diff options
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 24 |
1 files changed, 2 insertions, 22 deletions
@@ -124,13 +124,6 @@ GLuint colorIndex; Mix_Chunk *crickets; /* - * names is used to open a file containing all possible NPC names. It is externally - * referenced in src/entities.cpp for getting random names. -*/ - -std::istream *names; - -/* * loops is used for texture animation. It is believed to be passed to entity * draw functions, although it may be externally referenced instead. */ @@ -376,25 +369,14 @@ int main(/*int argc, char *argv[]*/){ //glEnable(GL_DEPTH_TEST); //THIS DOESN'T WORK ON LINUX glEnable(GL_MULTISAMPLE); - /* - * Open the names file containing potential names for NPCs and store it in the names file - * pointer. This will be reference by getName in src/entities.cpp when NPCs are spawned. - * - */ - - static std::filebuf fb; - fb.open("assets/names_en-us",std::ios::in); - names = new std::istream(&fb); - - crickets=Mix_LoadWAV("assets/sounds/crickets.wav"); //Mix_Volume(2,25); /* * Create all the worlds, entities, mobs, and the player. This function is defined in * src/gameplay.cpp - * - */ + */ + fadeIntensity = 250; initEverything(); @@ -432,8 +414,6 @@ int main(/*int argc, char *argv[]*/){ Mix_HaltMusic(); Mix_CloseAudio(); - fb.close(); - destroyInventory(); ui::destroyFonts(); Texture::freeTextures(); |