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-rw-r--r--src/UIClass.cpp280
1 files changed, 146 insertions, 134 deletions
diff --git a/src/UIClass.cpp b/src/UIClass.cpp
index 0ee56ca..94aa09c 100644
--- a/src/UIClass.cpp
+++ b/src/UIClass.cpp
@@ -9,154 +9,166 @@ extern World *currentWorld;
static FT_Library ftl;
static FT_Face ftf;
static GLuint ftex;
+static unsigned int fontSize;
-void UIClass::init(const char *ttf){
- if(FT_Init_FreeType(&ftl)){
- std::cout<<"Error! Couldn't initialize freetype."<<std::endl;
- abort();
- }
- if(FT_New_Face(ftl,ttf,0,&ftf)){
- std::cout<<"Error! Couldn't open "<<ttf<<"."<<std::endl;
- abort();
- }
+namespace ui {
+ int mousex, mousey;
+ bool debug = false;
-}
-void UIClass::setFontSize(unsigned int fs){
- fontSize=fs;
- FT_Set_Pixel_Sizes(ftf,0,fontSize);
-}
-void UIClass::putString(const float x,const float y,const char *s){
- unsigned int i=0,j;
- float xo=x,yo=y,w,h;
- char *buf;
- do{
- if(s[i]=='\n'){
- xo=x;
- yo-=fontSize*.0022;
- }else{
- FT_Load_Char(ftf,s[i],FT_LOAD_RENDER);
- glGenTextures(1,&ftex);
- glBindTexture(GL_TEXTURE_2D,ftex);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- buf=(char *)malloc(ftf->glyph->bitmap.width*ftf->glyph->bitmap.rows*4);
- for(j=0;j<ftf->glyph->bitmap.width*ftf->glyph->bitmap.rows;j++){
- buf[j*4]=255;
- buf[j*4+1]=255;
- buf[j*4+2]=255;
- buf[j*4+3]=ftf->glyph->bitmap.buffer[j]?255:0;
- }
- glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,ftf->glyph->bitmap.width,ftf->glyph->bitmap.rows,0,GL_RGBA,GL_UNSIGNED_BYTE,buf);
- w=ftf->glyph->bitmap.width*(2.0/SCREEN_WIDTH);
- h=ftf->glyph->bitmap.rows *(2.0/SCREEN_HEIGHT);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,ftex);
- if(s[i]=='\''||
- s[i]=='\"'||
- s[i]=='-'||
- s[i]=='*'){
- yo+=fontSize*.001;
- }
- glBegin(GL_QUADS);
- glColor3ub(255,255,255);
- glTexCoord2f(0,1);glVertex2f(xo,yo);
- glTexCoord2f(1,1);glVertex2f(xo+w,yo);
- glTexCoord2f(1,0);glVertex2f(xo+w,yo+h);
- glTexCoord2f(0,0);glVertex2f(xo,yo+h);
- glEnd();
- if(s[i]=='\''||
- s[i]=='\"'||
- s[i]=='-'||
- s[i]=='*'){
- yo-=fontSize*.001;
- }
- glDisable(GL_TEXTURE_2D);
- xo+=w+(fontSize*.0002);
- free(buf);
+ void init(const char *ttf){
+ if(FT_Init_FreeType(&ftl)){
+ std::cout<<"Error! Couldn't initialize freetype."<<std::endl;
+ abort();
}
- }while(s[i++]);
-}
-void UIClass::putText(const float x,const float y,const char *str,...){
- va_list args;
- char *buf;
- buf=(char *)calloc(128,sizeof(char));
- va_start(args,str);
- vsnprintf(buf,128,str,args);
- va_end(args);
- putString(x,y,buf);
- free(buf);
-}
-void UIClass::msgBox(const char *str,...){
- va_list args;
- va_start(args,str);
- glColor3ub(0,0,0);
- glRectf(-1,.6,1,1);
- setFontSize(24);
- putText(-1,1-24*.0022,str,args);
- va_end(args);
-}
+ if(FT_New_Face(ftl,ttf,0,&ftf)){
+ std::cout<<"Error! Couldn't open "<<ttf<<"."<<std::endl;
+ abort();
+ }
+ }
+ void setFontSize(unsigned int fs){
+ fontSize=fs;
+ FT_Set_Pixel_Sizes(ftf,0,fontSize);
+ }
+ void putString(const float x,const float y,const char *s){
+ unsigned int i=0,j;
+ float xo=x,yo=y,w,h;
+ char *buf;
+ do{
+ if(s[i]=='\n'){
+ xo=x;
+ yo-=fontSize*.0022;
+ }else{
+ if(FT_Load_Char(ftf,s[i],FT_LOAD_RENDER)){
+ std::cout<<"Error! Invalid character."<<std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1,&ftex);
+ glBindTexture(GL_TEXTURE_2D,ftex);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ buf=(char *)malloc(ftf->glyph->bitmap.width*ftf->glyph->bitmap.rows*4);
+ for(j=0;j<ftf->glyph->bitmap.width*ftf->glyph->bitmap.rows;j++){
+ buf[j*4]=255;
+ buf[j*4+1]=255;
+ buf[j*4+2]=255;
+ buf[j*4+3]=ftf->glyph->bitmap.buffer[j]?255:0;
+ }
+ glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,ftf->glyph->bitmap.width,ftf->glyph->bitmap.rows,0,GL_RGBA,GL_UNSIGNED_BYTE,buf);
+ w=ftf->glyph->bitmap.width*(2.0/SCREEN_WIDTH);
+ h=ftf->glyph->bitmap.rows *(2.0/SCREEN_HEIGHT);
+ if(s[i]=='\''||
+ s[i]=='\"'||
+ s[i]=='-'||
+ s[i]=='*'){
+ yo+=fontSize*.001;
+ }
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D,ftex);
+ glBegin(GL_QUADS);
+ glColor3ub(255,255,255);
+ glTexCoord2f(0,1);glVertex2f(xo,yo);
+ glTexCoord2f(1,1);glVertex2f(xo+w,yo);
+ glTexCoord2f(1,0);glVertex2f(xo+w,yo+h);
+ glTexCoord2f(0,0);glVertex2f(xo,yo+h);
+ glEnd();
+ glDisable(GL_TEXTURE_2D);
+ if(s[i]=='\''||
+ s[i]=='\"'||
+ s[i]=='-'||
+ s[i]=='*'){
+ yo-=fontSize*.001;
+ }
+ xo+=w+(fontSize*.0002);
+ free(buf);
+ }
+ }while(s[i++]);
+ }
+ void putText(const float x,const float y,const char *str,...){
+ va_list args;
+ char *buf;
+ buf=(char *)calloc(128,sizeof(char));
+ va_start(args,str);
+ vsnprintf(buf,128,str,args);
+ va_end(args);
+ putString(x,y,buf);
+ free(buf);
+ }
+ void msgBox(const char *str,...){
+ va_list args;
+ va_start(args,str);
+ glColor3ub(0,0,0);
+ glRectf(-1,.6,1,1);
+ setFontSize(24);
+ putText(-1,1-24*.0022,str,args);
+ va_end(args);
+ }
-void UIClass::handleEvents(){
- static bool space=false;
- float thing;
- SDL_Event e;
- while(SDL_PollEvent(&e)){
- switch(e.type){
- case SDL_MOUSEMOTION:
- mousex=e.motion.x;
- mousey=e.motion.y;
- break;
- case SDL_WINDOWEVENT:
- switch(e.window.event){
- case SDL_WINDOWEVENT_CLOSE:
- gameRunning = false;
+ void handleEvents(){
+ static bool space=false;
+ float thing;
+ SDL_Event e;
+ while(SDL_PollEvent(&e)){
+ switch(e.type){
+ case SDL_MOUSEMOTION:
+ mousex=e.motion.x;
+ mousey=e.motion.y;
break;
- }
- case SDL_KEYDOWN:
- if(e.key.keysym.sym == SDLK_d) player.right = true;
- if(e.key.keysym.sym == SDLK_a) player.left = true;
- if(e.key.keysym.sym == SDLK_LSHIFT) player.speed = 3;
- if(e.key.keysym.sym == SDLK_SPACE){
- if(!space&&player.vel.y<=0){
- space=true;
- player.loc.y += HLINE*1.2;
- player.vel.y += .003;
+ case SDL_WINDOWEVENT:
+ switch(e.window.event){
+ case SDL_WINDOWEVENT_CLOSE:
+ gameRunning = false;
+ break;
}
- }
- if(e.key.keysym.sym == SDLK_i){
- if(currentWorld->behind){
- thing=(currentWorld->getWidth()-currentWorld->behind->getWidth())/2;
- if(player.loc.x>thing-1&&
- player.loc.x<thing-1+currentWorld->behind->getWidth()){
- player.loc.x-=thing;
+ case SDL_KEYDOWN:
+ if(e.key.keysym.sym == SDLK_d) player.right = true;
+ if(e.key.keysym.sym == SDLK_a) player.left = true;
+ if(e.key.keysym.sym == SDLK_LSHIFT) player.speed = 3;
+ if(e.key.keysym.sym == SDLK_SPACE){
+ if(!space&&player.vel.y<=0){
+ space=true;
+ player.loc.y += HLINE*1.2;
+ player.vel.y += .003;
+ }
+ }
+ if(e.key.keysym.sym == SDLK_k){
+ if(currentWorld->infront){
+ player.loc.x+=(currentWorld->infront->getWidth()-currentWorld->getWidth())/2;
memset(&player.vel,0,sizeof(vec2));
- currentWorld=currentWorld->behind;
+ currentWorld=currentWorld->infront;
}
}
- }
- if(e.key.keysym.sym == SDLK_k){
- if(currentWorld->infront){
- player.loc.x+=(currentWorld->infront->getWidth()-currentWorld->getWidth())/2;
- memset(&player.vel,0,sizeof(vec2));
- currentWorld=currentWorld->infront;
+ break;
+ if(e.key.keysym.sym == SDLK_i){
+ if(currentWorld->behind){
+ thing=(currentWorld->getWidth()-currentWorld->behind->getWidth())/2;
+ if(player.loc.x>thing-1&&
+ player.loc.x<thing-1+currentWorld->behind->getWidth()){
+ player.loc.x-=thing;
+ memset(&player.vel,0,sizeof(vec2));
+ currentWorld=currentWorld->behind;
+ }
+ }
}
}
if(e.key.keysym.sym == SDLK_F3){
debug = !debug;
}
break;
- case SDL_KEYUP:
- if(e.key.keysym.sym == SDLK_d) player.right = false;
- if(e.key.keysym.sym == SDLK_a) player.left = false;
- if(e.key.keysym.sym == SDLK_LSHIFT) player.speed = 1.0;
- if(e.key.keysym.sym == SDLK_SPACE)
- if(player.vel.y<=.001)space=false;
-
- if(e.key.keysym.sym == SDLK_ESCAPE) gameRunning = false;
- break;
- }
+ case SDL_KEYUP:
+ if(e.key.keysym.sym == SDLK_d) player.right = false;
+ if(e.key.keysym.sym == SDLK_a) player.left = false;
+ if(e.key.keysym.sym == SDLK_LSHIFT) player.speed = 1.0;
+ if(e.key.keysym.sym == SDLK_SPACE)
+ if(player.vel.y<=.001)space=false;
+
+ if(e.key.keysym.sym == SDLK_ESCAPE) gameRunning = false;
+ break;
+ }
+ }
+
}
}