span></div> -<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> </div> -<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include <SDL2/SDL.h></span></div> -<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include <SDL2/SDL_opengl.h></span></div> -<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include <SDL2/SDL_image.h></span></div> -<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include <SDL2/SDL_mixer.h></span></div> -<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include <string></span></div> -<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include <fstream></span></div> -<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div> -<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div> -<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifdef __WIN32__</span></div> -<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint;</div> -<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#undef near</span></div> -<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#endif</span></div> -<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div> -<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <Texture.h></span></div> -<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div> -<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"> * This flag lets the compiler know that we are using shaders</span></div> -<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> </div> -<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#define SHADERSs</span></div> -<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div> -<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment"> * Create a basic 2-point structure for coordinate saving</span></div> -<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div> -<div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="structvec2.html"> 46</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span>{</div> -<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="keywordtype">float</span> x;</div> -<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keywordtype">float</span> <a class="code" href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a>;</div> -<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> } <a class="code" href="structvec2.html">vec2</a>;</div> -<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div> -<div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structRay.html"> 51</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span>{</div> -<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <a class="code" href="structvec2.html">vec2</a> start;</div> -<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <a class="code" href="structvec2.html">vec2</a> end;</div> -<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> } <a class="code" href="structRay.html">Ray</a>;</div> -<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div> -<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> * Define the game's name (displayed in the window title),</span></div> -<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> * the desired window dimensions,</span></div> -<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="comment"> * and whether or not we want the window to be fullscreen.</span></div> -<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div> -<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="preprocessor">#define GAME_NAME "Independent Study v.0.4 alpha"</span></div> -<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div> -<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="preprocessor">#define SCREEN_WIDTH 1280</span></div> -<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="preprocessor">#define SCREEN_HEIGHT 720</span></div> -<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div> -<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment">//#define FULLSCREEN</span></div> -<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div> -<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"> * Define the length of a single HLINE.</span></div> -<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment"> * </span></div> -<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="comment"> * The game has a great amount of elements that need to be drawn or detected, and having each</span></div> -<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="comment"> * of them use specific hard-coded numbers would be painful to debug. As a solution, this</span></div> -<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="comment"> * definition was made. Every item being drawn to the screen and most object detection/physic</span></div> -<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"> * handling is done based off of this number. Increasing it will give the game a zoomed-in</span></div> -<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> * feel, while decreasing it will do the opposite.</span></div> -<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> * </span></div> -<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div> -<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="preprocessor">#define HLINE 3 // 3 as in 3 pixels</span></div> -<div class="line"><a name="l00081"></a><span class="lineno"> 81</span> </div> -<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> * Define 'our' random number generation library. Eventually these macros will be replaced</span></div> -<div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="comment"> * with actual functions.</span></div> -<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"> * </span></div> -<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div> -<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="preprocessor">#define initRand(s) srand(s)</span></div> -<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="preprocessor">#define getRand() rand()</span></div> -<div class="line"><a name="l00090"></a><span class="lineno"> 90</span> </div> -<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment"> * At the bottom of this header is the prototype for DEBUG_prints, which writes a formatted</span></div> -<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment"> * string to the console containing the callee's file and line number. This macro simplifies</span></div> -<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"> * it to a simple printf call.</span></div> -<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> * </span></div> -<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> * DEBUG must be defined for this macro to function.</span></div> -<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> * </span></div> -<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00099"></a><span class="lineno"> 99</span> </div> -<div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="preprocessor">#define DEBUG_printf( message, ...) DEBUG_prints(__FILE__, __LINE__, message, __VA_ARGS__ )</span></div> -<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> </div> -<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div> -<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="preprocessor">#define PI 3.1415926535</span></div> -<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> </div> -<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div> -<div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="comment"> * References the variable in main.cpp, used for smoother drawing.</span></div> -<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div> -<div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="keyword">extern</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> deltaTime;</div> -<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> </div> -<div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00113"></a><span class="lineno"> 113</span> <span class="comment"> * References the variable in main.cpp, used for drawing with the player</span></div> -<div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="keyword">extern</span> <a class="code" href="structvec2.html">vec2</a> offset;</div> -<div class="line"><a name="l00116"></a><span class="lineno"> 116</span> </div> -<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="keyword">extern</span> <span class="keywordtype">float</span> handAngle;</div> -<div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div> -<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="keyword">extern</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> loops;</div> -<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> </div> -<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="comment">/*</span></div> -<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> <span class="comment"> * Prints a formatted debug message to the console, along with the callee's file and line</span></div> -<div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="comment"> * number.</span></div> -<div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="comment"> * </span></div> -<div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment">*/</span></div> -<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div> -<div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="keywordtype">void</span> DEBUG_prints(<span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line, <span class="keyword">const</span> <span class="keywordtype">char</span> *s,...);</div> -<div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div> -<div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="keywordtype">void</span> safeSetColor(<span class="keywordtype">int</span> r,<span class="keywordtype">int</span> g,<span class="keywordtype">int</span> b);</div> -<div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="keywordtype">void</span> safeSetColorA(<span class="keywordtype">int</span> r,<span class="keywordtype">int</span> g,<span class="keywordtype">int</span> b,<span class="keywordtype">int</span> a);</div> -<div class="line"><a name="l00131"></a><span class="lineno"> 131</span> </div> -<div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="preprocessor">#endif // COMMON_H</span></div> -<div class="ttc" id="structvec2_html"><div class="ttname"><a href="structvec2.html">vec2</a></div><div class="ttdef"><b>Definition:</b> common.h:46</div></div> -<div class="ttc" id="world_8h_html_aa4f0d3eebc3c443f9be81bf48561a217"><div class="ttname"><a href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a></div><div class="ttdeci">float y</div><div class="ttdef"><b>Definition:</b> world.h:88</div></div> -<div class="ttc" id="structRay_html"><div class="ttname"><a href="structRay.html">Ray</a></div><div class="ttdef"><b>Definition:</b> common.h:51</div></div> -</div><!-- fragment --></div><!-- contents --> -<!-- start footer part --> -<hr class="footer"/><address class="footer"><small> -Generated by  <a href="http://www.doxygen.org/index.html"> -<img class="footer" src="doxygen.png" alt="doxygen"/> -</a> 1.8.9.1 -</small></address> -</body> -</html> |