diff options
Diffstat (limited to 'xml/playerSpawnHill1.xml')
-rw-r--r-- | xml/playerSpawnHill1.xml | 72 |
1 files changed, 13 insertions, 59 deletions
diff --git a/xml/playerSpawnHill1.xml b/xml/playerSpawnHill1.xml index 94ef9b8..534b5d9 100644 --- a/xml/playerSpawnHill1.xml +++ b/xml/playerSpawnHill1.xml @@ -3,70 +3,24 @@ <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/"/> <generation type="Random" width="500"/> <link right="playerSpawnHill2.xml"/> - <time>12000</time> <hill peakx="0" peaky="1000" width="50"/> - <rabbit spawnx="300" aggressive="false" maxHealth="100"/> - <bird spawny="500" maxHealth="1"/> - <cat/> - <!--<trigger x="-300" id="Test"/>--> - <npc name="Ralph" hasDialog="true" spawnx="300"/> - <npc name="Johnny" hasDialog="false" spawnx="300"/> - <npc name="Big Dave" hasDialog="true" spawnx="300"/> - <page spawnx="-200" id="assets/pages/gootaGoFast.png" cid="canSprint" cvalue="1"/> - <page spawnx="-500" id="assets/pages/gootaJump.png" cid="canJump" cvalue="1"/> - <village name="Big Dave's bagel emporium! The greatest place on earth!"> - <structure type="0" spawnx="-300" inside="playerSpawnHill1_Building1.xml" alive="1"/> - <structure type="5" spawnx="-500" alive="1"/> - <stall type="market" texture="assets/style/classic/stall.png" alive="1"> - <text> - <greet>Welcome to Smithy's! What would you like to purchase today?</greet> - <accept>Thanks!</accept> - <deny>Come back with more money to get this item!</deny> - <leave>Have a great day, and watch out for my rabbit Mr. Cuddles, he might try to attack you.</leave> - </text> - <trade quantity="420" item="Dank MayMay" quantity1="1" item1="Wood Sword"/> - <trade quantity="666" item="Wood Sword" quantity1="420" item1="Dank MayMay"/> - </stall> - </village> + <weather>Rainy</weather> + <time>3400</time> + <spawnx>-880</spawnx> + <trigger spawnx="-850" id="first" notext="1"/> + <npc name="Guy" hasDialog="true" spawnx="0" canMove="false"/> </World> -<Trigger id="Test">It was a dark and stormy night... -Except it was the middle of the day. -And it wasn't stormy. -...</Trigger> +<Trigger id="first">Guy</Trigger> -<Dialog name="Ralph"> +<Dialog name="Guy"> <text id="0" nextid="1"> - Hello there! My name is Ralph. - <gotox>300</gotox> + <gotox>-600</gotox> </text> - <text id="1" nextid="2" call="Johnny" callid="0" pause="true"> - You should go talk to my friend Johnny. He's a pretty chill dude. - </text> - <text id="2"> - Niice. - <quest check="Your First Quest" fail="3"/></text> - <text id="3"> - Go check out Johnny. He's cool. - </text> -</Dialog> - -<Dialog name="Johnny"> - <text id="0" nextid="1" pause="true"> - Sup bro! Have a quest. To complete it, just go talk to Ralph again. - <quest assign="Your First Quest"> - Dank MayMay,2 - Wood Sword,1 - </quest> + <text id="1"> + ... + <gotox>1000</gotox> + <set id="Slow" value="0"/> + <set id="canSprint" value="1"/> </text> - <text id="1" nextid="1" pause="true"> - Broooooooooooooo... - </text> -</Dialog> - -<Dialog name="Big Dave"> - <text id="0" stop="true"> - Hey friend! It's dangerous out there, here take these! - Wait, promise you'll stop by my stand in the local market! - <give id="Wood Sword" count="1"/> <give id="Hunters Bow" count="1"/> <give id="Crude Arrow" count="110"/> <give id="Fried Chicken" count="1"/> <give id="Mossy Torch" count="1"/></text> </Dialog> |