diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp index 7980cf7..1e3bc10 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -27,6 +27,9 @@ std::vector<Structures>build; int mx, my; +FILE* config; +FILE* names; + void logic(); void render(); @@ -151,6 +154,7 @@ void render(){ glMatrixMode(GL_PROJECTION); //set the matrix mode as projection so we can set the ortho size and the camera settings later on glPushMatrix(); //push the matrix to the top of the matrix stack glLoadIdentity(); //replace the entire matrix stack with the updated GL_PROJECTION mode +typedef struct { char* first; char glOrtho(player->loc.x-SCREEN_WIDTH/2,player->loc.x+SCREEN_WIDTH/2,0,SCREEN_HEIGHT,-1,1); glMatrixMode(GL_MODELVIEW); //set the matrix to modelview so we can draw objects glPushMatrix(); //push the matrix to the top of the matrix stack @@ -214,7 +218,8 @@ void logic(){ if(entity[i]->alive&&entity[i]->type == NPCT){ entity[i]->wander((rand()%120 + 30), &entity[i]->vel); if( pow((entity[i]->loc.x - player->loc.x),2) + pow((entity[i]->loc.y - player->loc.y),2) <= pow(35*HLINE,2)){ - if(mx >= entity[i]->loc.x && mx <= entity[i]->loc.x + entity[i]->width && my >= entity[i]->loc.y && my <= entity[i]->loc.y + entity[i]->width && (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT))) + if(mx >= entity[i]->loc.x && mx <= entity[i]->loc.x + entity[i]->width && my >= entity[i]->loc.y && my <= entity[i]->loc.y + entity[i]->width + && (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT))) entity[i]->interact(); } } |