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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// Restrictions:
+/// By making use of the Software for military purposes, you choose to make
+/// a Bunny unhappy.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/func_packing.inl
+/// @date 2010-03-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_common.hpp"
+#include "type_half.hpp"
+#include "../fwd.hpp"
+
+namespace glm
+{
+ GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
+ {
+ union
+ {
+ u16 in[2];
+ uint out;
+ } u;
+
+ u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
+ {
+ union
+ {
+ uint in;
+ u16 out[2];
+ } u;
+
+ u.in = p;
+
+ return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
+ }
+
+ GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
+ {
+ union
+ {
+ i16 in[2];
+ uint out;
+ } u;
+
+ i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
+ {
+ union
+ {
+ uint in;
+ i16 out[2];
+ } u;
+
+ u.in = p;
+
+ return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
+ {
+ union
+ {
+ u8 in[4];
+ uint out;
+ } u;
+
+ u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+ u.in[2] = result[2];
+ u.in[3] = result[3];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
+ {
+ union
+ {
+ uint in;
+ u8 out[4];
+ } u;
+
+ u.in = p;
+
+ return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
+ }
+
+ GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
+ {
+ union
+ {
+ i8 in[4];
+ uint out;
+ } u;
+
+ i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
+
+ u.in[0] = result[0];
+ u.in[1] = result[1];
+ u.in[2] = result[2];
+ u.in[3] = result[3];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
+ {
+ union
+ {
+ uint in;
+ i8 out[4];
+ } u;
+
+ u.in = p;
+
+ return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
+ {
+ union
+ {
+ uint in[2];
+ double out;
+ } u;
+
+ u.in[0] = v[0];
+ u.in[1] = v[1];
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
+ {
+ union
+ {
+ double in;
+ uint out[2];
+ } u;
+
+ u.in = v;
+
+ return uvec2(u.out[0], u.out[1]);
+ }
+
+ GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
+ {
+ union
+ {
+ i16 in[2];
+ uint out;
+ } u;
+
+ u.in[0] = detail::toFloat16(v.x);
+ u.in[1] = detail::toFloat16(v.y);
+
+ return u.out;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
+ {
+ union
+ {
+ uint in;
+ i16 out[2];
+ } u;
+
+ u.in = v;
+
+ return vec2(
+ detail::toFloat32(u.out[0]),
+ detail::toFloat32(u.out[1]));
+ }
+}//namespace glm
+