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-rw-r--r--src/entities.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/entities.cpp b/src/entities.cpp
index 42f93c8..0f555b2 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -103,8 +103,8 @@ void Entity::getName(){
}
Player::Player(){ //sets all of the player specific traits on object creation
- width = HLINE * 8;
- height = HLINE * 12;
+ width = HLINE * 10;
+ height = HLINE * 16;
speed = 1;
type = PLAYERT; //set type to player
subtype = 5;
@@ -120,8 +120,8 @@ void Player::interact(){ //the function that will cause the player to search for
}
NPC::NPC(){ //sets all of the NPC specific traits on object creation
- width = HLINE * 8;
- height = HLINE * 12;
+ width = HLINE * 10;
+ height = HLINE * 16;
speed = 1;
type = NPCT; //sets type to npc
subtype = 0;
@@ -165,8 +165,8 @@ unsigned int Structures::spawn(_TYPE t, float x, float y){ //spawns a structure
//spawns between 1 and 5 villagers around the village
if(type == STRUCTURET){
loc.y=100;
- width = 30 * HLINE;
- height = 30 * HLINE;
+ width = 50 * HLINE;
+ height = 40 * HLINE;
int tempN = (getRand() % 5 + 2); //amount of villagers that will spawn
for(int i=0;i<tempN;i++){