diff options
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -382,7 +382,7 @@ int main(int argc, char *argv[]){ * Load a temporary background image. */ - bgImage=loadTexture("assets/bg.png"); + bgImage=Texture::loadTexture("assets/bg.png"); /* * Load sprites used in the inventory menu. See src/inventory.cpp @@ -626,7 +626,7 @@ void render(){ **************************/ /* - * These next two function finish the rendering\ + * These next two function finish the rendering * * glPopMatrix This anchors all of the matrices and blends them to a single * matrix so the renderer can draw this to the screen, since screens @@ -660,6 +660,7 @@ void logic(){ * click detection is done as well for NPC/player interaction. * */ + std::cout << "Game Loop: "<< loops << std::endl; for(int i=0;i<=entity.size();i++){ |