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-rw-r--r--src/entities.cpp8
-rw-r--r--src/gameplay.cpp1
-rw-r--r--src/ui.cpp2
3 files changed, 9 insertions, 2 deletions
diff --git a/src/entities.cpp b/src/entities.cpp
index 7cd413c..c307a31 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -1,6 +1,8 @@
#include <entities.h>
#include <ui.h>
+#include <unistd.h>
+
extern FILE* names;
extern unsigned int loops;
@@ -462,7 +464,11 @@ void Mob::wander(int timeRun){
case MS_TRIGGER:
if(player->loc.x + player->width / 2 > loc.x &&
player->loc.x + player->width / 2 < loc.x + width ){
- hey(this);
+ //if(!vfork()){
+ hey(this);
+ /*_exit(0);
+ }*/
+
}
break;
case MS_DOOR:
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 2361029..ba2c8d9 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -42,6 +42,7 @@ float gen_worldSpawnHill3(float x){
*/
void worldSpawnHill1_hillBlock(Mob *callee){
+ std::cout<<"oi";
player->vel.x = 0;
player->loc.x = callee->loc.x + callee->width;
ui::dialogBox(player->name,NULL,false,"This hill seems to steep to climb up...");
diff --git a/src/ui.cpp b/src/ui.cpp
index 08f503f..6069ef9 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -512,7 +512,7 @@ namespace ui {
glVertex2f(x+1+SCREEN_WIDTH-HLINE*16,y+1);
glVertex2f(x+1+SCREEN_WIDTH-HLINE*16,y-1-SCREEN_HEIGHT/4);
glVertex2f(x-1 ,y-1-SCREEN_HEIGHT/4);
- glVertex2f(x-1 ,y+2);
+ glVertex2f(x ,y+1);
glEnd();
glColor3ub(0,0,0);