diff options
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 33 |
1 files changed, 11 insertions, 22 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index ce514a4..7b5b3ba 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -219,20 +219,9 @@ CONT: } void commonPageFunc( Mob *callee ){ - //static bool lock = false; - - /*if ( !lock ) { - lock = true;*/ - if ( !ui::dialogBoxExists ) { - std::cout<<"begin\n"; - ui::drawPage( callee->heyid ); - while( ui::pageExists() ); - std::cout<<"done\n"; - //ui::waitForDialog(); - - callee->health = 0; - //lock = false; - } + ui::drawPage( callee->heyid ); + ui::waitForDialog(); + callee->health = 0; } void commonTriggerFunc(Mob *callee){ @@ -310,20 +299,20 @@ void initEverything(void){ } } - pauseMenu.items.push_back(ui::createParentButton({-256/2,0},{256,75},{0.0f,0.0f,0.0f}, "Resume")); - pauseMenu.items.push_back(ui::createChildButton({-256/2,-100},{256,75},{0.0f,0.0f,0.0f}, "Options")); - pauseMenu.items.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame)); - pauseMenu.items.push_back(ui::createButton({-256/2,-300},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault)); + pauseMenu.items.push_back(ui::menu::createParentButton({-256/2,0},{256,75},{0.0f,0.0f,0.0f}, "Resume")); + pauseMenu.items.push_back(ui::menu::createChildButton({-256/2,-100},{256,75},{0.0f,0.0f,0.0f}, "Options")); + pauseMenu.items.push_back(ui::menu::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame)); + pauseMenu.items.push_back(ui::menu::createButton({-256/2,-300},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault)); pauseMenu.child = &optionsMenu; pauseMenu.parent = NULL; - optionsMenu.items.push_back(ui::createSlider({0-(float)SCREEN_WIDTH/4,0-(512/2)}, {50,512}, {0.0f, 0.0f, 0.0f}, 0, 100, "Master", &VOLUME_MASTER)); - optionsMenu.items.push_back(ui::createSlider({-200,100}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "Music", &VOLUME_MUSIC)); - optionsMenu.items.push_back(ui::createSlider({-200,000}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "SFX", &VOLUME_SFX)); + optionsMenu.items.push_back(ui::menu::createSlider({0-(float)SCREEN_WIDTH/4,0-(512/2)}, {50,512}, {0.0f, 0.0f, 0.0f}, 0, 100, "Master", &VOLUME_MASTER)); + optionsMenu.items.push_back(ui::menu::createSlider({-200,100}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "Music", &VOLUME_MUSIC)); + optionsMenu.items.push_back(ui::menu::createSlider({-200,000}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "SFX", &VOLUME_SFX)); optionsMenu.child = NULL; optionsMenu.parent = &pauseMenu; - // optionsMenu.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), ); + // optionsMenu.push_back(ui::menu::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), ); /* * Spawn the player and begin the game. |