diff options
Diffstat (limited to 'src/ui_menu.cpp')
-rw-r--r-- | src/ui_menu.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ui_menu.cpp b/src/ui_menu.cpp index 052030a..f0b2eeb 100644 --- a/src/ui_menu.cpp +++ b/src/ui_menu.cpp @@ -179,16 +179,16 @@ namespace ui { Color black (0, 0, 0); // Create the main pause menu pauseMenu.items.push_back(ui::menu::createParentButton( - vec2(-128, 100), obSize, black, "Resume")); + vec2(-128, 150), obSize, black, "Resume")); pauseMenu.items.push_back(ui::menu::createChildButton( - vec2(-128, 0), obSize, black, "Options", &optionsMenu)); + vec2(-128, 50), obSize, black, "Options", &optionsMenu)); pauseMenu.items.push_back(ui::menu::createChildButton( - vec2(-128, -100), obSize, black, "Controls", &controlsMenu)); + vec2(-128, -50), obSize, black, "Controls", &controlsMenu)); pauseMenu.items.push_back(ui::menu::createButton( - vec2(-128, -200), obSize, black, "Save and Quit", + vec2(-128, -150), obSize, black, "Save and Quit", []() { game::config::update(); // TODO necessary? game::config::save(); @@ -196,7 +196,7 @@ namespace ui { } )); pauseMenu.items.push_back(ui::menu::createButton( - vec2(-128, -300), obSize, black, "Segfault", + vec2(-128, -250), obSize, black, "Segfault", []() { ++*((int *)0); } )); // Create the options (sound) menu |