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-rw-r--r--src/ui_menu.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ui_menu.cpp b/src/ui_menu.cpp
index 052030a..f0b2eeb 100644
--- a/src/ui_menu.cpp
+++ b/src/ui_menu.cpp
@@ -179,16 +179,16 @@ namespace ui {
Color black (0, 0, 0);
// Create the main pause menu
pauseMenu.items.push_back(ui::menu::createParentButton(
- vec2(-128, 100), obSize, black, "Resume"));
+ vec2(-128, 150), obSize, black, "Resume"));
pauseMenu.items.push_back(ui::menu::createChildButton(
- vec2(-128, 0), obSize, black, "Options", &optionsMenu));
+ vec2(-128, 50), obSize, black, "Options", &optionsMenu));
pauseMenu.items.push_back(ui::menu::createChildButton(
- vec2(-128, -100), obSize, black, "Controls", &controlsMenu));
+ vec2(-128, -50), obSize, black, "Controls", &controlsMenu));
pauseMenu.items.push_back(ui::menu::createButton(
- vec2(-128, -200), obSize, black, "Save and Quit",
+ vec2(-128, -150), obSize, black, "Save and Quit",
[]() {
game::config::update(); // TODO necessary?
game::config::save();
@@ -196,7 +196,7 @@ namespace ui {
} ));
pauseMenu.items.push_back(ui::menu::createButton(
- vec2(-128, -300), obSize, black, "Segfault",
+ vec2(-128, -250), obSize, black, "Segfault",
[]() { ++*((int *)0); } ));
// Create the options (sound) menu