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-rw-r--r--src/gameplay.cpp33
1 files changed, 11 insertions, 22 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index ce514a4..7b5b3ba 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -219,20 +219,9 @@ CONT:
}
void commonPageFunc( Mob *callee ){
- //static bool lock = false;
-
- /*if ( !lock ) {
- lock = true;*/
- if ( !ui::dialogBoxExists ) {
- std::cout<<"begin\n";
- ui::drawPage( callee->heyid );
- while( ui::pageExists() );
- std::cout<<"done\n";
- //ui::waitForDialog();
-
- callee->health = 0;
- //lock = false;
- }
+ ui::drawPage( callee->heyid );
+ ui::waitForDialog();
+ callee->health = 0;
}
void commonTriggerFunc(Mob *callee){
@@ -310,20 +299,20 @@ void initEverything(void){
}
}
- pauseMenu.items.push_back(ui::createParentButton({-256/2,0},{256,75},{0.0f,0.0f,0.0f}, "Resume"));
- pauseMenu.items.push_back(ui::createChildButton({-256/2,-100},{256,75},{0.0f,0.0f,0.0f}, "Options"));
- pauseMenu.items.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame));
- pauseMenu.items.push_back(ui::createButton({-256/2,-300},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault));
+ pauseMenu.items.push_back(ui::menu::createParentButton({-256/2,0},{256,75},{0.0f,0.0f,0.0f}, "Resume"));
+ pauseMenu.items.push_back(ui::menu::createChildButton({-256/2,-100},{256,75},{0.0f,0.0f,0.0f}, "Options"));
+ pauseMenu.items.push_back(ui::menu::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame));
+ pauseMenu.items.push_back(ui::menu::createButton({-256/2,-300},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault));
pauseMenu.child = &optionsMenu;
pauseMenu.parent = NULL;
- optionsMenu.items.push_back(ui::createSlider({0-(float)SCREEN_WIDTH/4,0-(512/2)}, {50,512}, {0.0f, 0.0f, 0.0f}, 0, 100, "Master", &VOLUME_MASTER));
- optionsMenu.items.push_back(ui::createSlider({-200,100}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "Music", &VOLUME_MUSIC));
- optionsMenu.items.push_back(ui::createSlider({-200,000}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "SFX", &VOLUME_SFX));
+ optionsMenu.items.push_back(ui::menu::createSlider({0-(float)SCREEN_WIDTH/4,0-(512/2)}, {50,512}, {0.0f, 0.0f, 0.0f}, 0, 100, "Master", &VOLUME_MASTER));
+ optionsMenu.items.push_back(ui::menu::createSlider({-200,100}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "Music", &VOLUME_MUSIC));
+ optionsMenu.items.push_back(ui::menu::createSlider({-200,000}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "SFX", &VOLUME_SFX));
optionsMenu.child = NULL;
optionsMenu.parent = &pauseMenu;
- // optionsMenu.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), );
+ // optionsMenu.push_back(ui::menu::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), );
/*
* Spawn the player and begin the game.