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-rw-r--r--include/World.h63
-rw-r--r--include/common.h96
-rw-r--r--include/entities.h81
3 files changed, 163 insertions, 77 deletions
diff --git a/include/World.h b/include/World.h
index e405059..dd133b9 100644
--- a/include/World.h
+++ b/include/World.h
@@ -1,21 +1,42 @@
-#ifndef WORLD_H
-#define WORLD_H
-
-#include <common.h>
-
-#define HLINE (2.0f/(SCREEN_WIDTH/4))
-
-class World {
-private:
- struct line_t {
- // x = 2.0 (window width) / HLINES
- double start; // Where to change to dirt, going down (y)
- } *line;
- unsigned int lineCount;
-public:
- World(float width);
- void draw(void);
- void detect(vec2 *v,const float width);
-};
-
-#endif // WORLD_H
+<<<<<<< HEAD
+#ifndef WORLD_H
+#define WORLD_H
+
+#include <common.h>
+
+class World {
+private:
+ struct line_t {
+ // x = 2.0 (window width) / HLINES
+ float start; // Where to change to dirt, going down (y)
+ } *line;
+ unsigned int lineCount;
+public:
+ World(float width);
+ void draw(void);
+};
+
+#endif // WORLD_H
+=======
+#ifndef WORLD_H
+#define WORLD_H
+
+#include <common.h>
+
+#define HLINE (2.0f/(SCREEN_WIDTH/4))
+
+class World {
+private:
+ struct line_t {
+ // x = 2.0 (window width) / HLINES
+ double start; // Where to change to dirt, going down (y)
+ } *line;
+ unsigned int lineCount;
+public:
+ World(float width);
+ void draw(void);
+ void detect(vec2 *v,const float width);
+};
+
+#endif // WORLD_H
+>>>>>>> origin/master
diff --git a/include/common.h b/include/common.h
index 782ebd6..48a068d 100644
--- a/include/common.h
+++ b/include/common.h
@@ -1,31 +1,65 @@
-#ifndef COMMON_H
-#define COMMON_H
-
-typedef struct{float x; float y;}vec2;
-
-///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
-
-#include <iostream>
-#include <cstdlib>
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_image.h>
-#include <SDL2/SDL_opengl.h>
-#include <UIClass.h>
-#include <entities.h>
-#include <World.h>
-
-#define SCREEN_WIDTH 1280
-#define SCREEN_HEIGHT 800
-#define FULLSCREEN
-
-
-
-//SDL VARIABLES
-extern SDL_Window *window;
-extern SDL_Surface *renderSurface;
-extern SDL_GLContext mainGLContext;
-
-//WINODWS VARIABLES
-extern bool gameRunning;
-
-#endif // COMMON_H
+<<<<<<< HEAD
+#ifndef COMMON_H
+#define COMMON_H
+
+typedef struct{float x; float y;}vec2;
+
+///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
+
+#include <iostream>
+#include <cstdlib>
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_image.h>
+#include <SDL2/SDL_opengl.h>
+#include <UIClass.h>
+#include <entities.h>
+#include <World.h>
+
+#define SCREEN_WIDTH 1280
+#define SCREEN_HEIGHT 720
+//#define FULLSCREEN
+
+#define HLINE (2.0f / (SCREEN_WIDTH / 4))
+
+//SDL VARIABLES
+extern SDL_Window *window;
+extern SDL_Surface *renderSurface;
+extern SDL_GLContext mainGLContext;
+
+//WINDOW VARIABLES
+extern bool gameRunning;
+
+#endif // COMMON_H
+=======
+#ifndef COMMON_H
+#define COMMON_H
+
+typedef struct{float x; float y;}vec2;
+
+///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
+
+#include <iostream>
+#include <cstdlib>
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_image.h>
+#include <SDL2/SDL_opengl.h>
+#include <UIClass.h>
+#include <entities.h>
+#include <World.h>
+
+#define SCREEN_WIDTH 1280
+#define SCREEN_HEIGHT 800
+#define FULLSCREEN
+
+
+
+//SDL VARIABLES
+extern SDL_Window *window;
+extern SDL_Surface *renderSurface;
+extern SDL_GLContext mainGLContext;
+
+//WINODWS VARIABLES
+extern bool gameRunning;
+
+#endif // COMMON_H
+>>>>>>> origin/master
diff --git a/include/entities.h b/include/entities.h
index 3ecf014..89d9ec3 100644
--- a/include/entities.h
+++ b/include/entities.h
@@ -1,26 +1,57 @@
-#ifndef ENTITIES_H
-#define ENTITIES_H
-
-#include <common.h>
-
-
-class Entities{
-public:
- float width;
- float height;
- float speed;
- int type;
- vec2 loc;
-
- void spawn(float, float);
-
-
-};
-
-class Player : public Entities{
-public:
- Player();
- ~Player();
-};
-
+<<<<<<< HEAD
+#ifndef ENTITIES_H
+#define ENTITIES_H
+
+#include <common.h>
+
+
+class Entities{
+public:
+ float width;
+ float height;
+ float speed;
+ int type;
+ vec2 loc;
+ vec2 loci;
+ vec2 vel;
+ vec2 velg;
+
+ void spawn(float, float);
+
+
+};
+
+class Player : public Entities{
+public:
+ Player();
+ ~Player();
+};
+
+=======
+#ifndef ENTITIES_H
+#define ENTITIES_H
+
+#include <common.h>
+
+
+class Entities{
+public:
+ float width;
+ float height;
+ float speed;
+ int type;
+ vec2 loc;
+
+ void spawn(float, float);
+
+
+};
+
+class Player : public Entities{
+public:
+ Player();
+ ~Player();
+};
+
+>>>>>>> origin/master
#endif //ENTITIES_H \ No newline at end of file