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-rw-r--r--include/world.h20
1 files changed, 17 insertions, 3 deletions
diff --git a/include/world.h b/include/world.h
index ff1a3ef..444b2c4 100644
--- a/include/world.h
+++ b/include/world.h
@@ -7,7 +7,7 @@
* World - creates and handles an area of land
*/
class World {
-private:
+protected:
/*
* struct line_t
*
@@ -32,13 +32,15 @@ public:
World *toLeft,*toRight; // Pointers to areas to the left and right of this world. These are made public
// so that they can easily be set without a function.
- World(unsigned int width); // Generates a world of width 'width'.
+ World(void);
~World(void); // Frees the 'line' array.
+ virtual void generate(unsigned int width); // Generate the world
+
void addLayer(unsigned int width); // Generates a new world and makes 'behind' point to it. If 'behind'
// already points to a world, the new world will be set to be behind 'behind'.
- void draw(vec2 *vec); // Draws the world around the coordinates 'vec'
+ virtual void draw(vec2 *vec); // Draws the world around the coordinates 'vec'
void detect(Player *p); // Insures objects/entities stored in an Entity class stay outside of the
@@ -58,4 +60,16 @@ public:
};
+/*
+ * IndoorWorld - Indoor settings stored in a World class ;)
+ */
+class IndoorWorld : public World {
+public:
+ IndoorWorld(void);
+ ~IndoorWorld(void);
+
+ void generate(unsigned int width);
+ void draw(vec2 *vec);
+};
+
#endif // WORLD_H