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-rw-r--r--xml/000.xml27
-rw-r--r--xml/001.xml7
-rw-r--r--xml/bobshouse.xml34
-rw-r--r--xml/playerSpawnHill1.xml6
-rw-r--r--xml/playerSpawnHill1_Building1.xml6
-rw-r--r--xml/town.xml34
-rw-r--r--xml/town.xml.save11
7 files changed, 85 insertions, 40 deletions
diff --git a/xml/000.xml b/xml/000.xml
deleted file mode 100644
index de079ca..0000000
--- a/xml/000.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-<?xml version="1.0"?>
-<World>
- <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/"/>
- <generation type="Random" width="400"/>
- <hill peakx="0" peaky="1000" width="50"/>
- <link right="001.xml"/>
- <weather>Rainy</weather>
- <time>3400</time>
- <spawnx>-650</spawnx>
- <trigger spawnx="-630" id="first" notext="1"/>
- <npc name="Guy" hasDialog="true" spawnx="0" canMove="false"/>
-</World>
-
-<Trigger id="first">Guy</Trigger>
-
-<Dialog name="Guy">
- <text id="0" nextid="1" pause="true">
- <gotox playerMove="0" advance="1">-600</gotox>
- </text>
- <text id="1">
- <gotox>700</gotox>
- <set id="Slow" value="0"/>
- <content>
- ...
- </content>
- </text>
-</Dialog>
diff --git a/xml/001.xml b/xml/001.xml
deleted file mode 100644
index aeb0a85..0000000
--- a/xml/001.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-<?xml version="1.0"?>
-<World>
- <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/"/>
- <generation type="Random" width="600"/>
- <link left="000.xml"/>
- <weather>Rainy</weather>
-</World>
diff --git a/xml/bobshouse.xml b/xml/bobshouse.xml
new file mode 100644
index 0000000..2e7e576
--- /dev/null
+++ b/xml/bobshouse.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<World>
+ <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/"/>
+ <generation type="Random" width="1600"/>
+ <time>6000</time>
+ <spawnx>-300</spawnx>
+ <npc name="Sanc" hasDialog="true" health="1" x="607.58258" y="68.099052" dindex="9999"/>
+ <npc name="Bob" hasDialog="true" spawnx="30" health="1" x="-117.91962" y="63.499046" dindex="9999"/>
+ <structure type="1" spawnx="300" alive="1"/>
+ <structure inside="bobshouse.xml" type="1" spawnx="10" alive="1"/>
+</World>
+
+<Dialog name="Bob">
+ <text id="0" nextid="1" pause="true">
+ <content>
+ Hey there! The name's Bob. Good to see you've finally woken up from your nap by the cliff there... lol
+ </content>
+ </text>
+ <text id="1" pause="true">
+ <quest assign="Check out m&apos;swag, man!">
+ No description
+ </quest>
+ <content>
+ Looks like you've got yourself pretty empty handed... you know, I have a simple solution for that. Come on inside, I have somethin' to show you.
+ </content>
+ </text>
+</Dialog>
+
+<Dialog name="Sanc">
+ <text id="0">
+ <set id="Slow" value="0"/>
+ <set id="canSprint" value="1"/>
+ </text>
+</Dialog>
diff --git a/xml/playerSpawnHill1.xml b/xml/playerSpawnHill1.xml
index 83acc7a..afd4898 100644
--- a/xml/playerSpawnHill1.xml
+++ b/xml/playerSpawnHill1.xml
@@ -16,11 +16,11 @@
<Dialog name="Guy">
<text id="0" nextid="1">
Hello there! My name is Ralph.
- <gotox>300</gotox>
+ <gotox>300</gotox>
</text>
<text id="1">
...
- <gotox>1000</gotox>
+ <gotox>1000</gotox>
<set id="Slow" value="0"/>
<set id="canSprint" value="1"/>
</text>
@@ -33,5 +33,5 @@
<text id="0" stop="true">
Hey friend! It's dangerous out there, here take these!
Wait, promise you'll stop by my stand in the local market!
- <give id="Wood Sword" count="1"/> <give id="Hunters Bow" count="1"/> <give id="Crude Arrow" count="110"/> <give id="Fried Chicken" count="1"/> <give id="Mossy Torch" count="1"/></text>
+ <give id="Wood Sword" count="1"/> <give id="Hunters Bow" count="1"/> <give id="Crude Arrow" count="110"/> <give id="Fried Chicken" count="1"/> <give id="Mossy Torch" count="1"/></text>
</Dialog>
diff --git a/xml/playerSpawnHill1_Building1.xml b/xml/playerSpawnHill1_Building1.xml
index 0977b8f..7c69919 100644
--- a/xml/playerSpawnHill1_Building1.xml
+++ b/xml/playerSpawnHill1_Building1.xml
@@ -10,17 +10,17 @@
<Dialog name="Bob">
<text id="0" nextid="1" pause="true">
Hey. Have a Dank MayMay :)
- <give id="Dank MayMay" count="1"/></text>
+ <give id="Dank MayMay" count="1"/></text>
<text id="1" nextid="2">
What? You want another Dank MayMay?
</text>
<text id="2" nextid="3" pause="true">
K.
- <give id="Dank MayMay" count="1"/></text>
+ <give id="Dank MayMay" count="1"/></text>
<text id="3" nextid="4">
Well... I'm out of Dank MayMays.
</text>
<text id="4">
Have a sword though.
- <give id="Wood Sword" count="1"/></text>
+ <give id="Wood Sword" count="1"/></text>
</Dialog>
diff --git a/xml/town.xml b/xml/town.xml
new file mode 100644
index 0000000..b6f17de
--- /dev/null
+++ b/xml/town.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<World>
+ <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/"/>
+ <generation type="Random" width="1600"/>
+ <time>6000</time>
+ <spawnx>-300</spawnx>
+ <npc name="Sanc" hasDialog="true" health="1" x="648.92395" y="68.298882" dindex="9999"/>
+ <npc name="Bob" hasDialog="true" spawnx="30" health="1" x="-159.27541" y="65.598969" dindex="9999"/>
+ <structure type="1" spawnx="300" alive="1"/>
+ <structure inside="bobshouse.xml" type="1" spawnx="10" alive="1"/>
+</World>
+
+<Dialog name="Bob">
+ <text id="0" nextid="1" pause="true">
+ <content>
+ Hey there! The name's Bob. Good to see you've finally woken up from your nap by the cliff there... lol
+ </content>
+ </text>
+ <text id="1" pause="true">
+ <quest assign="Check out m&apos;swag, man!">
+ No description
+ </quest>
+ <content>
+ Looks like you've got yourself pretty empty handed... you know, I have a simple solution for that. Come on inside, I have somethin' to show you.
+ </content>
+ </text>
+</Dialog>
+
+<Dialog name="Sanc">
+ <text id="0">
+ <set id="Slow" value="0"/>
+ <set id="canSprint" value="1"/>
+ </text>
+</Dialog>
diff --git a/xml/town.xml.save b/xml/town.xml.save
new file mode 100644
index 0000000..4800462
--- /dev/null
+++ b/xml/town.xml.save
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+<World>
+ <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/"/>
+ <generation type="Random" width="1600"/>
+ <time>6000</time>
+ <spawnx>-300</spawnx>
+ <npc name="Sanc" hasDialog="true"/>
+ <npc name="Bob" hasDialog="true"/>
+ <structure type="1" spawnx="300"/>
+ <structure type="1" spawnx="10"/>
+</World>