aboutsummaryrefslogtreecommitdiffstats
path: root/src/gameplay.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 562791d..0d7f122 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -10,7 +10,9 @@ using namespace tinyxml2;
extern World *currentWorld;
extern Player *player;
+extern float shit;
extern std::vector<menuItem>pauseMenu;
+extern std::vector<menuItem>optionsMenu;
extern void mainLoop(void);
@@ -217,7 +219,11 @@ void initEverything(void){
atexit(destroyEverything);
pauseMenu.push_back(ui::createButton({-256/2,0},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Resume"), ui::quitMenu));
- pauseMenu.push_back(ui::createButton({-256/2,-100},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), ui::quitGame));
+ pauseMenu.push_back(ui::createButton({-256/2,-100},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Options"), ui::optionsMenuF));
+ pauseMenu.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), ui::quitGame));
+
+ optionsMenu.push_back(ui::createSlider({-512/2,100}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, (const char*)("Shit"), &shit));
+ //optionsMenu.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), );
}
extern std::vector<int (*)(NPC *)> AIpreload;