diff options
Diffstat (limited to 'include/world.h')
-rw-r--r-- | include/world.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/include/world.h b/include/world.h index cdcea3c..5021fbb 100644 --- a/include/world.h +++ b/include/world.h @@ -29,7 +29,7 @@ * Defines how many game ticks it takes for a day to elapse. */ -#define DAY_CYCLE 3000 +#define DAY_CYCLE 12000 /** * The background type enum. @@ -54,6 +54,11 @@ typedef enum { RAIN /**< Rain (not implemented :) )*/ } WEATHER; + +typedef struct{ + vec2 loc; + Color color; +}Light; /** * The line structure. * This structure is used to store the world's ground, stored in vertical @@ -169,6 +174,7 @@ public: std::vector<Entity *> entity; std::vector<Object *> object; std::vector<Particles *> particles; + std::vector<Light > light; void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *inside); void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,World *inside); @@ -177,6 +183,7 @@ public: void addNPC(float x,float y); void addObject(ITEM_ID, bool, const char *, float, float); void addParticle(float, float, float, float, float, float, Color color, int); + void addLight(vec2, Color); NPC *getAvailableNPC(void); |