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-rw-r--r--include/common.h57
1 files changed, 31 insertions, 26 deletions
diff --git a/include/common.h b/include/common.h
index 816de5a..782ebd6 100644
--- a/include/common.h
+++ b/include/common.h
@@ -1,26 +1,31 @@
-#ifndef COMMON_H
-#define COMMON_H
-
-///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
-
-#include <iostream>
-#include <cstdlib>
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_image.h>
-#include <SDL2/SDL_opengl.h>
-#include <UIClass.h>
-#include <World.h>
-
-#define SCREEN_WIDTH 640
-#define SCREEN_HEIGHT 480
-//#define FULLSCREEN
-
-//SDL VARIABLES
-extern SDL_Window *window;
-extern SDL_Surface *renderSurface;
-extern SDL_GLContext mainGLContext;
-
-//WINODWS VARIABLES
-extern bool gameRunning;
-
-#endif // COMMON_H
+#ifndef COMMON_H
+#define COMMON_H
+
+typedef struct{float x; float y;}vec2;
+
+///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
+
+#include <iostream>
+#include <cstdlib>
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_image.h>
+#include <SDL2/SDL_opengl.h>
+#include <UIClass.h>
+#include <entities.h>
+#include <World.h>
+
+#define SCREEN_WIDTH 1280
+#define SCREEN_HEIGHT 800
+#define FULLSCREEN
+
+
+
+//SDL VARIABLES
+extern SDL_Window *window;
+extern SDL_Surface *renderSurface;
+extern SDL_GLContext mainGLContext;
+
+//WINODWS VARIABLES
+extern bool gameRunning;
+
+#endif // COMMON_H