diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/entities.cpp | 3 | ||||
-rw-r--r-- | src/main.cpp | 37 | ||||
-rw-r--r-- | src/world.cpp | 27 |
3 files changed, 40 insertions, 27 deletions
diff --git a/src/entities.cpp b/src/entities.cpp index 9c18313..5da39dd 100644 --- a/src/entities.cpp +++ b/src/entities.cpp @@ -64,7 +64,7 @@ Structures::Structures(){ speed = 0; } -void Structures::spawn(int t, float x, float y){ +unsigned int Structures::spawn(int t, float x, float y){ loc.x = x; loc.y = y; type = t; @@ -86,5 +86,6 @@ void Structures::spawn(int t, float x, float y){ entity[entity.size()]->type = 1; entity[entity.size()]->spawn(loc.x + (float)(i - 5) / 8,0); } + return entity.size(); } } diff --git a/src/main.cpp b/src/main.cpp index 327bd66..6049d2c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -81,20 +81,41 @@ int main(int argc, char *argv[]){ **** GAMELOOP **** **************************/ - World *test =new World(SCREEN_WIDTH/2), - *test2=new World(SCREEN_WIDTH*2); + //************************************************************************// + // WORLD GENERATION STUFF // + //************************************************************************// + + // Make a world + World *test =new World(SCREEN_WIDTH/2); test->addLayer(400); - test->addLayer(100); - test->toLeft=test2; - test2->toRight=test; + test->addLayer(100); currentWorld=test; + + // Make the player player=new Player(); player->spawn(0,100); - - entity.push_back(new Entity());//create the blank first element for the player; + + // Make structures + entity.push_back(new Entity()); build.push_back(Structures()); entity[0]=&build[0]; + + static unsigned int i; build[0].spawn(-1,0,10); + for(i=0;i<entity.size()+1;i++){ + entity[i]->inWorld=test; + } + for(i=0;i<entity.size();i++){ + std::cout<<(unsigned)&*entity[i]<<std::endl; + } + std::cout<<std::endl; + for(i=0;i<npc.size();i++){ + std::cout<<(unsigned)&npc[i]<<std::endl; + } + + //************************************************************************// + // END WORLD GENERATION STUFF // + //************************************************************************// currentTime=millis(); while(gameRunning){ @@ -157,7 +178,7 @@ void render(){ ui::draw(); // Draw any UI elements if they need to be for(int i=0;i<=entity.size();i++){ - entity[i]->draw(); + //entity[i]->draw(); entity[i]->loc.x += entity[i]->vel.x * deltaTime; entity[i]->loc.y += entity[i]->vel.y * deltaTime; } diff --git a/src/world.cpp b/src/world.cpp index b279f2f..fde75bb 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -50,13 +50,10 @@ World::World(unsigned int width){ // Generates the world and sets all variables x_start=0-getWidth(this)/2+GEN_INC/2*HLINE; // Calculate x_start (explained in world.h) behind=infront=NULL; // Set pointers to other worlds to NULL toLeft=toRight=NULL; // to avoid accidental calls to goWorld... functions - //peeps=(Entity **)calloc(WORLD_ENTITY_MAX+1,sizeof(Entity *)); // peeps[0] is reserved for the player when detect() is called - //peepCount=0; } World::~World(void){ free(line); // Free (de-allocate) the array 'line' - //free(peeps); // same for the entity array } void World::draw(vec2 *vec){ @@ -106,11 +103,10 @@ LOOP2: // Draw each world }else{ // Otherwise reset static values and return yoff=DRAW_Y_OFFSET; shade=0; - /*if(peepCount){ - for(i=1;i<peepCount;i++){ - peeps[i]->draw(); - } - }*/ + for(i=0;i<entity.size()+1;i++){ + if(entity[i]->inWorld==this) + entity[i]->draw(); + } } } @@ -133,11 +129,14 @@ void World::singleDetect(Entity *e){ } } } + +extern unsigned int newEntityCount; void World::detect(Player *p){ unsigned int i; singleDetect(p); - for(i=0;i<=entity.size();i++){ - singleDetect(entity[i]); + for(i=0;i<entity.size()+1;i++){ + if(entity[i]->inWorld==this) + singleDetect(entity[i]); } } @@ -185,11 +184,3 @@ World *World::goWorldFront(Player *p){ } return this; } - -/*void World::addEntity(Entity *e){ - if(peepCount!=WORLD_ENTITY_MAX){ - peeps[1+peepCount++]=e; // See peeps's allocation in World() for explanation of the 1+... - }else{ - std::cout<<"Warning: can't add any more entities"<<std::endl; - } -}*/ |