diff options
Diffstat (limited to 'src/attack.cpp')
-rw-r--r-- | src/attack.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/attack.cpp b/src/attack.cpp index 41fb77c..fe32dad 100644 --- a/src/attack.cpp +++ b/src/attack.cpp @@ -54,7 +54,7 @@ namespace lua { auto h = entity->component<Health>(); h->health -= d; if (h->ouch != nullptr) - Mix_PlayChannel(0, h->ouch, 0); + Mix_PlayChannel(1, h->ouch, 0); return 0; } } @@ -140,7 +140,7 @@ void AttackSystem::render(void) Render::worldShader.enable(); for (auto& ae : effects) { ae.effect(ae.counter / RATE); // bind current frame - auto dim = ae.effect.getTextureDim(); + auto dim = ae.effect.getTextureDim() * game::HLINE; auto s = ae.pos - (dim / 2); GLfloat verts[] = { s.x, s.y, z, 0, 0, |