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-rw-r--r--include/world.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/include/world.h b/include/world.h
index 7095c3b..1f8b7e1 100644
--- a/include/world.h
+++ b/include/world.h
@@ -24,7 +24,8 @@ protected:
*
*/
struct line_t {
- float y,gh;
+ bool gs;
+ float y,gh[2];
unsigned char color;
} __attribute__ ((packed)) *line;
unsigned int lineCount; // Size of the array 'line' (aka the width of the world)
@@ -45,7 +46,7 @@ public:
void addLayer(unsigned int width); // Generates a new world and makes 'behind' point to it. If 'behind'
// already points to a world, the new world will be set to be behind 'behind'.
- virtual void draw(vec2 *vec); // Draws the world around the coordinates 'vec'
+ virtual void draw(Player *p); // Draws the world around the coordinates 'vec'
void detect(Player *p); // Insures objects/entities stored in an Entity class stay outside of the
@@ -78,7 +79,7 @@ public:
~IndoorWorld(void);
void generate(unsigned int width); // Generates a flat world of width 'width'
- void draw(vec2 *vec); // Draws the world (ignores layers)
+ void draw(Player *p); // Draws the world (ignores layers)
};
#endif // WORLD_H