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-rw-r--r--src/gameHeader.h23
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diff --git a/src/gameHeader.h b/src/gameHeader.h
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+///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
+#include <iostream>
+#include <cstdlib>
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_opengl.h>
+
+#include "UIClass.h" //This can access SDL_Event e, if it won't compile for you, move it down to right above the ui object definition I guess :P
+
+//SDL VARIABLES
+SDL_Window *window = NULL;
+SDL_Surface *renderSurface = NULL;
+SDL_GLContext mainGLContext = NULL;
+
+//WINODWS VARIABLES
+const float sh = SCREEN_HEIGHT;
+const float sw = SCREEN_WIDTH;
+bool gameRunning = true;
+SDL_Event e;
+
+//OTHER VARIABLES
+UIClass ui;
+
+//FUNCTIONS