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<<<<<<< HEAD
#ifndef ENTITIES_H
#define ENTITIES_H
#include <common.h>
class Entities{
public:
float width;
float height;
float speed;
int type;
vec2 loc;
vec2 loci;
vec2 vel;
vec2 velg;
void spawn(float, float);
};
class Player : public Entities{
public:
Player();
~Player();
};
=======
#ifndef ENTITIES_H
#define ENTITIES_H
#include <common.h>
class Entities{
public:
float width;
float height;
float speed;
int type;
vec2 loc;
void spawn(float, float);
};
class Player : public Entities{
public:
Player();
~Player();
};
>>>>>>> origin/master
#endif //ENTITIES_H
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